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Post by aeson on Jan 21, 2020 13:52:58 GMT -6
Here's she is with 13" guns. I just had to dial down the ammo and the number of 7" secondaries to bring the weight back down to legal. So this a bug, it should not be possible. Or at least was not possible in RTW1. So certain are you that it could not be done in RTW1? Looks to me like it works. I've used similar designs in an RTW1 AAR - check out the Hertha-class cruiser in the legacy fleet image or the Munchen- and Danzig-class cruisers in the additional ships image in the opening post - and I'm pretty sure other people posted such designs in the "Post your best designs here" thread and know that they have done so in the "Strangest Ship Designs" thread.
People have also posted or recommended the use of such designs for RTW2 in prior versions of the game, and I have occasionally used such designs myself in older versions of RTW2. If this is a bug - which I doubt, because it models the Tsukuba-type armored cruiser better than the 23kn+ Tsukuba-style battlecruiser you can build at Ship Design 2 - then it is a very old one, and I'm rather doubtful that it needs fixing because in my experience the Tsukuba-type CA is not actually much more useful than a more conventional 2x2 9" or 10" CA of similar size and the 22kn / 6" belt restriction for the four-gun version significantly limits the utility of the type past the very early stages of the game. This is not some new thing that only became possible in v1.15 of RTW2; it has been around since at least RTW1 and has been possible in every release version of RTW2.
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Post by garychildress on Jan 21, 2020 13:58:11 GMT -6
CLARIFICATION: So most of the campaigns I've played lately I've done a regular 1900 start. It appears that this trick only works when you do a "manual build of legacy fleet" start and design your first warships. Doing a regular start in 1900 I'm restricted to 11" guns for a CA and if you do anything over 11" it asks you to reclassify the ship as a battleship.
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Post by aeson on Jan 21, 2020 14:08:21 GMT -6
So most of the campaigns I've played lately I did a regular 1900 start. It appears that this trick only works when you do a "manual build of legacy fleet" start and design your first warships. Doing a regular start in 1900 you are restricted to 10" guns for a CA and if you do anything over 10" it asks you to reclassify the ship as a battleship. Works for me regardless of whether I use manual build of the legacy fleet or not in 1900 and regardless of the gun caliber. For that matter, it even works on the 1920 start, if for some reason I want to build a big slow cruiser with a handful of heavy guns and marginal armor protection. What are you doing in the post-legacy design that you're not doing in the legacy-build design and vice versa?
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Post by garychildress on Jan 21, 2020 14:10:32 GMT -6
Hmm. Now I just did a 12" cruiser in the regular auto-produced fleet. Something odd is going on when I toggle through the gun calibers on this CA. Sometimes it works for me and sometimes it doesn't. :/
EDIT: Never mind. It seems to be a matter of speed. If I do a speed over 22kts, it's asking me to reclassify as a BC otherwise I can do 12" guns on a CA.
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Post by aeson on Jan 21, 2020 14:17:18 GMT -6
Hmm. Now I just did a 12" cruiser in the regular auto-produced fleet. Something odd is going on when I toggle through the gun calibers on this CA. Sometimes it works for me and sometimes it doesn't. :/ EDIT: Never mind. It seems to be a matter of speed. If I do a speed over 22kts, it's asking me to reclassify as a BC otherwise I can do 12" guns on a CA. Another possibility is armor - a Tsukuba-type CA with more than 5.5" belt and a design speed of 20 knots or less or with more than 6" belt and a design speed of 21-22 knots will ask to reclassify as a B.
Also, if you really want to make it faster but don't want it classed as a battlecruiser (haven't hit Ship Design 2 or just don't want it to be a battlecruiser), using a 2&1 main battery rather than a 2x2 main battery will allow a 23-knot design speed while using a single-gun main battery will permit any design speed.
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Post by garychildress on Jan 21, 2020 14:19:32 GMT -6
Is this something new in the 1.15 patch? Or am I in the Twilight zone? I'm having an interesting day here.
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Post by aeson on Jan 21, 2020 14:22:03 GMT -6
Is this something new in the 1.15 patch? Or am I in the Twilight zone? I'm having an interesting day here. China's new to RTW2 in the 1.15 patch, though not to the series since it was in RTW1.
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Post by garychildress on Jan 21, 2020 14:23:40 GMT -6
Is this something new in the 1.15 patch? Or am I in the Twilight zone? I'm having an interesting day here. China's new to RTW2 in the 1.15 patch, though not to the series since it was in RTW1. OK. That's good. For a minute I thought I got hacked or something.
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Post by garychildress on Jan 21, 2020 14:28:38 GMT -6
Is this something new in the 1.15 patch? Or am I in the Twilight zone? I'm having an interesting day here. China's new to RTW2 in the 1.15 patch, though not to the series since it was in RTW1. I have RTW1 1.34b1 and China is not in the list of playable countries on my copy.
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Post by cv10 on Jan 21, 2020 14:31:51 GMT -6
China's new to RTW2 in the 1.15 patch, though not to the series since it was in RTW1. I have RTW1 1.34b1 and China is not in the list of playable countries on my copy. It was never made a part of an official patch in RTW 1: it was an optional download provided by Fredrik. For RTW II: Fredrik included it in the 1.15 patch
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Post by Fredrik W on Jan 21, 2020 14:45:41 GMT -6
I just started a game with Patch 1.15. I was fooling around designing a CA and I notice that I can equip up to 13" guns on it from the get-go of a 1900 start doing "manual build" of the legacy fleet. And when I check the design it says "All OK" and retains the category of CA. I don't see anything in the patch notes about a change to CA limits so I'm wondering if this is a bug or WAD--not that I particularly mind building super-death-star cruisers to start off my game, but just wondering if something is going on under the hood I should worry about before I start a new campaign with the 1.15 patch. This is not new in 1.15. You can build a CA with two single 13 in gun turrets. Though you may discover it is not as much of a death star as you might think.
BTW you can also build a protected cruiser with a single 13 in gun.
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Post by garychildress on Jan 21, 2020 15:03:04 GMT -6
That's cool. Thank you for the clarification, Fredrik.
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Post by rodentnavy on Jan 22, 2020 6:36:07 GMT -6
Can we get a bit of clarification on the flaws that can be discovered during wartime? Just want to say that this is such a cool idea! Brings a bit more of that Jutland-type realism. But I'm unclear on the mechanics. When we find out that (for example) our AP shells aren't working, is there a way to fix that? Some chance each month for it to be fixed and we receive a notification? Does it last for the whole war? Longer? During a war, you may get a notification that combat reports indicate that this or that equipment has defects, and you will be offered a couple of choices to remedy the problem. Depending on your choice, there is a chance each month that the problem is fixed. _ So yeah that works, which is always reassuring, well done those boffins they may now have their tea and crumpets Mind you if they ever manage to fix it during the actual war they can have a tot of rum in their tea.
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Post by Enderminion on Jan 22, 2020 6:58:58 GMT -6
That's cool. Thank you for the clarification, Fredrik. Near as I can tell, you can build a CA with whatever guns you want until 2 levels of Ship Design are researched... which happens to be when Battlecruisers are made build-able. CL can have the one 13" gun
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Post by tortugapower on Jan 22, 2020 13:34:19 GMT -6
How many 13" guns did you design? 1 should be allowed as Japanese had one such ship. "Great minds think alike" Dorn! Technically, it's "like minds think alike". Great minds... or otherwise.
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