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Post by randomizer on Dec 21, 2013 18:18:06 GMT -6
This is frequently caused by weather damage, the small torpedo boats are particularly prone to this happening. Thanks for reporting, we'll have a look.
Data on all AMC's tends to be conflicting. Consider the stock design more generic and make whatever edits you like using the ship designer.
Something along these lines was considered during testing but it could not be made to work reasonably. Thanks.
Including the many small torpedo gunboats, and auxiliaries added little since the Japanese tended to scoop them up in the first couple of turns. They are abstracted in the Russian Search Zone outside Port Arthur and the Russian minesweeping capability, which was their primary role once war started. So while the little gunboat Bobr did yeoman service supporting the Army, her presence in the game was really outside the scope of the Player's role as the land warfare itself is highly abstracted.
As for Angara, Olender (Russo-Japanese Naval War Vol-2) shows her as disarmed as early as March 1904 so she was excluded from the Russian OOB. Sorry.
Assuming you are seeing this in DesignShip2? This seems to happen with some models, no idea why. The messages are harmless, click through them and make whatever edits you like as they have no apparent effect. Thanks for the report.
I found a number of spelling variations of the names for assorted Russian warships, transliterated from Cyrillic to Latin script and the one selected is as good as any. You can easily edit the speed in the Ship Editor.
Thanks
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Post by oldpop2000 on Dec 21, 2013 18:31:11 GMT -6
..... I found a number of spelling variations of the names for assorted Russian warships, transliterated from Cyrillic to Latin script and the one selected is as good as any. You can easily edit the speed in the Ship Editor. Thanks If you enter 16 it works. Sorry for the false alarm.
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Post by randomizer on Dec 21, 2013 19:31:45 GMT -6
Actually it is not a false alarm, the error message does show up for certain designs but it seems to do no harm and merely seems to add to the number of mouse clicks needed by whomever is editing the ship design. So the report is appreciated, thanks.
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Post by julianbarker on Dec 22, 2013 4:28:00 GMT -6
When picking your own forces for a generator battle you get a warning saying "You can't have more than five ships in a non-DD Division" when adding a sixth DD to a division of five DDs. Is five an absolute limit, in which case the message is misleading, or is there meant to be a way of designating a division to be a DD division? If so, I can't see how to do it.
This is a bug/feature that existed in the original SAI also just never got round to mentioning it.
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Post by gornik on Dec 22, 2013 4:56:00 GMT -6
This is frequently caused by weather damage, the small torpedo boats are particularly prone to this happening. Thanks for reporting, we'll have a look. Just made experiment - manually controlled DDs run out of fuel and took some damage without any messages. Weather condition was moderate or light breeze for most of the time, and changed for strong breeze only to the end of scenario. Thank you for detailed answer!
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Post by Fredrik W on Dec 22, 2013 8:19:19 GMT -6
This is frequently caused by weather damage, the small torpedo boats are particularly prone to this happening. Thanks for reporting, we'll have a look. Just made experiment - manually controlled DDs run out of fuel and took some damage without any messages. Weather condition was moderate or light breeze for most of the time, and changed for strong breeze only to the end of scenario. Thank you for detailed answer! Yes, you are correct, I found a bug that causes ships out of fuel to be treated as damaged. Good catch! Thanks for the feedback!
This will be fixed for the next update.
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Post by gornik on Dec 22, 2013 9:06:57 GMT -6
Just made experiment - manually controlled DDs run out of fuel and took some damage without any messages. Weather condition was moderate or light breeze for most of the time, and changed for strong breeze only to the end of scenario. Thank you for detailed answer! Yes, you are correct, I found a bug that causes ships out of fuel to be treated as damaged. Good catch! Thanks for the feedback!
This will be fixed for the next update.
I'm glad to assist you!
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Post by oldpop2000 on Dec 22, 2013 10:56:35 GMT -6
I am encountering a problem with applying the picture to the IJN Idzumo class cruiser. In the designs, the SDF is titled the Izumo. In the scenario, the ship is titled the Idzumo. Now, Janes actually uses both names and I have seen references to both but when you right click on the ship and bring up the information on the ship, its titled the Idzumo in the Izumo class. No matter what I rename the picture, then run DesignShip assigning the name of the picture to the Izumo class cruiser, the game will not show the picture. So, what is this old man doing wrong? I've attached the picture. Attachment Deleted
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Post by randomizer on Dec 22, 2013 11:40:26 GMT -6
Try using the Iwate.sdf file instead. During development there was some heartache over the Izumo/Idzumo and the much older Elswick protected cruiser Idzumi. The solution was to use Idzumi's sister Iwate to define the class in the Classes.cfg file. Perhaps this is preventing your picture form appearing when the game is run.
Iwate is the more correct design with all the 6" secondaries being casemate mounted and a check indicates that the Izumo design is not used in any of the stock scenarios and is superfluous. I was loathe to recommend deleting designs so in some cases there are several versions of similar ships, the protected cruisers Takasago, Chitose and Kasagi trio all have their own *.sdf file but the Chitose.sdf file is the definitive version for all three and represents the entry for the class in the Classes.cfg file that's used by the game engine.
Apologies for the inconvenience. Please try to add your picture to the Iwate.sdf design and advise how you make out.
Thanks.
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Post by oldpop2000 on Dec 22, 2013 11:48:13 GMT -6
Try using the Iwate.sdf file instead. During development there was some heartache over the Izumo/ Idzumo and the much older Elswick protected cruiser Idzumi. The solution was to use Idzumi's sister Iwate to define the class in the Classes.cfg file. Perhaps this is preventing your picture form appearing when the game is run. Iwate is the more correct design with all the 6" secondaries being casemate mounted and a check indicates that the Izumo design is not used in any of the stock scenarios and is superfluous. I was loathe to recommend deleting designs so in some cases there are several versions of similar ships, the protected cruisers Takasago, Chitose and Kasagi trio all have their own *.sdf file but the Chitose.sdf file is the definitive version for all three and represents the entry for the class in the Classes.cfg file that's used by the game engine. Apologies for the inconvenience. Please try to add your picture to the Iwate.sdf design and advise how you make out. Thanks. Thank you for the quick response. That idea of using the IWATE.SDF does work, it now has the correct picture. I have about five or six pictures to upload for the members, will perform that now.
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Post by oldpop2000 on Dec 22, 2013 15:22:58 GMT -6
..... I found a number of spelling variations of the names for assorted Russian warships, transliterated from Cyrillic to Latin script and the one selected is as good as any. You can easily edit the speed in the Ship Editor. Thanks If you enter 16 it works. Sorry for the false alarm. I've hit another speed illegal issue on the Maya class gunboats. If you insert 16 knots, it works. However, that class was 10.5 knots at best. Any ideas guys?
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Post by randomizer on Dec 22, 2013 15:31:38 GMT -6
This error has been reported up the chain and happens when accessing a number of *.sdf files using DesignShip2 for reasons unknown. It seems harmless however and does not seem to affect any new data or edits applied to the designs. Please treat as a minor inconvenience until FW can get to the bottom of it. Thanks.
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Post by dickturpin on Dec 22, 2013 15:57:30 GMT -6
Would it be possible to tweak the scenario time limit or can I increase it manually please? Good Luck, please advise if this works for you. This worked fine thank you.
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durin
New Member
Posts: 31
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Post by durin on Dec 23, 2013 3:50:37 GMT -6
1. Random generated scenario "1904-1905" generator, play for Russians. In battle line I have two B's: OSLYABYA (Pobieda class) and OSLABIA (Peresvet class). Looks like a bug. 2. Campaign game for Russians is too simple. After a year of war have 350000 difference without general battles at all (only once main force in Arthur made it's sortie, without enemy in sight). I have no losses at all. Almost whole score got from sank transports (by Vladivostok and Arthur fast cruisers). AI didn't make any serious attempts to prevent it
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Post by meroka37 on Dec 24, 2013 1:39:50 GMT -6
Applied patch 1.61, limit time for random scenario looks not to work properly, scenario goes on after time expired.
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