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Post by archelaos on Jan 2, 2017 9:53:52 GMT -6
Has anyone played this PLKC mod? It sounds great Archelaos, but I'm curious, does it generate the MTB errors late-game that I get occasioanly? Also, what are the opponents? I really like Japan and US in my games, or else it doesn't feel like a "global" game. I'm currently playing, but I'm going slow so I'm still before MTB tech. I had encountered MTB related bugs before - playing Austria from Mediterranean Powers Pack. On the other hand, the game I just finished, France, had no such bugs. Maybe war info editor lacks MTB spawn points? I think it was created before MTBs were added to the game. BDW, there is some problem with MTB AI, as I never saw them engaging my ships, only hiding in "mine forcefield bubble" just like other small ships. I added Germany, Russia, Austria, UK, France and USA as this set felt most appropriate for me. Unfortunately, there was no place for Japan, even though I do agree it feels more global with them in. Replacing Austria with Japan may actually be a nice option - a war between Commonwealth and AH would most probably be resolved on land rather than sea anyway. Other interesting choices for enemies would be Sweden or Turkey.
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Post by garrisonchisholm on Jan 2, 2017 10:52:19 GMT -6
OR... what if for that Japan scenario only, Autsria's ports were added to Germany? That would add it the "no Greater Germany" issue rather than detract, but on the other hand the Germanic poswer would be represented in the Med, perhaps as a "Hasburg League" of sorts. ...?
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Post by beastro on Jan 21, 2017 3:15:21 GMT -6
I DLed your updated Ottoman files, but I don't see a modified map file that would add a Dardanelles battle scene nor anything else in the Aegean. If you still have one kicking around, mind putting it up? I'd like to add it to my map file for a Byzantine campaign eventually.
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Post by galagagalaxian on Jan 25, 2017 0:20:07 GMT -6
The Dardanelles is just a fleet battle scenario in the Ottoman Warinfo file where the player starts steaming out of the mouth. It doesn't modify the map files at all.
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Post by beastro on Jan 26, 2017 3:25:37 GMT -6
The Dardanelles is just a fleet battle scenario in the Ottoman Warinfo file where the player starts steaming out of the mouth. It doesn't modify the map files at all. Awesome thx!
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Post by garrisonchisholm on Feb 18, 2017 11:16:33 GMT -6
Has anyone played this PLKC mod? It sounds great Archelaos, but I'm curious, does it generate the MTB errors late-game that I get occasioanly? Also, what are the opponents? I really like Japan and US in my games, or else it doesn't feel like a "global" game. I'm currently playing, but I'm going slow so I'm still before MTB tech. I had encountered MTB related bugs before - playing Austria from Mediterranean Powers Pack. On the other hand, the game I just finished, France, had no such bugs. Maybe war info editor lacks MTB spawn points? I think it was created before MTBs were added to the game. BDW, there is some problem with MTB AI, as I never saw them engaging my ships, only hiding in "mine forcefield bubble" just like other small ships. I added Germany, Russia, Austria, UK, France and USA as this set felt most appropriate for me. Unfortunately, there was no place for Japan, even though I do agree it feels more global with them in. Replacing Austria with Japan may actually be a nice option - a war between Commonwealth and AH would most probably be resolved on land rather than sea anyway. Other interesting choices for enemies would be Sweden or Turkey. Arch, just finished my first play-through, and it is Great. No errors detected, and tremendously fun. The *only* thing I would change is I'd roll Austria into a German Empire so that Japan could be included (and Germanic interests in the Med still be represented). Bravo!
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Post by garrisonchisholm on Feb 18, 2017 22:50:32 GMT -6
Custom Nation Sweden (Alternate History)This mod assumes that the Swedish era known as the "Storhetstiden" literal translation "The time of the great power" never ended and that Swedish royalty still has alot of power within the nation. Sweden did not cede its colonies in West Africa but lost the Baltics to the Russian Empire and most of its Northern American colonies were also lost. In this timeline Finland is not ceded to Russia, as the war of Finnish War of 1808-1809 ended in a status quo stalemate and Norway is absorbed into the Swedish Army in a personal union, hence the use of the Swedish-Norwegian union flag. Possessions
I have so far added three new areas on the map (Sweden, Norway and the Gold Coast) and added the nation itself complete with ship names. Below is the current to do list. - Add an unique warinfo file (Currently uses a minimally modified RussiaWarInfo file.
- Add some sort of Indian Ocean colonies, possibly based on Danish India.
Suggestions etc? Post here: nws-online.proboards.com/thread/650/custom-nation-sweden-beta-v0 Does anyone know if this needs updating? I stopped seeing the "extra" Scandinavian territories after I updated a few months ago and in fact can now not play Swe at all, and Nor/Swe as nations would be great with the Poland mod.
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Post by HolyDragoon on Feb 20, 2017 6:34:59 GMT -6
Does it use a custom mapfile? Every time the game updates, the files get overwritten.
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Post by archelaos on Feb 20, 2017 7:59:49 GMT -6
Arch, just finished my first play-through, and it is Great. No errors detected, and tremendously fun. The *only* thing I would change is I'd roll Austria into a German Empire so that Japan could be included (and Germanic interests in the Med still be represented). Bravo! Thanks! This may be interesting idea, especially as just learned just how much pain is to fight AH without base in the Med. If you kept some records it would be awesome to see some highlights of your campaign! For example in the style you posted some time ago: nws-online.proboards.com/thread/1012/garrisons-games-archiveAs HolyDragon mentionned, update probably overwritten the map file. Besides, my mod also makes small changes to this file (moving oil from AH to Poland and making East Prussia capturable) so if not update, then a file from my mod is to blame. In fact, I considered making version that has Sweden as enemy for Poland, but have to ask original creators first.
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Post by garrisonchisholm on Feb 20, 2017 9:11:20 GMT -6
Ah, so, the Sweden Mod would just need to be re-installed, or would that now 'break' the PLK mod?... *muses...* & thanks for the kind words about my documentation. I realized that I would like to do something "bigger" and write a full novella (not like a Mexican soap opera) AAR akin to director 's Byzantium, but my stress level is so high right now that when I am not at work I am managing only "maintenance gaming." (yes, i have just coined a term for the pharmaceutical application of computer games; you're welcome psychoanalytical industry!) But, I think I will see about making a try. My first game was much more successful than the current, so my next play through I will take story-notes.
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Post by archelaos on Feb 20, 2017 9:34:23 GMT -6
I fully understand what do you mean Keeping detailed record takes a lot of time, and detract from game itself and then you have to spend way more to actually write and format AAR, pics etc. My earlier french AAR died when I got full fleet battle, that would take pages to describe in detail. Now, even though I have record for my PLKC campaign I cant find enough time to actually write it (that's why I posted single battle AAR ). And I am in 1906 and had no complicated fully fledged fleet battles! I guess installing any map changing mod will mess up other map changers. In red are all my changes to the map file. You can install Sweden mod and then open map file with program like notepad++, search for those possesion names and re-apply my changes.
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Post by director on Feb 20, 2017 10:07:57 GMT -6
Yes, the basic game and many custom nation games run off the basic map and BNAT file. Once you change those you change them for all games - unless or until something like an update changes them back. That's the reason I've not gone any farther with my 'Napoleonic Empire' game - it isn't possible to change the map territories enough without reworking the BNAT file. garrisonchisholm - sorry to hear about your stress. I do agree that gaming can be a good relief valve. And as for the 'telenovela' AAR, if that's what you have in mind then I'd really love to read it.
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Post by garrisonchisholm on Feb 20, 2017 17:15:12 GMT -6
I guess installing any map changing mod will mess up other map changers. In red are all my changes to the map file. You can install Sweden mod and then open map file with program like notepad++, search for those possesion names and re-apply my changes. So, if I wanted to accept a 10 point East Prussia (which, as I have 10-point Finland, I have taken in a Govt Collapse), Austrian with Oil and Batilc States with Coal, I would have to change nothing? That might be the best compromise! lol I am paranoid about screwing things up, so am terribly loathe to self-edit things. I will try it, and if my next PLK game opens with those Scandinavian states as neutrals, then my good sirs I hereby VOW you shall have your AAR!
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Post by garrisonchisholm on Feb 21, 2017 3:16:12 GMT -6
Alas, the Sweden mod no longer seems to work at all, or at least doesn't with v1.34b1 & PLK. I tried copying manually as well as extracting to the proper destination, and SWE & NOR do not show up, though it does allow the SWE legacy fleet to be created, so it seems to be solely s map issue.
Ah well, for another day.
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Post by HolyDragoon on Feb 21, 2017 4:45:26 GMT -6
It's the PLK mod then. It needs to have the Swedish territories added to the map file for Sweden to work.
Huh. A nation pack would be nice. One DL, and everything would be set up and ready to go. Of course, the mapfile issues would need to be handled first...
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