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Post by stevethecat on Jan 14, 2020 12:52:27 GMT -6
Here I am in 1922, my Royal Navy fleet has just been modernised with the best fire control possible, fire control research is on high and all is well... As usual a war breaks out with the US, our fleets at this points are very similar, the US has a few more Battlecruisers while I have a few very early CVLs instead. Plus obviously the host of CL's being wasted on foreign stations.
But the first battle is a good old fashioned BB punch-up. My fleet of Queen Elizabeths vs his kind of similar era ships.
First rounds are fired at max range...
And my fleet pretty much has it's bridges destroyed, guns knocked out and rudders broken. One BB is left with no electrical power and within minutes the fleet is left shattered while only scoring one insignificant hit in return. This is 1922 and the US has apparently unlocked GPS guided homing shells. Knew I shouldn't have turned varied tech on!
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Post by victormagnus on Jan 14, 2020 15:25:01 GMT -6
Could you provide some screencaps of the different ships in question? All sorts of things can affect the effective firepower of ships: crew quality, number of guns (duh), gun quality (IIRC), number of ships shooting at each target, doctrine choices (I don't know if the AI ever makes use of 'Gunnery Training' or the like), Fleet Tactics research, etc.
And even then, you're ultimately up to the mercy of a computerized 'RNG' system, so some odd streaks are to be expected. Capital-ship combat in RtW tends to be an 'unstable' process: ships which get a few lucky hits in early can both damage enemy FCS or guns, but also inflict generalized structural damage which adds a rather steep negative to that enemy ship's firing accuracy. So usually the ships that get lucky in the first few volleys get even more lucky for the rest of the engagement.
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Post by sagaren on Jan 14, 2020 22:15:48 GMT -6
Could you provide some screencaps of the different ships in question? All sorts of things can affect the effective firepower of ships: crew quality, number of guns (duh), gun quality (IIRC), number of ships shooting at each target, doctrine choices (I don't know if the AI ever makes use of 'Gunnery Training' or the like), Fleet Tactics research, etc. And even then, you're ultimately up to the mercy of a computerized 'RNG' system, so some odd streaks are to be expected. Capital-ship combat in RtW tends to be an 'unstable' process: ships which get a few lucky hits in early can both damage enemy FCS or guns, but also inflict generalized structural damage which adds a rather steep negative to that enemy ship's firing accuracy. So usually the ships that get lucky in the first few volleys get even more lucky for the rest of the engagement. I do know they make use of Doctrines, you can sometimes see Intel reports saying something like "The Americans are spending a lot of money on gunnery"
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