Another quick question.. when adding superstructures to the vessels is there a way to avoid them being superimposed on the secondary guns etc they were automatically generated?
I am not aware of any way to change the precedence of features in the ship profile image using the in-game editor.
If your superstructure is covering up the guns, you can add the guns back in by clicking on one of the [...] buttons below the selection arrows, which will bring up a file menu that by default is open to the ship set you are using. If you type Turret into the file name box (which by default contains something like Mast*, Superstructure*, Deck*, or Accessories* depending on which [...] button you pressed), you should be able to find the image files for the turrets. If I am not mistaken, TurretSm* are 5" or 6" turrets, TurretMed* are 7-10" turrets, and TurretHvy* are 11" and heavier turrets; 4" and lighter guns usually are not automatically generated on the ship profile image but can be added manually if desired.
If your guns are popping in front of your superstructure in the rare case where you might not want them to, then the only way in which I know to fix that is to open the ship profile image file in an image editor after you save the image that the in-game editor generates and edit the image so that the (parts of the) guns which you do not want to be visible are covered by superstructure or other pieces.
A little something that I made for my Confederate AAR but never ended up using. Furor at Dawn, made using CCIP's ship parts set and several hours in Paint, Paint 3D and Paint.net. Hopefully all of the other ship pictures that I plan on using end up this good.
“It is our turn now. So long. The captain and crew of SS Beaverford”
Final message transmitted from the cargo liner SS Beaverford before turning to engage panzarschiffe Admiral Scheer. Her sacrifice, sadly forgotten, saved the remaining ships of convoy HX 84.
Guys, how you add flags to the ship pictures?? Navy flags I mean. Adding those flags and If possible small pennats would be amazing.
Option 1: Name the flag image files AccessoriesSomethingorother and stick them somewhere you can find easily. Then, when you go to generate the ship picture using the in-game editor, click the [...] button under 'Accessories,' use the file system in the menu that pops up to navigate to wherever you stuck your flags, and select the flags that you wanted. If you stick the flag files into the Ship Parts\Set# folder that you're using to generate the image, you can use the up and down arrows instead. (You can also name the files using some other convention, but if you do then you'll need to type in the name rather than being able to scroll through and select the image; the file browser that opens automatically filters out images that aren't named using the appropriate convention for the category of ship part for which you pressed the [...] button.)
Option 2: Generate the ship image using the in-game editor without the flags. Then, open the ship image with an image editor and add the flags into the image using whatever method works for you in the image editor of your choice.
Option 3: Generate the ship image using an external image editor (the files the game produces are 640x160 24-bit *.bmp; I don't know if other sizes or formats would work), add the flags in while generating the image in your external image editor of choice, and save the file somewhere convenient. To associate the image with the ship, open the game, right-click on the ship which you want associated with the image, and choose 'Select Picture' under 'Change Ship Picture,' then navigate to wherever you saved the file and select the image.
id love to get one thats not in the checker pattern
I don't have one for RTW2 yet, but I think I should probably get onto making an updated version, especially since I had already started on some aviation parts. By clean do you mean without the pen-hatching shading effect? just the outlines? I could probably make one easily enough.