Post by RNRobert on Sept 21, 2015 12:33:32 GMT -6
Tsingtao, 16 October 1914: The German torpedo boat destroyer S90 flees Tsingtao and that night torpedoes the old Japanese protected cruiser Takachiho before being run aground the next day further southwest on the Chinese coast.
The German S90 class is not in the game, so I decided to use the German G169 class (which is what I did for them in my “Action off the Thames” scenario). They are smaller and slower (I edited the speed in the scenario file) than the G169 series, and have a weaker gun armament- three 50 mm versus two 88 (3.5”) - but the torpedo outfit is the same- three 18” torpedoes, which is the important part. I had thought of using the Austrian Magnet class, as they are the same size and similar speed, her gun armament is closer to that of the S90, but the torpedoes are slightly weaker and have a greatly decreased range (1Kyds for the Austrian ship, versus 4Kyds for the Germans), so I decided to remain with the G169 as the proxy.
The two sides are evenly matched point-wise, but I would say the odds favor the IJN side due to their superior gun armament. I recommend playing from the German side and treating it as a hit-and-run mission- get in close, launch your torpedoes, and then skedaddle before the Japanese guns can connect.
Morto Bay, 13 May 1915: The Turkish destroyer Muâvenet-i Millîye (commanded by a German officer) eludes a British destroyer screen and entered Morto Bay, where the pre-dreadnoughts Goliath and Cornwallis, which were providing gunfire support for the Gallipoli landings, were anchored. The destroyer fired her torpedoes at the Goliath, and all three struck home. The Goliath capsized and sank, taking 570 of her 700 crew to the bottom with her.
The Turkish destroyer in this scenario was one of four G169 class destroyers purchased from Germany (they were originally named S165 thru S168, and the German government ordered four more with the same name to replace them). Some sources I’ve read said that the Turkish ships had 75 mm guns installed instead of the 88 mm, but the difference in game terms is negligible. The Goliath has her speed set to 0 to reflect the fact that she was anchored.
I created two versions of this battle. One includes just the Turkish destroyer and the Goliath. However, to make things more interesting, I created a second one which includes two of the five destroyers (HMS Beagle and HMS Bulldog) that were part of the screening force. They are placed at the bottom of the map (the Turkish ship is assumed to have successfully evaded them during the ingress, as she did historically), and the object is to make your attack on the battleship, then attempt to slip past the British destroyers as you disengage to the south. More enterprising players may want to play around with the starting locations to see if they can successfully evade the British screen on the ingress as well. I had thought of adding the Duncan class battleship Cornwallis, which was also present, but decided to leave it out as the British already have superior firepower. The British side is set as surprised in both scenarios.
TSINGTAO.txt (730 B)MORTO BAY.txt (748 B) MORTO BAY WITH SCREEN.txt (1.09 KB)
The German S90 class is not in the game, so I decided to use the German G169 class (which is what I did for them in my “Action off the Thames” scenario). They are smaller and slower (I edited the speed in the scenario file) than the G169 series, and have a weaker gun armament- three 50 mm versus two 88 (3.5”) - but the torpedo outfit is the same- three 18” torpedoes, which is the important part. I had thought of using the Austrian Magnet class, as they are the same size and similar speed, her gun armament is closer to that of the S90, but the torpedoes are slightly weaker and have a greatly decreased range (1Kyds for the Austrian ship, versus 4Kyds for the Germans), so I decided to remain with the G169 as the proxy.
The two sides are evenly matched point-wise, but I would say the odds favor the IJN side due to their superior gun armament. I recommend playing from the German side and treating it as a hit-and-run mission- get in close, launch your torpedoes, and then skedaddle before the Japanese guns can connect.
Morto Bay, 13 May 1915: The Turkish destroyer Muâvenet-i Millîye (commanded by a German officer) eludes a British destroyer screen and entered Morto Bay, where the pre-dreadnoughts Goliath and Cornwallis, which were providing gunfire support for the Gallipoli landings, were anchored. The destroyer fired her torpedoes at the Goliath, and all three struck home. The Goliath capsized and sank, taking 570 of her 700 crew to the bottom with her.
The Turkish destroyer in this scenario was one of four G169 class destroyers purchased from Germany (they were originally named S165 thru S168, and the German government ordered four more with the same name to replace them). Some sources I’ve read said that the Turkish ships had 75 mm guns installed instead of the 88 mm, but the difference in game terms is negligible. The Goliath has her speed set to 0 to reflect the fact that she was anchored.
I created two versions of this battle. One includes just the Turkish destroyer and the Goliath. However, to make things more interesting, I created a second one which includes two of the five destroyers (HMS Beagle and HMS Bulldog) that were part of the screening force. They are placed at the bottom of the map (the Turkish ship is assumed to have successfully evaded them during the ingress, as she did historically), and the object is to make your attack on the battleship, then attempt to slip past the British destroyers as you disengage to the south. More enterprising players may want to play around with the starting locations to see if they can successfully evade the British screen on the ingress as well. I had thought of adding the Duncan class battleship Cornwallis, which was also present, but decided to leave it out as the British already have superior firepower. The British side is set as surprised in both scenarios.
TSINGTAO.txt (730 B)MORTO BAY.txt (748 B) MORTO BAY WITH SCREEN.txt (1.09 KB)