cnw
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Post by cnw on Jul 31, 2017 13:01:50 GMT -6
I see I have prompted a move to all guns forward in at least one other shipyard The thought process went like this: - Hmm, a battlecruiser, I want it to stand in the battle line and can't get too crazy with the price - Ooh shiny, 16" guns.. *Abathur voice* must acquire. - 16" on economy BC with a heavy armor, can't have that many guns.. 8 is too many, 6 sounds good, triples were a natural choice by this point it was a choice between Deutschland and Dunkerque patterns. No points for guessing which one is more efficient. So there was no direct inspiration, just similar requirements and thought processes equal similar results (for a somewhat related example - see how similar 4th gen fighters are to each other). That and I got the Dunkerque in WoWs and just had to try to make a 16" version.
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cnw
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Post by cnw on Jul 30, 2017 15:03:55 GMT -6
The Ostsee Schiffbau Gesselschaft presents its entries for the latest design competition. Given the lack of firm design requirements, we decided to treat this competition as a two separate ones, with battlecruiser and heavy cruiser entries treated separately. Battlecruisers- BIG GUNS! - Forget what your mistresses tell you, size matters! Both designs use the new and excellent 420mm gun, equal to those on most modern British capital ships. The requirement for economy means the barrel count is just 6 main caliber guns, but in our opinion this ought to be sufficient for the purpose of those ships.
- Modern fire control - both designs are equipped with some of the most modern fire control systems used on a ship (capital or otherwise) in the world.
- Good auxilliary armament - the ships are equipped with numerous 128mm dual purpose secondaries, with the appropriate fire control systems, as well as a rather large number of 37mm and 20mm AA autocannons.
- Strong armor protection - both designs are armored well enough to permit their use in main battle line whenever necessary. While not truly balanced designs (armor plate strong enough to withstand 16" impacts is prohibitively heavy and very difficult to manufacture), they are designed to withstand 14" AP impacts at most combat ranges.
- Strong underwater protection - given the tendency of some members of Ottoman admiralty to put torpedo bulges on anything afloat we decided to use torpedo protection system strong enough to render such alterations unnecessary.
- Good speed - while 28kt the first design can reach is on the slower end of battlecruiser scale (then again - that design should perhaps more properly be considered a light fast battleship), the second design trades some underwater protection for 30kt top speed, which makes it one of the fastest capital ships in the world.
- Aircraft handling facilities - both designs are equipped with a catapult and hangar large enough for 4 floatplanes
- Reasonable price - both designs are priced below the 130 million mark.
Heavy CruisersWe decided to opt out of the 15+ thousand ton designs that some of the countries wield, as that in our opinion misses the whole point of the ship class - the role of those ships would perhaps be better filled by a battlecruiser. Our designs in this category were meant to emphasise economy and "bang for buck", as the rather crude American phrase goes, while being able to take on any non-capital ship with a reasonable hope of victory. - Strong armament - the ships are well armed for a heavy cruiser, with 10×210mm / 12×240mm main guns in four turrets.
- Good protection - with armor belt thickness of 5in or more and similar values on the gun turrets, these designs are well armored for their class
- Good speed - both designs are able to reach 30kt top speed
- Aircraft handling facilities - the second design is equipped with a catapult located between both aft turrets and hangar for a pair of floatplanes
- Economically priced - first design doesn't even reach the 50 million mark, while the second costs just a sliver over 60 million.
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cnw
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Post by cnw on Jul 21, 2017 15:27:16 GMT -6
The Ostsee Schiffbau Gesselschaft presents its offers for the design competition. Unlike previous design competitions, which tended to offer a standard and an economy option, this time the two options are very similar in overall layout and price. Both entries are designed to at least equal anything used by other Mediterranean powers with regards to firepower while being better protected, especially against underwater damage. Both are in the 35000-36000t range, boast the best fire control systems available and cost a bit under 130 million each. A novel feature is an elevated floatplane catapult located at the aft end of ship's superstructure, with a hangar space for 4 Arado floatplanes. With Design #1, we tried to alleviate some of the concerns the Ottoman admiralty undoubtedly has regarding the ever growing number of calibers in use. The 15in guns, originally intended for a German Navy battlecruiser, are modified to use the same shells as the two existing battleships of Selimiye class (unfortunately the nature of the modification means they don't quite match the performance of the original guns). Their armor protection is likely to remain competitive for a very long time, and while 25kt top speed isn't exactly cutting edge nowadays, it will still be the fastest capital ship of the Ottoman navy by quite a wide margin. Design #2 uses the 35cm guns used on most current German capital ships in a novel arrangement using quadruple turrets while also exchanging some belt armor for greater speed. Attachments:OSG B4-1.10d (4.96 KB)
OSG B4-2.10d (4.96 KB)
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cnw
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Post by cnw on Jul 10, 2017 1:03:40 GMT -6
Hello,
there's one thing that has been bugging me ever since I started playing the game, but I never got to ask or experiment.
How do the guns in forts relate to available gun quality? In order to build the fort you need to be able to use -1 (0 for turrets) quality, but beyond that? I can see 3 possible scenarios:
a) Gun quality is irrelevant beyond the basic requirement, all forts use some default gun b) Gun quality is relevant, stays the same as it was when the fort was built c) Gun quality is relevant, the guns are upgraded whenever better quality becomes available (this is possible, but I think unlikely)
Also, rant time - the enemy avoids your forts like the plague, seemingly knowing where they are and what their maximum range is, they're only really useful against the Japanese who have to get close for surprise attacks, and in coastal defense-bombardment scenarios in some cases. Meanwhile my first warning that there is a fort present is when I start taking high caliber hits (I play with the enhanced forts mod, so they tend to be pretty lethal).
Maybe a suggestion for any upcoming version - either tone down this enemy prescience or you should get some intel on enemy forts as well (even if only "hey, there's something here") - you can't exactly keep the very existence of a fort secret.
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cnw
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Post by cnw on Jul 8, 2017 13:17:21 GMT -6
I think someone in Construction and Repair is getting executed for this, yes? No, I guess.. But bastinado is a time-honored tradition in the Ottoman Empire.
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cnw
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Post by cnw on Jul 8, 2017 7:20:34 GMT -6
Bulges on light cruisers? This is the sort of thing that just screams "decision made by a bureaucrat promoted way above his competence due to bribes/nepotism/etc".. No doubt any competent Navy officers had some choice words on that matter in private.
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cnw
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Post by cnw on Jul 7, 2017 22:35:00 GMT -6
They won that first cruiser battle, actually. They didn't get much of a mention, but they performed well in the major battles too, as far as I could tell. As for speed, they may have lost some when I refitted them with better fire control. Unfortunately, you can still get those events after a minor refit like that. I have yet to see losing more than 1kt to that event, so losing 3 *might* be some bug?
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cnw
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Post by cnw on Jul 7, 2017 14:15:43 GMT -6
[Ouch, the only impact my cruisers made was one of them getting torped.
Also - what happened to them, 26kt top speed? Had to be transferred to a local yard?]
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cnw
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Post by cnw on Jun 29, 2017 4:21:12 GMT -6
[Yay, some love for Germany. The difference between UK/Ger order totals was getting kind of humiliating. Also your pick of #2 shows how much priorities change between people, even without the whole roleplaying aspect. My own favorite was the #1, for the price of four #2s I'd get almost five #1s, which are only marginally weaker. Then again I tend to be more on the "quantity" side of things
Second, I really need to step up my lineart game, this one looks really lackluster compared to skyblazer's stuff
Third, perhaps for subsequent competition the runner-ups could be listed too?
Fourth - going over the savegame, some of the capital ships under construction look scary as hell. How on Earth do third tier powers like Italy and Austria get the resources to build 40k BB/BCs...]
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cnw
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Post by cnw on Jun 28, 2017 13:40:02 GMT -6
The Ostsee Schiffbau A.G. has prepared the following entries for the design competition: Design #1Design #1 is essentially a modified entry for colonial cruiser from the last competition, and is meant to be a balanced light cruiser, superior to any likely competition in the light cruiser class while being reasonably inexpensive. The seemingly awkward gun arrangement is meant to allow for higher proportion of forward-facing firepower than other such designs, with 2 guns facing directly forward and 3 at a very slight angle. This will surely come handy in the stern chases that are prevalent in its projected role, as will the high ammo capacity. All of that at the low low price of 20.9 million total. Design parameters:5100 t 28kt 3in belt, 1in deck, 2in gun mounts 9× 150mm guns, 7 gun broadside 450mm torpedoes in two triple deck mounted launchers 30 mines 20.85m price (20× 1042k) Design #2This is a somewhat strengthened ship, slightly faster with stronger armament Design parameters6000 t 29kt same armor as design #1 10× 150mm guns, 8 gun broadside 450mm torpedoes in two quadruple deck mounted launchers 30 mines 25.1m price (20× 1255k) Design #3Once again meant to be a budget alternative to Design #1, with reduced torpedo and gun armament Design parameters4500 t 28kt same armor as design #1 7× 150mm guns, 6 gun broadside 450mm torpedoes in two twin deck mounted launchers 30mines 18.1m price (20×906k) Finally, a director for Germany. I also had a 8×8", 9000t CA desing prepared as a counterpart for the Austrian Danube class, but a) I have 3 designs already, which already pushes things too far, even if they are variations of the same theme, b) I'm not convinced having a direct counterpart is a prudent thing, a light BC would IMO be a better option.
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cnw
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Post by cnw on Jun 21, 2017 6:48:01 GMT -6
In my games my go-to CA design tends to be an all-7" PC with unarmored singles (i.e. 0"). Sure, in any protracted gunfight the ship sheds turrets like crazy, but I have yet to have the ship itself go kaboom on me.
Maybe completely unarmored turrets are safer in that respect? I recall seeing a picture of British 9.2" cruiser main gun with its ammo supply stashed around it. In case of a hit, anyone on the deck in general vicinity would be in a world of hurt, but the ship itself would likely survive.
I have yet to test this on bigger guns, as I tend to armor those - you can't have as many, at least not on a reasonably priced cruiser, and the firepower loss difference between losing one 8" from 8 or losing one 7" from 12-14 is pretty convincing argument for doing so.
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cnw
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Post by cnw on Jun 17, 2017 14:10:41 GMT -6
Thats.. not exactly relevant to this competition serious question here.. does anybody use torpedo protection on anything else than capital ships (for the purpose of this question, capital ship = B, BB, BC or CA >10000t)? I just can't justify the tonnage.
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cnw
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Post by cnw on Jun 17, 2017 13:43:06 GMT -6
The Ostsee Schiffbau Gesselschafft presents its proposals for the C4 design competition. The first design is "regular" colonial cruiser of 6000t, combining 27kt speed with reasonable armor protection and 9× 15cm guns (for a 7 gun broadside), with additional torpedo and mine armament. The second design is intended as an "economy" alternative at 3500t, with a cost of 13 million. While the 27kt top speed is retained, the armor has been reduced in thickness, and the armament cut down to 6× 15cm guns (5 gun broadside). [OOC: Once again, I hope nobody minds me submitting 2 designs. I think I'll continue to do so for subsequent competitions too, but only 2 designs per.
Colonial cruisers are fun - 6400t protected cruiser with 14 6" guns and 24kt top speed, all of that on starting UK tech? Yes please.
Also, 1918, still no German director. smh.]
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cnw
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Post by cnw on Jun 4, 2017 2:03:09 GMT -6
The Ostsee Schiffbau Gesselschaft proudly presents its entry for the dreadnought design competition in 2 variants: The first variant is intended as an "economy" Mediterranean battleship that is still superior to anything that any likely enemies of the Ottoman Empire are going to use in that area for some time. The second design improves on that with 23kt speed and heavier main armament, but might stretch the resources of the Ottoman Empire to their very limit, which might lower its appeal. [this is my OOC voice:
1) I hope having more than one entry is permitted, or if there is any limit to that effect. If not, disregard the second design.
2) I initially aimed for something along the lines of Tegetthof class. How on Earth did the Austrians manage to fit all of that in a 20 000t ship, my lightest design came to about 24000t.
3) 1916, Germans have quadruple turrets but no director. What.
]
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cnw
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Post by cnw on Jun 1, 2017 4:45:37 GMT -6
A new shipbuilding company is founded in Germany. Formed as an amalgamation of the various Baltic Coast yards, the Ostsee Schiffbau Gesselschaft (OSG for short) is headquartered in Stettin, with major subsidiary yards in Rostock and Danzig.
(Also, if the creations on this page are anything to go by, I have to really step up in my lineart game)
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