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Post by Enderminion on May 29, 2023 22:31:06 GMT -6
It didn't help they came out underweight as well, by almost 1000 tons under treaty limits
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Post by Enderminion on May 29, 2023 22:28:49 GMT -6
In RTW2, penetration of belt armor was much greater, as was AP bomb penetration, thus sloped deck was considered superior due to deck armor pulling double duty as belt armor in a sloped deck configuration. In RTW3 belt penetration is much lower thus negating the need for 20"+ effective belt armor of a sloped deck design while AP bomb penetration is also much reduced thus partially negating the need for thick deck armor, except that long range hits are more likely as are deck hits. The current "meta" is AoN with an extremely thick BE and DE.
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Post by Enderminion on May 28, 2023 19:42:43 GMT -6
Thanks Enderminion - do you have the save game for this that you can post or link to? The attachment limit on the forum is pretty low.
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Post by Enderminion on May 28, 2023 11:13:39 GMT -6
I developed a new type of medium bomber that turned out to be less agile than expected, resulting in a negative number.
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Post by Enderminion on May 28, 2023 1:02:31 GMT -6
Ok rant time. There is no way the AI does not know when a torpedo is actually launched and where it is going, not just when it might be. In my last two wars, using oxygen fueled torpedoes, I got fewer than 5 torpedo hits over dozens of battles on non-dead ships, because torpedoes after 1920 are almost useless other than a "please turn away from me" sign. 1) I don't know how many times the AI brazenly maintained course when spreads aimed at them managed to bracket them perfectly but not hit, either launched abeam of them at close range or straight down their line crossing the T. 2) Meanwhile I have seen dozens of times 20kt dreadnoughts elegantly weaving back and forth when a torpedo would have actually hit them. 3) AI will maintain a steady course parallel to you for many minutes while you have a good firing solution, and immediately turn away as soon as you order torpedoes fired. 4) The AI maintain a steady course when a torpedo is on track for a direct hit if the one torpedo in the spread that would have hit runs out of steam just before reaching the target. 5) All of the above are so reliable that I have gotten used to launching torpedoes to direct enemy movement, because it will almost always make them immediately turn away when they otherwise wouldn't. Manual fired torpedoes are deadly 1905-1915 because often the AI has no time to react (often less than 1 minute). Once torpedo ranges increase and speeds increase they are almost useless because there is no roll, no chance the AI does not react to incoming torpedoes immediately and make the perfect maneuvers. The AI knows when a torpedo could be launched, and always assumes one is, they're extreme cautious with taking torpedo hits.
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Post by Enderminion on May 27, 2023 18:39:50 GMT -6
This is WAD. V position saves weight compared to X position, but eats topside space du to its placement further forward. This is to reflect its use on early battlecruisers (Tiger, Lützow) but then not being used on later dreadnoughts. Agree it could have been better documented in game. That's fine, but, it could eat topside space the other way around, by having a larger topside space requirement rather than reducing maximum topside capacity.
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Post by Enderminion on May 26, 2023 20:44:43 GMT -6
You can do protected cruisers but those are limited to 11,000 tons, which had less topside space than a 12,000 ton cruiser (very important for missile ships), neither of them have armor anyways so it should be fine right?
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Post by Enderminion on May 25, 2023 12:25:23 GMT -6
Using the beta, Italian 1935 start. I noticed one of my corvettes was particularly small, just 500t, which is below the cutoff for peacetime corvettes. The save file was very slightly too large to upload.
Attachments:Pellicano.10d (15.05 KB)
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Post by Enderminion on May 25, 2023 11:50:42 GMT -6
So here's a thing... 2 CVL from converted pre-dreadnaughts, so ~13,000 tons thick armor and ~26 planes each, a pair of my escort CL known for thrashing DDs, a trio of allied CL, 10 destroyers and one Wooden 800 ton minesweeper. Can you guess which ship is the fleet leader upon which all other ships move? If you guess the 800 ton unarmored minesweeper you'd be right! You can change the lead division for a force, once per battle.
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Post by Enderminion on May 25, 2023 11:23:11 GMT -6
Despite F and G positions being open, MSSM cannont be mounted in F and G as seen in the right image adding MSSM launchers (as opposed to the left image adding HSSM launchers).
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Post by Enderminion on May 25, 2023 11:11:11 GMT -6
Any gun mounts on deck takes topside capacity, not only V position. Yes, any gun mounts on deck take topside capacity, including V position. V is the only position that also reduces maximum topside capacity. Note the Topside Load and Capacity, the V position reduced topside capacity by 14 in this case while keeping the topside load of 3.
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Post by Enderminion on May 25, 2023 8:22:32 GMT -6
I was working on designing a new cruiser, and saw that it had 221 topside load capacity, when I added the legally obligated 6" gun in an unarmored single mount the topside load capacity dropped to 204. After some further shifting things around I realized there was a topside load penalty for having a gun in the V position, which was not documented anywhere although kinda makes sense if you played RTW2.
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Post by Enderminion on May 24, 2023 23:21:32 GMT -6
It's the problem of some corvettes being right proper fleet units (missile corvettes, large gunboats) and others (600t minesweepers) not being fleet units.
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Post by Enderminion on May 24, 2023 23:18:33 GMT -6
Also occurs with at least the 1890 and 1900 US starts, does not occur with the 1935 US start.
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Post by Enderminion on May 24, 2023 23:08:00 GMT -6
Currently 4-6" guns use the same ammunition doctrine. In the secondary battery the DP flag overrides ammo doctrine and provides an acceptable number of HE shells. In the primary battery it does not, this leads to issues where a 6" gun cruiser wants a large number of AP and SAP shells to destroy shipping while a 5" gun destroyer wants tons of HE to shoot planes.
The simplest solution might be pushing the main battery 6" ammo doctrine to the 7" through 10" doctrine.
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