|
Post by oldpop2000 on Jan 18, 2020 18:24:14 GMT -6
There aren't that many examples of ships firing at stricken targets while the fleet Admiral is ordering them to stop. That made the history books, mate. Find and read actual AAR and you might get an enlightenment. Firing on disabled ships happened all the time, it was probably not entered into the logs. Please understand that I am not being difficult, its just that the fog of war can cloud what we believe happened. Messages are sometimes not sent properly, received immediately or even read immediately. Ships that are listing cannot always be seen in that condition especially after counter flooding rights the ship. It can be down by the bow or stern, and at long range it cannot be detected. Even massive explosions can be deceiving. It's war. One the issue of the Battle of Dogger Bank, the concentration of fire on Blucher was due to the fact that it was a stern chase. Blucher was the last in the line and of course, she would get most of the fire. There was an order to redirect fire to Molke, but it was misinterpreted.
|
|
|
Post by tortugapower on Jan 22, 2020 13:22:02 GMT -6
I understand that judging when a ship is sinking is very difficult, but in the example i provided in the first post, the BB that is targeted by my BB's are a floating wreck all main turrets destroyed, what captain in his right mind would keep firing at that wreck when two other BB's are sending 15 and 16 inch shells his way and hit his ship, especially when the admiral is giving orders to change target. And this behavior is more like the rule than the exception in the game. I feel that a option to give a order to stop firing at one specific target would not be unrealistic, and if that means there is a risk that that target would survive the encounter, I could live with that For the sake of my argument: Let's imagine the final moments of Bismarck, let's imagine that the Tirpitz would appear and open fire at Rodney, do you think all the british battleships present would only fire at the Bismarck, or do you think that at least some of them would fire back at the Tirpitz Like garrisonchisholm , I struggle to think of a reasonable counter-argument to this. I suspect that the proper thing is to have a threat-assessment value for each ship. A ship without main turrets (with all of them destroyed) would score very low and be a low priority if there are higher-threat targets shooting. I wonder if Fredrik W has or has considered implementing a threat-analysis aspect to the target choice algorithm? Battleships already shoot at battleships first, so there is some target discrimination beyond closest target. If this algorithm could be modified/complicated to add in threat-assessment, that might serve the purposes of all involved. The only question is: is threat-assessment the way captains historically chose their target; i.e., is this a historically-supported solution?
|
|
|
Post by mycophobia on Jan 22, 2020 13:35:26 GMT -6
I understand that judging when a ship is sinking is very difficult, but in the example i provided in the first post, the BB that is targeted by my BB's are a floating wreck all main turrets destroyed, what captain in his right mind would keep firing at that wreck when two other BB's are sending 15 and 16 inch shells his way and hit his ship, especially when the admiral is giving orders to change target. And this behavior is more like the rule than the exception in the game. I feel that a option to give a order to stop firing at one specific target would not be unrealistic, and if that means there is a risk that that target would survive the encounter, I could live with that For the sake of my argument: Let's imagine the final moments of Bismarck, let's imagine that the Tirpitz would appear and open fire at Rodney, do you think all the british battleships present would only fire at the Bismarck, or do you think that at least some of them would fire back at the Tirpitz Like garrisonchisholm , I struggle to think of a reasonable counter-argument to this. I suspect that the proper thing is to have a threat-assessment value for each ship. A ship without main turrets (with all of them destroyed) would score very low and be a low priority if there are higher-threat targets shooting. I wonder if Fredrik W has or has considered implementing a threat-analysis aspect to the target choice algorithm? Battleships already shoot at battleships first, so there is some target discrimination beyond closest target. If this algorithm could be modified/complicated to add in threat-assessment, that might serve the purposes of all involved. The only question is: is threat-assessment the way captains historically chose their target; i.e., is this a historically-supported solution? In practice, it seems very common for their to be mistakes regarding the target they should engage. I.E Denmark strait, Jutland. So mistaken identity of enemy are very likely to mix up target prioritization even if it is based on threat. (Also this does not mean just because the player correctly identified the target, the captain of his subordinate ships would) You also have navies who would prefer to engage each ship with only one other ship as was the case with Italians at Calabria to avoid confusion with shell splash spotting. In that case I am inclined to believe that even if a more threatening target present itself, a battleship would still engage a less threatening enemy if another friendly ship is already engaging that enemy. (In Calabria both RN BB engaged the Italians, and that did cause some confusion for targeting) I cant say how prevalent this line of thought is, but it does make a degree of sense. At night battle target priority tend to go out of window and you have mess like Guadalcanal where its kinda an every man for himself situation, and indeed ships being fired upon even though they are probably beyond saving. But that is also a very very chaotic night action. I don't have much knowledge on the actual doctrine each nation actually have with regard to this at the time, but the few engagement we have does seem to suggest that its quite often for ships to fire upon unintended targets. Also I think we just don't have much real-life situations where a captain have to choose between critically damaged ship and another one that is in much better state.
|
|