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Post by Adseria on Oct 15, 2022 16:52:56 GMT -6
Ah Shore Bombardment missions. The only reason I put guns on my destroyers... That and extra HAA later in the game.
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Post by asdfzxc922 on Oct 20, 2022 3:10:42 GMT -6
Ah Shore Bombardment missions. The only reason I put guns on my destroyers... That and extra HAA later in the game. I've found that destroyers become dramatically more dangerous around 1930, when directors and twin mounts start appearing. Suddenly instead of having to practically ram the enemy because nobody can hit anything, you have to hang around standoff range because anything that closes is shredded by accurate 5" fire. I've had 9000t cruisers get mission-killed trying to fend off 3-4 destroyers in a night action.
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Post by srndacful on Oct 21, 2022 22:59:55 GMT -6
Ah Shore Bombardment missions. The only reason I put guns on my destroyers... That and extra HAA later in the game. I've found that destroyers become dramatically more dangerous around 1930, when directors and twin mounts start appearing. Suddenly instead of having to practically ram the enemy because nobody can hit anything, you have to hang around standoff range because anything that closes is shredded by accurate 5" fire. I've had 9000t cruisers get mission-killed trying to fend off 3-4 destroyers in a night action. That's true - what's the point of building CL's after DD's get directors? I've always wondered that myself. Well, time to test it out: I usually stop building BB's after 1940 - let's try putting a stop on CL building after that, too.
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Post by wlbjork on Oct 22, 2022 4:23:59 GMT -6
I've found that destroyers become dramatically more dangerous around 1930, when directors and twin mounts start appearing. Suddenly instead of having to practically ram the enemy because nobody can hit anything, you have to hang around standoff range because anything that closes is shredded by accurate 5" fire. I've had 9000t cruisers get mission-killed trying to fend off 3-4 destroyers in a night action. That's true - what's the point of building CL's after DD's get directors? I've always wondered that myself. Well, time to test it out: I usually stop building BB's after 1940 - let's try putting a stop on CL building after that, too. Pretty much limited to armour and size IMO, and by that time armour isn't that useful - I tend to go for a couple of inches to reduce instances of splinter damage crippling the ship. Other than that, a single CLAA can roughly have as much HAA firepower as 2 DDAAs, but better self-defence (light and medium AA).
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Post by cormallen on Oct 22, 2022 14:33:55 GMT -6
I've found that destroyers become dramatically more dangerous around 1930, when directors and twin mounts start appearing. Suddenly instead of having to practically ram the enemy because nobody can hit anything, you have to hang around standoff range because anything that closes is shredded by accurate 5" fire. I've had 9000t cruisers get mission-killed trying to fend off 3-4 destroyers in a night action. That's true - what's the point of building CL's after DD's get directors? I've always wondered that myself. Well, time to test it out: I usually stop building BB's after 1940 - let's try putting a stop on CL building after that, too. I believe the next game version will allow bigger destroyers. Given the ship tonnages are all "Full Load" I'd love for them to reach up to 4500 tons per more. There's several historical classes well over the current IG limit, without even looking at numerous 1950+ types! Bring on the Mogadors!
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Post by zederfflinger on Oct 22, 2022 14:43:42 GMT -6
That's true - what's the point of building CL's after DD's get directors? I've always wondered that myself. Well, time to test it out: I usually stop building BB's after 1940 - let's try putting a stop on CL building after that, too. I believe the next game version will allow bigger destroyers. Given the ship tonnages are all "Full Load" I'd love for them to reach up to 4500 tons per more. There's several historical classes well over the current IG limit, without even looking at numerous 1950+ types! Bring on the Mogadors! I'd really like to see bigger destroyers, perhaps as a new, separate ship type.
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euchrejack
Full Member
Don't feed the Trolls. They just get bigger and more numerous.
Posts: 139
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Post by euchrejack on Nov 7, 2022 3:25:48 GMT -6
It might be best to recall the time frame. Arguably, today's Destroyers ARE cruisers by a different name en.wikipedia.org/wiki/DestroyerYou can see the contradiction immediately: "In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short range attackers" Uh no, that is the definition of CRUISER "Before World War II, destroyers were light vessels with little endurance for unattended ocean operations; typically a number of destroyers and a single destroyer tender operated together." There are also in-game limitations on torpedo armament of Cruisers. So they kinda suck in that regard.
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Post by Adseria on Nov 13, 2022 22:33:36 GMT -6
It might be best to recall the time frame. Arguably, today's Destroyers ARE cruisers by a different name en.wikipedia.org/wiki/DestroyerYou can see the contradiction immediately: "In naval terminology, a destroyer is a fast, maneuverable, long-endurance warship intended to escort larger vessels in a fleet, convoy or battle group and defend them against powerful short range attackers" Uh no, that is the definition of CRUISER "Before World War II, destroyers were light vessels with little endurance for unattended ocean operations; typically a number of destroyers and a single destroyer tender operated together." There are also in-game limitations on torpedo armament of Cruisers. So they kinda suck in that regard. Let's please not have the "are destroyers really destroyers" argument again. That dead horse has already been beaten enough.
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Post by laplace420 on Nov 22, 2022 1:14:33 GMT -6
Ah Shore Bombardment missions. The only reason I put guns on my destroyers... That and extra HAA later in the game. I've found that destroyers become dramatically more dangerous around 1930, when directors and twin mounts start appearing. Suddenly instead of having to practically ram the enemy because nobody can hit anything, you have to hang around standoff range because anything that closes is shredded by accurate 5" fire. I've had 9000t cruisers get mission-killed trying to fend off 3-4 destroyers in a night action. I've found that the best counter to late-game destroyers is to build CL's with auto-loading 6 inch guns.
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Post by cabusha on Nov 22, 2022 16:42:43 GMT -6
^This. While the DP5" gun is amazing for versatility, it really lacks the ooomph by the 40s to slow down a DD. The 6" guns though lay the smackdown. I've taken to building 2K DDs with 6x6" autos and Director, just cause they'll actually STOP an AI DD. The 5" guns just don't cut it, especially since Torps start to out-range them. My late game BBs regularly have 6" Auto Secondaries and 4"DPs for this reason. CAs with 6" turrets will be escorts, no Auto though, cause I find a 16 gun broadside of 6" to be sufficient. XD
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Post by sjpc302 on Nov 25, 2022 21:53:27 GMT -6
Allow me to inject another potential reason to pick light guns for early CLs. The RTW2 manual states "The AI will upgun light cruisers if it finds itself outgunned by player CLs.". Now I am not entirely sure if "outguned" qualifies as 6" guns or 8" guns on protected cruisers, or even if it is talking about the caliber or number of mountings. Nevertheless, I have used 5" gun CLs for my earliest design with the hopes that the AI will stick with their 4" and 5" gun designs a little longer. Does anyone know any more about this mechanic than what I quoted here?
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Post by jeb94 on Nov 26, 2022 7:01:31 GMT -6
Allow me to inject another potential reason to pick light guns for early CLs. The RTW2 manual states "The AI will upgun light cruisers if it finds itself outgunned by player CLs.". Now I am not entirely sure if "outguned" qualifies as 6" guns or 8" guns on protected cruisers, or even if it is talking about the caliber or number of mountings. Nevertheless, I have used 5" gun CLs for my earliest design with the hopes that the AI will stick with their 4" and 5" gun designs a little longer. Does anyone know any more about this mechanic than what I quoted here? I have discovered that if you build something along the lines of USS Olympia the AI will build large protected cruisers in excess of 7000 tons with 22-23 knot speeds and a main battery of at least 2 8” or 4 7” guns.
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Post by wlbjork on Nov 26, 2022 15:16:14 GMT -6
I usually only build small light cruisers, though sometimes use the protected scheme on heavy cruisers. Not sure if that's why the French seem enamoured of the Sfax/Tage class...
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