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Post by cabalamat on Nov 24, 2019 18:24:20 GMT -6
July 1923
Tensions are vrising with both Japan and Italy. There mayb be a war soon. In the light of this, we are refitting the new Improved Fire Control Directors to all our existing large warships.
We are also building 36 new submarines. Hitherto Germany has not been a major submarine power, but we will be soon.
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Post by cabalamat on Nov 25, 2019 12:44:41 GMT -6
March 1924 -- A competition to design warships to counter the threat from Britain
Now that the programme of retrofitting modern fire control equipment is largely complete, the question of what to do about Britain arises. The British are our greatest threat, they have more BBs abd BCs than us and some of them are big and powerful.
These include the Victorious-class BBs: 52000 tons, 23 knot, 9x18" guns, 15" belt. They have 3 of these and are building 2 more:
The Tiger-class BCs are also of concern (40000 tons, 31 knot, 8x17" guns, 12" belt). They have 2 and are building 3 Queen Mary class, which are probably similar:
The government are calling a conference as to what to build to counter them. The Konstruktionsamt of the Oberkommando der Marine (OKM) will be putting forward their own plans, but we are also calling on the international warship design community to submit their ideas -- the winning design will get to name the ships.
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Post by cabalamat on Nov 25, 2019 12:54:33 GMT -6
Competition to design a ship to beat the British
If you want to enter a ship design, add it in this thread. Include:
(1) a screenshot of the design on the Ship Design window
(2) a rationale as to why this is an effective counter to the British Victorious class BB and/or Tiger class BC.
Here is a file of the game position: Game1.7z (259.22 KB)
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Post by hawkeye on Nov 25, 2019 14:29:29 GMT -6
December 1912
The Scharnhorst class cruisers will be our first ships designed with a fire control director from the start (existing ships are being refitted). They are designed to beat any other CA or CL in a 1-on-1 fight.
Still new at the game, but isn't the ammo count a little low for a 9" main armament? Personally I put around 120 and 135 shells on my 11 and 12" designs, something around 145 on my 9 and 10" and up to 225 on my 6" CLs - and I still run out of ammo sometimes (below 50% is a given and below 20% is almost normal)
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Post by cabalamat on Nov 25, 2019 14:38:44 GMT -6
December 1912
The Scharnhorst class cruisers will be our first ships designed with a fire control director from the start (existing ships are being refitted). They are designed to beat any other CA or CL in a 1-on-1 fight.
Still new at the game, but isn't the ammo count a little low for a 9" main armament? Personally I put around 120 and 135 shells on my 11 and 12" designs, something around 145 on my 9 and 10" and up to 225 on my 6" CLs - and I still run out of ammo sometimes (below 50% is a given and below 20% is almost normal)
It probably is a little low at 100 rounds. The historical Hipper class with 8" guns carried 140 rounds per gun.
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Post by wlbjork on Nov 25, 2019 15:35:24 GMT -6
March 1924 -- A competition to design warships to counter the threat from Britain
Now that the programme of retrofitting modern fire control equipment is largely complete, the question of what to do about Britain arises. The British are our greatest threat, they have more BBs abd BCs than us and some of them are big and powerful.
These include the Victorious-class BBs: 52000 tons, 23 knot, 9x18" guns, 15" belt. They have 3 of these and are building 2 more:
The Tiger-class BCs are also of concern (40000 tons, 31 knot, 8x17" guns, 12" belt). They have 2 and are building 3 Queen Mary class, which are probably similar:
The government are calling a conference as to what to build to counter them. The Konstruktionsamt of the Oberkommando der Marine (OKM) will be putting forward their own plans, but we are also calling on the international warship design community to submit their ideas -- the winning design will get to name the ships.
Can you summarise the technologies available so we don't design something inappropriate? Edit: My design is simply the biggest destroyer hull you can build, 35 knots speed and as many torpedo tubes as you can cram onto the thing.
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Post by hawkeye on Nov 25, 2019 15:39:14 GMT -6
Brandenburg DN:
Your 16" quality 0 guns pen the 15" belt at 17k yards, while your 18" -1 guns pen it only at 16k yards, so 16" it is. I (reluctantly) changed the rear turret to a twin mount to save weight and allow for 25 knots, so the Brandenburg can dictate the range. It's 17" belt/turrets (assuming the Brits also only have -1 18" guns) can only be penned at 12k yards, so there is a 5k yards zone, where you can pen them, but they can't pen you. I skimped a bit on light and medium AA in order to get a few more 4" DP guns in, since I read long-range AA is more effective (still new to the game and haven't gotten there yet)
Can't come up with anything even remotely useful for the BC unless going totally overboard on the tonnage (the "best" design I had was a 50,000 ton monster... you know what, I'll add a screenshot, just for the fun of it
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Post by cabalamat on Nov 25, 2019 18:19:44 GMT -6
March 1924 -- A competition to design warships to counter the threat from Britain
Now that the programme of retrofitting modern fire control equipment is largely complete, the question of what to do about Britain arises. The British are our greatest threat, they have more BBs abd BCs than us and some of them are big and powerful.
These include the Victorious-class BBs: 52000 tons, 23 knot, 9x18" guns, 15" belt. They have 3 of these and are building 2 more:
The Tiger-class BCs are also of concern (40000 tons, 31 knot, 8x17" guns, 12" belt). They have 2 and are building 3 Queen Mary class, which are probably similar:
The government are calling a conference as to what to build to counter them. The Konstruktionsamt of the Oberkommando der Marine (OKM) will be putting forward their own plans, but we are also calling on the international warship design community to submit their ideas -- the winning design will get to name the ships.
Can you summarise the technologies available so we don't design something inappropriate? Edit: My design is simply the biggest destroyer hull you can build, 35 knots speed and as many torpedo tubes as you can cram onto the thing.
I included a zip of the game directory which includes the technologies.
I did think of a destroyer -- Germany currently has twice the destroyers of Britain. One possibility would be, as you say, a big fast one. Another would be lots of small cheap ones.
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Post by janxol on Nov 26, 2019 4:38:26 GMT -6
You only need one ship class - a fast BB. I took a brief look and it seems that your belts are thick while your decks are way too thin. At this point in the game its worth sacrificing the belt and armoring the deck, especially when such calibers are in play. I would aim for 5-6in of deck armor and about 13 in of belt, inclined. You should keep your range, dont expect to close unless you're willing to switch to turtleback. (Also, armor above 14 in (I'm pretty sure its 14, could be some other value) get a diminishing effectiveness because of difficulties in rolling suck a thick plate (same problems that Yamato had). I would probably prefer the 18"Q-1 over the 16"Q0 in this case, as shell weight really comes into deck penetration. (Though would still pick 16" if you had Q1). Thena gain, all that is suited to my playstyle and I do not know what yours is.
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Post by dorn on Nov 26, 2019 10:41:06 GMT -6
I woud go one of these two variants.
Both are quite balanced relating to firepower, armour and speed. They can easily wipe out British battlecruisers and would have similar qualities as British battleships but faster and especially much cheaper so you can build more of them. I would focus on training, quality of fire control will be the key to success.
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Post by cabalamat on Nov 26, 2019 11:46:11 GMT -6
Brandenburg DN:
Your 16" quality 0 guns pen the 15" belt at 17k yards, while your 18" -1 guns pen it only at 16k yards, so 16" it is. I (reluctantly) changed the rear turret to a twin mount to save weight and allow for 25 knots, so the Brandenburg can dictate the range. It's 17" belt/turrets (assuming the Brits also only have -1 18" guns) can only be penned at 12k yards, so there is a 5k yards zone, where you can pen them, but they can't pen you. I skimped a bit on light and medium AA in order to get a few more 4" DP guns in, since I read long-range AA is more effective (still new to the game and haven't gotten there yet)
Can't come up with anything even remotely useful for the BC unless going totally overboard on the tonnage (the "best" design I had was a 50,000 ton monster... you know what, I'll add a screenshot, just for the fun of it
Another advantage of 16" guns is they are smaller and therefore cheaper.
Regarding larger ships, the advantage they have is they can soak up lots of hits. I've fought battles with well-armoured 70,000 ton ships that were hit by 50-70 large shells and could still fight.
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Post by cabalamat on Nov 26, 2019 11:51:28 GMT -6
I woud go one of these two variants.
Both are quite balanced relating to firepower, armour and speed. They can easily wipe out British battlecruisers and would have similar qualities as British battleships but faster and especially much cheaper so you can build more of them. I would focus on training, quality of fire control will be the key to success.
The bottom one is particularly nice since it costs less than to top one but has almost as much armament.
Regarding training, one thing that might work is to put as much as possible into mothballs or reserve, build as many ships as possible then start intensive gunnery training synchronised to when the new ships will be in service.
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Post by captainloggy on Nov 26, 2019 12:59:23 GMT -6
A heavily armoured BB design, should equal the Victorious-class in immunity zone against the counterpart's guns while outpacing them by a knot. Note the three floatplanes aboard.
A sort of weird BC design, seemed to be the only way to give some staying power without going entirely overboard on displacement.
Both are very well-protected designs, with heavy armour applied especially to the turrets. If you get AFMA, that would of course heavily alter things. Also, I've heard that engine priorities have no serious effect if oil-firing, hence the speed-focused propulsion on both designs.
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Post by captainloggy on Nov 26, 2019 13:04:11 GMT -6
The Cabatirpitz-class seems more than able to handle the Tigers. Perhaps you were looking for something more economical, though.
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Post by cabalamat on Nov 26, 2019 13:11:20 GMT -6
OKM Ameise destroyer
The OKM has come up with some designs. The first is a destroyer designed to be produced in large numbers to make a torpedo attack against the British fleet. This is in conjunction with our other destroyers (note we have 70 versus the british 34).
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