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Post by whoatemahcake on Jan 13, 2020 20:15:39 GMT -6
Does changing the research rate in the screen before beginning the game affect just you or does it affect the ai's research rate as well?
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Post by fredsanford on Jan 13, 2020 20:37:07 GMT -6
everyone
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Post by anthropoid on Jan 13, 2020 23:31:06 GMT -6
Has anyone ever cranked it down to like 10%? I did a couple plays (couple years worth) with it on about 80% and it didn't seem noticeably slower.
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Post by dorn on Jan 14, 2020 0:11:55 GMT -6
Has anyone ever cranked it down to like 10%? I did a couple plays (couple years worth) with it on about 80% and it didn't seem noticeably slower. I do not know how exactly game proceeds with research rates however if you as player choose switch from 12 % rate to 9 % rate (25 % decrease), your research would be not slower by 25 %, but less. Increasing research rate has diminishing returns. It would be probably similar with research rate for the whole game.
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Post by stevethecat on Jan 14, 2020 1:00:42 GMT -6
Has anyone ever cranked it down to like 10%? I did a couple plays (couple years worth) with it on about 80% and it didn't seem noticeably slower.
My current playthrough is at 60% in the hopes of making things more of a dieselpunk brawl rather than race through tech but it doesn't seem to have had any real notable effect. I' in in 1923 and I'm building essentially end of WW2 ships without the radar. (Except for Cl's, still waiting on double/triple barrel tech to build modern versions of those).
Will try something lower next time through.
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Post by JagdFlanker on Jan 14, 2020 4:06:52 GMT -6
i played RtW2 at 100% the first couple times i played, but after that always played at 50% 50% feels more like 75% since (if i remember correctly) getting carrier tech shifted from the mid 1910s to early 1920s which doesn't feel "twice as long"
i played a LOT of RtW1 at 10% and it was a lot of fun extending the different capital ship eras, but havn't tried 10% in RtW2 yet
if you are not so much a big fan of the end game "aircraft armageddon" i suggest playing at a much lower research rate over slowing down aircraft tech to get more pre-dreadnought era time
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Post by mobeer on Jan 15, 2020 12:15:23 GMT -6
In: Rule_the_Waves_2\Data\ResearchAreas.dat (or maybe ResearchAreas2.dat now?) There are year values set for each technology.
If this works as in RtW 1, the chance of a technology being discovered increases as this year is passed in game. I think from my games of RtW, for that game reducing the tech progress to 40% had no effect on the year at which techology became more available. This reduced the significance the lower technology rate - reducing the rate tended more to level out development between nations by slowing the technological leaders, rather than by slowing everyone. Editing the tech years (after taking a copy of the file first) to a little later helped give a more even reduction to everyone.
Guess RtW 2 works the same but I have not tried it yet.
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Post by dorn on Jan 16, 2020 14:28:07 GMT -6
Just some data. Germany start 1900, very large fleet, historical resources, all research areas medium priority.
Total yearly funds: 108780 6 % research, 100 % game research rate - 1325 RP (221 RP per 1 %)
8 % research, 100 % game research rate - 1594 RP (199 RP per 1 %)
10 % research, 100 % game research rate - 1857 RP (185 RP per 1 %)
12 % research, 100 % game research rate - 2054 RP (171 RP per 1 %)
12 % research, 10 % game research rate - 206 RP (17 RP per 1 %)
UK with yearly funds: 327460 12 % research, 10 % game research rate - 6667 RP (556 RP per 1 % ==> 184 RP per 1 % if recalculated to Germany funds)
RP ... standard research points, without adjustments (bonus or malus)
Conclusion
So it is clearly visible that more % of funds means less efficiency per 1 amount of funds. It means that game research rate has linear effect on funds however without taking effect of technologies years. So it will certainly be not so slow. The efficiency between Germany and UK is quite interesting. If some has more time to have more data, it could be interesting to know, why there is this difference, if number of technology advantage has some effect or there is another reason.
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Post by trenton59 on Jan 17, 2020 7:15:55 GMT -6
Also, after one or two nations get a tech, it becomes easier for the others to get it, either through trade or spying, this can speed up the overall rate of development a fair bit.
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