Post by anthropoid on Jan 7, 2020 15:32:42 GMT -6
Which techs offer the most "passive" benefit, meaning: you don't necessarily have to upgrade anything in a design to get the benefit?
Obviously Fleet Tactics must be top of that list . . .
Machinery: it seems you have to do a refit in which you "Replace Machinery" or whatever.
Armor Development: now this one doesn't make sense to me. It appears that in the game, getting (for example) "Krupp Armor" affords improvements to Pre-Existing ships?
As far as I can tell, Krupp Armor was produced from steel that was manufactured with a very different process, so without the game keeping track of which type of "armor" or steel it had implemented I guess this was a compromise move by the designer? Being a nitty-gritty detail player, I would've preferred if "armor type" was a selection when you design and then, unless you remove and reinstall new armor (which I would think is exceedingly time-consuming and costly) you are pretty much stuck with what you had when you built it.
Hull construction: not sure
Fire control: some passive benefits it seems, some which require a refit
Subdivisions & Damage Control as well as Turrets and Gun Mounting: same, some passive some not passive (or so it seems based on my limited experience)
Ship design: hmm, no idea really. Haven't played enough
AP: seems to be almost completely passive benefits, i.e., NO NEED for any refits to get the benefits of AP reserach
Light force and torpedo warfare: mainly seems to relate to DD designs?? So not passive really at all.
Torpedo design: so far seems to be totally passive benefits.
Submarines: having only played to about 1910, I probably haven't seen the full extent of this tech line yet, but seems to be mostly NOT passive so far, gotta build/refit stuff to get benefits from it.
Explosive Shells: I'm guessing just like AP shells, almost totally passive benefits
Fleet tactics: noted above
Naval Guns: apparently not passive at all.
So with all that said, it would seem that the best techs to go for to get the most passive benefits are: Fleet Tactics, AP Shells, Explosive Shells, Torpedo Designs. Those four seem to involve mostly (or perhaps entirely) passive benefits?
Obviously Fleet Tactics must be top of that list . . .
Machinery: it seems you have to do a refit in which you "Replace Machinery" or whatever.
Armor Development: now this one doesn't make sense to me. It appears that in the game, getting (for example) "Krupp Armor" affords improvements to Pre-Existing ships?
As far as I can tell, Krupp Armor was produced from steel that was manufactured with a very different process, so without the game keeping track of which type of "armor" or steel it had implemented I guess this was a compromise move by the designer? Being a nitty-gritty detail player, I would've preferred if "armor type" was a selection when you design and then, unless you remove and reinstall new armor (which I would think is exceedingly time-consuming and costly) you are pretty much stuck with what you had when you built it.
Hull construction: not sure
Fire control: some passive benefits it seems, some which require a refit
Subdivisions & Damage Control as well as Turrets and Gun Mounting: same, some passive some not passive (or so it seems based on my limited experience)
Ship design: hmm, no idea really. Haven't played enough
AP: seems to be almost completely passive benefits, i.e., NO NEED for any refits to get the benefits of AP reserach
Light force and torpedo warfare: mainly seems to relate to DD designs?? So not passive really at all.
Torpedo design: so far seems to be totally passive benefits.
Submarines: having only played to about 1910, I probably haven't seen the full extent of this tech line yet, but seems to be mostly NOT passive so far, gotta build/refit stuff to get benefits from it.
Explosive Shells: I'm guessing just like AP shells, almost totally passive benefits
Fleet tactics: noted above
Naval Guns: apparently not passive at all.
So with all that said, it would seem that the best techs to go for to get the most passive benefits are: Fleet Tactics, AP Shells, Explosive Shells, Torpedo Designs. Those four seem to involve mostly (or perhaps entirely) passive benefits?