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Post by konstantinua00 on Feb 25, 2017 19:01:00 GMT -6
hm... 2 questions
1) you said you have spent money on increasing base support... can you explain it? 2)http://i27.photobucket.com/albums/c181/Me262a-1a/RTW/Capture_562_zpsrxqyeevu.jpg how to do such a nice marks array? did you like screenshoted every 10 minutes to see where each devision was and than draw those lines by hand?
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Post by Deleted on Feb 26, 2017 4:31:56 GMT -6
hm... 2 questions 1) you said you have spent money on increasing base support... can you explain it? 2)http://i27.photobucket.com/albums/c181/Me262a-1a/RTW/Capture_562_zpsrxqyeevu.jpg how to do such a nice marks array? did you like screenshoted every 10 minutes to see where each devision was and than draw those lines by hand? 1)u click on a possession of yours on the map and select "improve base". u spend some money and 12 months later u got larger base. rinse repeat. 2)lol negaRtive, at scenario end the button "show track history" shows up and u use it to toggle on the tracks. Look for it among the sight range ring buttons. it is very useful.
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Post by Deleted on Feb 26, 2017 23:38:53 GMT -6
sextuple six shooter, 6inch gunned, 2500 tonn "destroyer"
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Post by Deleted on Feb 27, 2017 15:07:25 GMT -6
in action!!
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Post by Deleted on Mar 2, 2017 21:43:34 GMT -6
well.. there are side effects... thank god for TPS 4
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Post by konstantinua00 on Mar 5, 2017 11:16:58 GMT -6
have you tried making higher level of TPS?
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Post by Deleted on Mar 5, 2017 17:25:42 GMT -6
i just build em big, 100k tons.
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Post by Deleted on Mar 5, 2017 18:40:49 GMT -6
new play-thru, 10% research. ships so far game start, 6 Braunschweig class B built in France. larger than usual to go 22kts 4 Victoria Louise class CA 4 Bremen class CL and a batch of 500 tonner DDs with short/cramped --fought war vs france 1902-05. gov't collapse. invaded kwangchouwan, took madagascar.-- 2 Lothringen class commissioned 1 year later. a bit flawed as lacks tertially anti-DD battery but, it's still effective. previously did a B with heavy secondary but only 2" sec armor and lost to a sec flash fire. so used 4.5" sec armor on it. also france is very likely to impound post game start builds so built locally with 11/-1 mains. 2 Prinz Heinrich class CA commissioned 1908. F and K single turret CDF, didn't have double wing turret tech. lack of tertiary battery rectified. 5 München Class CL, same era, same layout as Bremen class with a few more sec guns. surpassed design speed to 25kts, always nice, so built 5 of them. 1 lost to magazine flash fire at night by a russian CL 4" hit, bit of wtf moment but i did position it badly so justifiable. DD: brain fart, built a V7 class with exact same spec as prev V1:x 600 ton tech researched later, so batch of S23 class, accommodation back to normal which helps unrest, 1 more centerline torp, other spec same as V1. 2 Wettin class commissioned 1908. war with russia looming so more of a budget build, deleted 2 sec 8" guns, added .5" of sec armor, added tertiary guns. with weight saving research gets 100 ton lighter then Lothringen. -- war vs russia 1908-1909. negotiated peace. invaded sakhalin.-- 3 Friedrich Carl class CA. probably the best early game CA config, AYFK double turrets with CDF. 8 main guns broadside so no longer need heavy sec battery and 16 6" is good enough. 2 of them took down 3 russian early 4x12" BCs in a night coastal raid. 1 sunk due to a torpedo magazine insta-explode hit. 2 Stuttgart class CL. exact same config as Bremen but 3 knots faster, as in war against russia 26 knoters were encountered. DD: G12 class follows the prev S23, same config, 1 kt faster with cramped acc. -- war vs russia and italy 1911-1913. somehow they signed an alliance. russia gov't collapse. italy negotiated peace. took eritrea. 2 Pommern class first gen dreadnought. commissioned 1912 during war but too late to see action. no superfiring turrets. but with triple turrets, TPS 1 and quality 0 11 inchers. 1 Von der Tann class first gen BC. basically same config as Pommern, lighter armor, faster. only built 1 because experimenting with a no more than 6 active BC fleet. ships under construction: 2 Schlesien class BB. 12" Q1 guns, V superfiring turret, heavier armor. 1 Moltke class BC. 12" Q1 guns, V superfiring turret, exact same armor as Von der Tann. 1 Seydlitz class BC. similar to Moltke, but slightly better armor, 1kt faster. weight saving research makes it remain the same displacement. and batch of V30 class 900 ton DD. according to almanac at least it is the first DD of this tonnage. 3x4" AVY guns, 2x2 TT, 29kts, medium range and normal acc. would've liked to make it 30kts, but it'll have to do. next up... war with GB, arch enemy -->
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Post by Deleted on Mar 6, 2017 14:24:24 GMT -6
war against GB finally broke out in 1920. somehow the tensions didn't go my way, for a few years it was really hard to find an opponent. the 1st and 2nd war against GB is always hard and this time's no exception. strategically they have 1-2 times more capital ships and more importantly, tactically they just have the better ships. in order to make up for the lack of gun caliber, i leaned heavily on triple turrets to have more tubes. usually, "improved triple turrets" tech would follow after triple turrets were researched. but this time the damn scientists jumped over this tech and went on to research quadruple turrets. i mean ffs:x with 10% research it's likely i'll have to go along with this war dealing with over half of ships turrets jamming. just played the first battle, a convoy attack spawning 2 of my BCs at night. sure this is a good result, BUT it is i should say, pure luck, and human player fighting tooth and nail to my wits end against the dumb AI, rather than a win due to better ship quality. the AI spawned 5 BCs and 3 of them were in the support force and we never met except couple of brief encounters. (this in itself was bad, just imagine if it was a 2v5 day battle.) so mainly a fight between 4 BCs. BC 2v2's always the toughest as there's very few assets to utilize except "fight to the death", whereas if there're multiple forces in play, the least the player can do is pull the main force and scout force together to fight as a single unit to overpower the enemy despite AI's numerical advantage - no such thing here. the enemy BC is of a single class of 6x14 inchers (using the Derfflinger template). it is tbh nothing special but since they have 14" Q0 guns, they hit hard and there's no need for triple turrets. i got the Goeben in which is the latest build, plus the prev listed Moltke. Goeben was just basically Seydlitz + 1 turret with 4 centerline turrets researched. after the 2 forces met the AI somehow charged straight on with his 2 BCs side by side. head on at night. while my 2 BCs are broadside. should be good for me. but (post battle debrief shows) the Goeben, at this time, outta 4 turrets, 2 jammed. Moltke jams 1 outta 3. pffft. 2 enemy BCs Incomparable and Indomitable only has 1 jam outta 6 turrets. i got in 5 hits, all on the Incomparable, which knocks out 1 turret and disables the electric power. he got total 2 hits both on Goeben. 1 on the Y turret, 1 on the X turret, knocks out both, there goes more than 50% of the ship's firepower, as the V turret isn't superfiring with X turret on. so this makes me realize "wtf!" and how dire the situation is. seeing the Incomparable stopped dead in the water i turn on flottila attack and manually control a destroyer flottila, charges head on for manual torpedo launch and got 4 torp hits. the 2 BCs follow suit and got 1 more torp hit. the Incomparable was thus dealt with after receiving 19 heavy hits and 5 torps. this is because: AI is dumb and charged head on; i got a lucky hit and disabled its electrical power; i controlled the destroyer flot manually. All luck or unfair player advantage. anyway things are far from over. this was 0710 in the morning and daylight soon came. the remaing Indomitable started running away and my 2 BCs gave chase all 3 ships broadside on. .....just can't hit it. it's not raining, there's no smoke, nothing, but not scoring any meaningful hits, despite the 2v1 advantage. instead Goeben got a BE hit and started 150+ flooding. had to detach it, drop to 16kts leaving Moltke pressing on. when Goeben finally stopped flooding, Moltke got a submerged torp flat hit and started 300+ flooding:X this is equivalent of being hit by a torp. and both ships below 20% ammo. things are again desperate. started checking for available torps on the DDs, and, if things got worse, got 2 CLs with 4 torps each..... one 1100tonner DD had 3+1 torps so again, smoke on, charging in. got 2 hits, (1 of them a dud torp), enemy still moving. desperate. find another relatively healthy DD with 2 torps remaining... charge.. 1 hit. enemy still moving. fine. light cruisers, smoke on, charge, 1 hit. finally enemy BC stopped. hold fire on my 2 BCs, no firing line coming from enemy BC, means it's finally dead after 22 heavy hits and 3 torps. again, only manual suicidal torp runs could kill it. started giving chase to enemy light forces. and then spotted couple of BCs in the distance circulating enemy convoy. well time to run. luckily the enemy didn't give chase, which is rare. lucky again. not expecting things to be this fortunate in the future battles.
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Post by Deleted on Mar 6, 2017 17:13:41 GMT -6
Fleet battle: as things are too hectic didn't take any pics. all 10 capitals (except Seydlitz due to a mine hit) deployed, 6 BB + 4 BC, the 4 BCs in the separate scout force so, good. 6 BBs are the prev listed 4 plus 2 Nassau class, 12x12 inchers A/V/X/Y, 23kt (22 +1 design speed surpassed), 39k tonners. enemy deploys 18. the battle started 2hr10min from daylight, so basically tried to elude the enemy before daybreak. the scout force encountered the enemy's, told them to hold fire and retreat back to main force. enemy scout force gave chase. timing was almost right as an enemy bc came head on to the main force at the moment of day break, about 10k yards at the edge of torpedo range. day light comes and the BBs basically obliterates it. but 'twas just an old british BC with 8x13 Q-2 guns in a A/R/Y 3 turret non superfiring config so.. it was not enough. really needed to sink at least 2 to get a major victory and suppress the unrest which was already 3 under blockade. as this happens enemy main force comes into firing range and naturally massive fire exchange follows. turn away a bit to get the upper hand in gunnery, after a few solid hits the enemy formation turns into that cotton ball of mess which is all so common. BUT somehow they were not actually intending to rtb, as i would later discover. A Repulse class BB eats a torp, although still moving and floating. a 12x14" A/B/V/Y config 22kts max BB, which is massively superior to what we have as B superfiring turret was not yet researched... would've liked to capitalize on it but unable due to all the other ships in the way. ideally i'd separate the main and scout force onto 2 sides of the enemy to have him sandwiched but the enemy firepower's just too intense, there were constant flooding on ships mostly from B* and BE* hits - damage control research is just not modern enough. the enemy scout force also runs an elusive interference despite losing one ship with their massive 14 inchers. all in all couldn't really afford to peel the scout force off as they're stronger together. in the end, EVERY ship ran out of ammo despite i'd loaded them each ~120RPG, and the enemy main force is giving chase. ridiculously not in a battle line, rather scattered all over the place, but giving chase all the same! a new situation to me as this has never happened before! i guess fire control tech is really low (atm 9ft range finder, still a wayz off from director) to critically damage the enemy. so main force was dragging along at 18kts, scout force only 20kts. but we gradually out run the enemy except a Goliath class BB, without escorts, is still diligently giving chase... i order a flotilla attack while manually control a 3 ship CL division. eventually got the Goliath sandwiched between a few DDs and the CL div, and it ate quite a few torps. a major victory was thus squeezed out.. barely. back to the main UI. unrest still stuck at 3. seems you need major victory to control the rising unrest trend, and some more to actually lower it. grrr.
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Post by Deleted on Mar 6, 2017 17:43:22 GMT -6
Large cruiser battle follows. we spawn 3 BCs, Goeben, Hindenburg (2nd ship Goeben class), Seydlitz, so really top of the line BCs. somewhat equally matched by enemy's 3 BCs. 1 Illustrious class, 8x14" ABVY 27 kt 39300ton steaming hulk of a ship... 1 6x14" Indomitable class as prev listed. and 1 Invincible class first gen BC with 4x12" layout: somehow upon contact the enemy started running away with the Indomitable class, Princess Royal, bringing up the rear. does the AI really feel itself outmatched?? 7 hits later on Princess royal the ship went up in smoke with a turret flash fire. hmmm. since they're GB i guess it's bound to happen. would've thought this makes it easier but not quite as low fire control tech makes it again hard to capitalize the advantage as both remaining enemy BC is stuck just on the edge of gunnery range. Seydlitz drops off to 22kts due to overheating engine and got detached. But the enemy makes a tactical mistake a while later by turning the Illustrious into us, while with DD escort they got separated in the maneuver by me squeezing the BC div between Illustrious and its screening DDs.. this makes it easier as i now have Goeben/Hindenburg in 1 div and the detached Seylitz in another, sandwiched Illustrious at close range and pounded it into oblivion. it took a whooping 78 hits and 1 torpedo to sink it. NONE of the heavy hits nor the torp was inflicted post-mortem! by contrast in end game a ship of this size mostly just needed 20 18inch hits. huge note to self: really gotta up the RPG on these early ships even more, with 10% research and a lack of gun calibers! after this we commenced chasing of the remaing lone Invincible but it apparently returned to scapa flow. we decimated a lone damaged DD on the way back and that was it. back to main UI. unrest finally dropped 1 click to 2.
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Post by diereichsfurher on Mar 6, 2017 18:29:11 GMT -6
These battle/campaign reports are awesome, just wish I couls play it myself. Is there a special release date in mind?
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Post by Deleted on Mar 6, 2017 20:34:06 GMT -6
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Post by diereichsfurher on Mar 6, 2017 21:34:20 GMT -6
Cool, thanks! This increases the armor size to be like WWII levels right?
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Post by Deleted on Mar 6, 2017 22:12:25 GMT -6
ddg prolly explains it best which's where i got the idea from! nws-online.proboards.com/post/16589/threadIf you go the route of trying to emulate historical designs, remember that Rule the Waves uses "Krupp-equivalent armor thickness" to abstract away things like metallurgical quality and advanced armor scheme designs. Some very early ships may show much bigger numbers in real life than they would in game, while late ships will require much bigger in-game numbers compared with their real-life numbers).
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