paul
New Member
Posts: 45
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Post by paul on Aug 24, 2015 3:13:09 GMT -6
I have built a scenario representing the daring raids by the Rurik and Pallada early on in the Baltic Sea. Unzip all files into the Custom files folder. The scenario idea comes from the "Jutland" board game. Some designs had to be ported from SAL: RJW. Please beta test and let me know what you think. It is a long (1200 minutes) scenario representing an operation, not a battle. As the Russians, you may get lucky and have minimal contact, or you might hit a larger force. The task as the Germans is to ensure that the Russians don't escape. I utilised both time to steam and activate on sighting to delay the Germans. Deep Raid.zip (13.9 KB)
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robby
New Member
Posts: 3
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Post by robby on Sept 8, 2015 11:57:54 GMT -6
This looks interesting. I will try the scenario and report back if I run into any problems.
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robby
New Member
Posts: 3
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Post by robby on Sept 8, 2015 20:49:50 GMT -6
I get some errors about missing designs. Lighthouse and Siegfried were two that I saw.
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paul
New Member
Posts: 45
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Post by paul on Sept 9, 2015 0:22:40 GMT -6
Hmmm... Let me have a look. The lighthouse is in the original game and so is the Siegfried (in the Baltic Sea campaign). Do you have the campaign expansion?
Paul
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Post by randomizer on Sept 9, 2015 11:36:41 GMT -6
Hmmm, big challenge for the Cruiser Brigade of the Baltic Fleet! I had tried something similar in a Baltic Campaign but fled at the first signs of German Fleet without accomplishing my objectives but perhaps I will do better in your scenario.
Checked in the editor and the error is caused by the lighthouse being of the Navigation Aid class, which does not exist in the stock game. Two possible solutions:
1. Copy the Lighthouse.sdf and rename the copy Navigation Aid.sdf
2. Open the ship design utility and create a land target with the class name Navigation Aid with whatever characteristics you require.
I tried both fixes and both worked in clearing the error message. It's nice to see people still playing SAI so thanks for posting the scenario.
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robby
New Member
Posts: 3
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Post by robby on Sept 11, 2015 7:44:33 GMT -6
It was my bad, Paul. I hadn't patched my game up to 1.64 yet. Those assets aren't in 1.00, but get added later. I'll report back if I run into anything else.
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