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Post by gornik on Jul 10, 2016 18:23:02 GMT -6
I think it would be better, if we'll post suspected bugs in special thread, not in thematic ones. (Maybe, admin stick this thread?) To start with: guns disappeared from BC (1.31) When battle with France started, I got this message: Attachment DeletedIn battle Lille-class BC couldn't fire, as their guns don't existed! Those ships were designed with 9 quality guns from their building in 1911 year. They were upgraded several times but guns stayed 9. 14 in BB Requin designed in 1913, however, has normal -1 guns. Never seen this before. I wonder, what happen with them?
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Post by Fredrik W on Jul 11, 2016 1:21:06 GMT -6
Quality 9 means that you do not have the technology to build those guns. Normally it should be impossible to build ships with quality 9 guns, but apparently they can slip through somehow. Thanks for the report, I'll look into it.
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Post by wolfpack on Jul 16, 2016 0:30:46 GMT -6
i am now reporting that gun research is bugged i and three other users have had absurdly stunted gun research i in a 1929 over time game have seen all nation with the reception of Britain a have nothing larger than 13 in guns. from ranger : "This happens to me all the time. I've had games as A-H and CSA where even with high research I've been stuck with 11 and 12 inch guns through till 1920. Seems unless someone offers me 13 inch guns my tech team has issues getting past that hurdle cause one I do get past I usually start getting a new gun tech every month ."
from director : "I'm having gun size technology issues also. Current game as the US, started under 1.32. It's 1912 and the only gun tech developed has been improving my 12" -1 to 12" 0."
Gun research is on high and overall research set to 10%. this is a bit more than just a feature to limit gun research to historical levels i do not believe that this feature is working correctly in this update
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Post by williammiller on Jul 16, 2016 8:26:05 GMT -6
The gun research issue has been confirmed by Fredrik (the designer), thanks.
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Post by thatzenoguy on Jul 16, 2016 8:28:31 GMT -6
The gun research issue has been confirmed by Fredrik (the designer), thanks. I have to ask, what caused it?... I mean, what changed which affected that single line of tech?
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Post by williammiller on Jul 16, 2016 9:15:30 GMT -6
I do not know offhand, but it should be resolved for the next release of course.
These types of issues are commonly called 'regression bugs', where you make a change in one item and it affects something else that may be unexpected...that can happen with any complex code/software, which is why this initial release is a public beta until those types of issues are ironed out :-)
Thanks.
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Post by Havock on Jul 16, 2016 20:35:37 GMT -6
Not sure if the new patch fixed this, but apparantly opening a design for rebuild, saving the design, then deleting the design allows you to rebuild the ship into... Whatever really.
I just rebuilt an 8000 ton light cruiser into a 25k CA.
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Post by director on Jul 17, 2016 0:47:03 GMT -6
Now, I'm sure that is a bug. I won't ask how you came to be looking for exploits (LOL_, but you certainly found a big one.
However, because truth is stranger than fiction - and because military bureaucracies are unfathomable and their funding amounts to arcane wizardry -
Once upon a time there was a thing known as a 'great repair'. An old ship, not worth saving, would go into dock for 'repair' and emerge with different statistics entirely. This was done so that money budgeted for 'repair' could actually be used for new construction, and it was a polite fiction that was widely done and usually winked at. This is how the USS Constellation was transformed (and why the one in Baltimore harbor is an 1850's sloop and not the original Humphreys-designed 1797 frigate. It is how Civil War-era monitors were rebuilt as modern coast defense ships in the 1880s and 90s. And sometimes they even worked in a few pieces of the original materials, just for continuity - but there is no doubt that what came out of a 'great repair' was a new ship and not the old one.
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Post by wolfpack on Jul 17, 2016 13:54:10 GMT -6
not sure if this is a bug or not but as usa i ordered a fleet to the northern Asia area and they went through Europe>med>Indian>south Asia>north Asia instead of going american east> Caribbean> west coast> northeast Asia they had medium range so they shouldn't have needed to use ports enough to go that way
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Post by bcoopactual on Jul 17, 2016 14:16:31 GMT -6
not sure if this is a bug or not but as usa i ordered a fleet to the northern Asia area and they went through Europe>med>Indian>south Asia>north Asia instead of going american east> Caribbean> west coast> northeast Asia they had medium range so they shouldn't have needed to use ports enough to go that way What year was it?
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Post by Havock on Jul 17, 2016 15:05:40 GMT -6
Now, I'm sure that is a bug. I won't ask how you came to be looking for exploits (LOL_, but you certainly found a big one. However, because truth is stranger than fiction - and because military bureaucracies are unfathomable and their funding amounts to arcane wizardry - Once upon a time there was a thing known as a 'great repair'. An old ship, not worth saving, would go into dock for 'repair' and emerge with different statistics entirely. This was done so that money budgeted for 'repair' could actually be used for new construction, and it was a polite fiction that was widely done and usually winked at. This is how the USS Constellation was transformed (and why the one in Baltimore harbor is an 1850's sloop and not the original Humphreys-designed 1797 frigate. It is how Civil War-era monitors were rebuilt as modern coast defense ships in the 1880s and 90s. And sometimes they even worked in a few pieces of the original materials, just for continuity - but there is no doubt that what came out of a 'great repair' was a new ship and not the old one. Well it happened accidentally, curiosity got the better of me, I expected an error message, instead it took 8 months for about 1,5 million per month to "rebuild". Muust be the cheapest high-end CA I ever built. It was still 8000 tons on the fleet register.
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Post by joebob73 on Jul 17, 2016 16:23:45 GMT -6
Now, I'm sure that is a bug. I won't ask how you came to be looking for exploits (LOL_, but you certainly found a big one. However, because truth is stranger than fiction - and because military bureaucracies are unfathomable and their funding amounts to arcane wizardry - Once upon a time there was a thing known as a 'great repair'. An old ship, not worth saving, would go into dock for 'repair' and emerge with different statistics entirely. This was done so that money budgeted for 'repair' could actually be used for new construction, and it was a polite fiction that was widely done and usually winked at. This is how the USS Constellation was transformed (and why the one in Baltimore harbor is an 1850's sloop and not the original Humphreys-designed 1797 frigate. It is how Civil War-era monitors were rebuilt as modern coast defense ships in the 1880s and 90s. And sometimes they even worked in a few pieces of the original materials, just for continuity - but there is no doubt that what came out of a 'great repair' was a new ship and not the old one. Well it happened accidentally, curiosity got the better of me, I expected an error message, instead it took 8 months for about 1,5 million per month to "rebuild". Muust be the cheapest high-end CA I ever built. It was still 8000 tons on the fleet register. How would I go about doing this? For science, of course.
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Post by Havock on Jul 17, 2016 16:33:01 GMT -6
1- have plenty of buildable designs 2- rebuild ship, save. 3- at build window delete redisnged design, you should now have all other ships available.
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Post by amusingchance on Jul 17, 2016 21:13:37 GMT -6
I can confirm the glitch. You can even do it with minesweepers, although the cost doesn't change. I've yet to test AMCs. The cost is completely flat regardless of what design is chosen, so capitals ships are the obvious selection. I tested it on a 52k BB (with an old DD as a base) and it worked, but left it classified as a DD. As far as I can tell, the cost is completely flat and the name and type remain unaltered, but the resulting ship is whatever design was selected.
This could probably be abused to trick the AI pretty badly. A 52k, 30kt+, BC reclassified as a CL would probably screw something up.
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Post by wolfpack on Jul 17, 2016 21:43:15 GMT -6
not sure if this is a bug or not but as usa i ordered a fleet to the northern Asia area and they went through Europe>med>Indian>south Asia>north Asia instead of going american east> Caribbean> west coast> northeast Asia they had medium range so they shouldn't have needed to use ports enough to go that way What year was it? i cant recall but it was early between 1915 and 1904
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