Post by rimbecano on Nov 20, 2020 17:55:05 GMT -6
Many issues are as quick to fix as it is to write and argue over them.
Then write your own game. If you're that good a coder, I'm sure that you'll outcompete everybody and never have complaints on your forum about how some imperfection in your game persists despite being *so quick* to fix.
Or if you're anything like me, you'll never get off the ground because you get caught up in analysis paralysis trying to make everything perfect.
Or maybe you will get off the ground, and you'll discover that even a small user base can type feature requests faster than you can type code.
And whatever happens, you'll discover why the following song was written:
99 little bugs in the code,
99 little bugs.
Take one down and patch it around,
101 little bugs in the code.
But please, put your money where your mouth is.
And on top of that, a RTW 2 update requires a whole tedious ritual if something is modded.
What would games like Minecraft, KerbalSpaceProgram or DistantWorlds: Universe be without mods?
Of those three, only KSP have I played routinely with mods. But with every game I've ever played with mods, it's the same story: look at the forums, and you see players filing bug reports against the game without disabling all of their mods. You see them lying in bug reports about using mods. You see them blaming the devs for one mod over bugs in another that the first mod just happens to trigger.
Devs can be forgiven for not wanting to deal with this, because making a game moddable takes work (especially if you weren't designing for it from the start), and the crankier parts of your player base still aren't satisfied.
But, alas, if you don't make the game moddable, players still mod the game and complain if it causes trouble.