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Post by liam556 on Nov 19, 2019 22:21:46 GMT -6
I feel like the current treaty limits of the game simply don't go into as much detail as to the limits of the different ship types. Basically i want the treaty's to look more like this.
Treaty limits have been set by the the naval academy. These limits are. BBs-no ships above 25000t and 13 inch gun calibre BCs-no ships above 20000t and 12 inch gun calibre CAs- no ships above 8000t and 9 inch gun calibre CLs- no ships above 5000t and 4 inch gun calibre AVs- no ship above 6000t and 4 inch gun calibre and no limit on a/c complement CVs- no ships above 20000t and have a max complement of 40 a/c and no limits on gun calibre. CVLs- no ship above 10000t and have a max complement of 20 a/c and 3 inch gun calibre No limits on Bs, DDs and KEs.
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Post by janxol on Nov 20, 2019 3:50:35 GMT -6
I agree the options of treaties should be expanded, but quite frankly I see no reason to treat BB and BC and CV and CVL as separate categories, as I'm pretty sure they weren't IRL. What would on the other hand be cool is having a max fleet tonnage. So for example: Capital ships (BB and BC (and B, technically)) are restricted to 35 000t and 14 in caliber and you may have a maximum of 250 000 tons of capital ship tonnage. Same for carriers, though I'm not sure a limit on CA and CL would be good gameplay-wise. And also the ability not to instantly scrap all ships that are two months from completion when treaty goes in. Give us the option to rebuild them as CVs, or the ability to pick one or two that get completed if they're advanced enough in construction (like the exception for IJN Mutsu).
Edit: If already over the tonnage, let us pick which ships to scrap and not let us advance the turn untill we are treaty-compliant, sort of like the manual legacy build screen.
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Post by wlbjork on Nov 20, 2019 5:44:22 GMT -6
Agreed, there is little to choose between BCs and BBs - if anything, BCs tended to be larger than BBs due to more powerful engines being required to reach the desired speeds.
Whilst nations did designate certain vessels as CVs and CVLs (not to mention CVBs and CVEs), I see the distinction as being somewhat artificial.
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Post by akosjaccik on Nov 20, 2019 6:31:32 GMT -6
In all honesty, I don't see much to be gained from this. I am generally all for for more complexity because it gives more variation and more diverse gameplay and possibilities for the players, but in the case above the player would go down on just the same decision tree (but having to look up more stuff for it), while the "meta" would also stay the same (just churn out excellent light units). I might explain this in an odd way, so to put it differently: Treaties now: "Nothing above 15k tons and 12 inches" Treaties as proposed: "No BC above 18k tons and 12 inches, no BB above 16k tons and 12 inches, no CA above 12k tons and 9 inches, no..." See what I mean? We'd complicate a gameplay element for what?
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Post by cabalamat on Nov 25, 2019 14:15:18 GMT -6
I feel like the current treaty limits of the game simply don't go into as much detail as to the limits of the different ship types. Basically i want the treaty's to look more like this. Treaty limits have been set by the the naval academy. These limits are. BBs-no ships above 25000t and 13 inch gun calibre BCs-no ships above 20000t and 12 inch gun calibre CAs- no ships above 8000t and 9 inch gun calibre CLs- no ships above 5000t and 4 inch gun calibre AVs- no ship above 6000t and 4 inch gun calibre and no limit on a/c complement CVs- no ships above 20000t and have a max complement of 40 a/c and no limits on gun calibre. CVLs- no ship above 10000t and have a max complement of 20 a/c and 3 inch gun calibre No limits on Bs, DDs and KEs. The way the Washington and London treaties worked was as well as limitations on tonnage of each ship and armament calibre, there were also limitations on the total tonnage and number of ship a country could have in each category. E.g. under the WNT, UK and USA could each have a total of 525,000 tons of BB/BC.
I feel the game should treat treaties more like this.
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Post by captainloggy on Nov 26, 2019 13:13:51 GMT -6
Treat treaty treaties treaty. Total tonnage limits, the ability to keep ships that are only a short while from completion (I got a state-of the art battleship scrapped once that was literally a single month from completion, and that only because I decided to let them put modern FC on.), more LNT-type treaties (battleship limitations, perhaps more low-calibre-high-displacement treaties as well) and perhaps a parallel design limit for cruisers and battleships would be on top of my wishlist for treaty treatment treats.
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