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Post by kriegsmeister on Dec 14, 2019 13:38:19 GMT -6
Just wondering if anyone has rough numbers for the basic budget growth for each nation on a year-by-year basis without factoring in "cut funding" or "raise budget to counter threat" events. I'm trying to make a 5/10year budgeting plan for an AAR and want to get an idea of how much I can roughly estimate to be getting down the road and plan accordingly, or whether or not I should just take whatever current budget I have and update it every year/budget event happens. Specifics for IJN, VL Fleet, game resources would be greatly appreciated.
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Post by aeson on Dec 14, 2019 17:28:28 GMT -6
Note that this is for RtW1, but I don't think that the mechanics have changed:
[Budget] = 0.1 * [Fleet Size Modifier] * [Budget Modifier] * ([Base Resources] + [Discount Factor] * [Colonial Resources])
where... - [Fleet Size Modifier] = 2 for Small, 3 for Medium, 5 for Large, and 7 for Very Large fleet size. - [Budget Modifier] is a variable dependent upon tensions and events. At game start in 1900, it's about 18. - [Base Resources] are essentially a representation of your chosen power's gross domestic product. - [Discount Factor] is a modifier that the game manual implies is applied to colonial resources, but the handful of times I checked in RtW1 it always looked like it was 1 so I'm uncertain that it actually exists. - [Colonial Resources] are your economic gains from your colonial possessions; you get approximately 25 per point of possession value in your colonial empire.
Of these, base resources is the only thing that consistently grows over time. Most powers will see their base resources grow by about 1% every April and December; powers with Rapid Economic Growth will have an additional 1% growth event every June.
Additionally, there are two 'hidden' growth modifiers (RGP1 and RGP2) in the nation definitions, which when set to values greater than 0 cause base resources to grow by a set amount (it was 350k in RtW1, so probably 350 in RtW2) on a specific month of the year (it was February for A-H and August for the USA and Germany; I don't recall what it was for Japan or any other power which had one or both of these modifiers set to something other than 0) if it was the right period in the game - RGP1 was the early period (before 1910 or maybe 1915) while RGP2 was the later period (any time after RGP1 ran out).
Finally, Global Naval Power had the potential to trigger 1% growth events in RtW1 under conditions that I'm not entirely certain of but appeared to be related to either the budget or the computer's fleet strength estimate for rival powers, most commonly when tensions were running high. I have not checked to see if it can still do that in RtW2.
If you would like to know where I'm getting this, there is a discussion on the economic model used in RtW1 here.
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Post by kriegsmeister on Dec 15, 2019 10:50:32 GMT -6
aeson that is very helpful, thank you. Hopefully most of the info still holds up, but either way I will keep an eye on my growth and track it through the game and verify if it is/isn't still good.
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