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Post by dragoon on Nov 7, 2013 10:21:18 GMT -6
Just wondering what the plans were for this series in the future..will it do WW2? Modern? How will it handle air power?
Very good game by the way.
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Post by williammiller on Nov 7, 2013 11:48:50 GMT -6
Just wondering what the plans were for this series in the future..will it do WW2? Modern? How will it handle air power? Very good game by the way. Hello, Thanks for the kind words about SAI. A WW2 version of SAI is one option we have considered for future work. A modern version I think is less likely, but not outside the realm of possibility. Thanks again.
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Post by fredsanford on Nov 8, 2013 11:08:47 GMT -6
I'd like to suggest a WW1 Mediterranean campaign pack. One that includes an alternate-history where Italy enters the war on the side of the Central Powers. Oldpop & I discussed this some in the Counter factual history thread in general discussion.
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Post by dragoon on Nov 8, 2013 13:55:19 GMT -6
Inter war years (color-coded war plans) is one high on my list..alternate-history gives so many possibilities..
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tharr
New Member
Posts: 10
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Post by tharr on Nov 8, 2013 16:44:10 GMT -6
Besides RJW which you guys are working on, and I'm eagerly waiting for, I'd like to see a (Napoleonic) sail version. I think the game mechanics would suit it nicely. Cheers and keep up the great work for a fantastic game !
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Post by antonin on Nov 8, 2013 19:09:21 GMT -6
I would love to see a U-boat game. I don't need 3-d graphics or even sound. Just a basic SAI-type map where I can deploy boats in response to intelligence reports. Give me a realistic damage system, realistic supply and fuel consumption, realistic shipping density, realistic weather. I could spend many, many Saturday mornings playing such a game, coffee mug in hand.
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Post by fredsanford on Nov 8, 2013 21:50:04 GMT -6
Maybe instead of expanding to another era, they take the Strategic engine to another level? IIR Fredric posted previously about wanting an in-game ship designer, and a player could guide a nation's navy over years to research and build ships, control budget and deployments, then have wars as "scenarios".
So imagine taking a nation of your choice from say 1900-1920 for starters.
Also add more features such as detailed sub and mine warfare, amphibious operations, starter air (seaplane carriers), command and signal. There's already so much unused map and ships already in the database that can be assembled to cover early 20th century naval combat for content, and focus budgeted future effort on the engine.
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Post by randomizer on Nov 9, 2013 1:31:16 GMT -6
I honestly do not know where Steam and Iron will end up going down the road.
I do know that we are working very hard on the Russo-Japanese War but need to make sure that it's done right and that the simulation and the campaign reflect the naval realities of a complex and challenging strategic situation. So please be patient but keep the ideas and the input coming.
Thanks.
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Post by Fredrik W on Nov 10, 2013 1:46:13 GMT -6
Maybe instead of expanding to another era, they take the Strategic engine to another level? IIR Fredric posted previously about wanting an in-game ship designer, and a player could guide a nation's navy over years to research and build ships, control budget and deployments, then have wars as "scenarios". So imagine taking a nation of your choice from say 1900-1920 for starters. Also add more features such as detailed sub and mine warfare, amphibious operations, starter air (seaplane carriers), command and signal. There's already so much unused map and ships already in the database that can be assembled to cover early 20th century naval combat for content, and focus budgeted future effort on the engine. Personally, I am inclined to follow this path. It is what I dreamed about when I started working on SAI, but we'll see. No promises.
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Post by vonfriedman on Nov 10, 2013 5:58:01 GMT -6
Maybe instead of expanding to another era, they take the Strategic engine to another level? IIR Fredric posted previously about wanting an in-game ship designer, and a player could guide a nation's navy over years to research and build ships, control budget and deployments, then have wars as "scenarios". So imagine taking a nation of your choice from say 1900-1920 for starters. Also add more features such as detailed sub and mine warfare, amphibious operations, starter air (seaplane carriers), command and signal. There's already so much unused map and ships already in the database that can be assembled to cover early 20th century naval combat for content, and focus budgeted future effort on the engine. Personally, I am inclined to follow this path. It is what I dreamed about when I started working on SAI, but we'll see. No promises. This other kind of game could be interesting, but I would prefer to play again the good old TAS, possibly improved in some aspects (eg weather simulation), without worring about the limitations of the unreliable FS.
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Post by Fredrik W on Nov 10, 2013 11:58:10 GMT -6
Personally, I am inclined to follow this path. It is what I dreamed about when I started working on SAI, but we'll see. No promises. This other kind of game could be interesting, but I would prefer to play again the good old TAS, possibly improved in some aspects (eg weather simulation), without worring about the limitations of the unreliable FS. What do you mean by that? A WW2 SAI?
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Post by vonfriedman on Nov 11, 2013 5:41:17 GMT -6
I would like not only a WW2 SAI but also some of the features of TAS. In particular the TAS scenario editor, which in my opinion left a greater freedom of choices.
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Post by Fredrik W on Nov 11, 2013 13:56:10 GMT -6
I see. thanks for the explanation. Could you expand on what you found good in the TAS scenario editor? It might be possible to incorporate some of the features in SAI.
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Post by dragoon on Nov 11, 2013 14:34:55 GMT -6
So is there an ETA for Russian Japan war campaign?
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Post by randomizer on Nov 11, 2013 14:46:56 GMT -6
So is there an ETA for Russian Japan war campaign? Not yet, sorry. We're working hard on it though.
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