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Post by generalvikus on Apr 14, 2024 3:04:31 GMT -6
So, there is no way to avoid save breaking updates, then? Did it used to be different, or am I misremembering?
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Post by generalvikus on Apr 11, 2024 23:28:54 GMT -6
Hey guys,
Wherever I try to put RTW3, running RTW3.exe always opens the Steam version. If the Steam version is uninstalled, it insists on installing the Steam version. There is no way to turn off automatic update on Steam, and no way to select previous versions of the game. Does this mean, first of all, that any mods will be overwritten every time there is a game update? Secondly, does it mean that it's impossible to continue a save if a savebreaking update is released? If not, how do I get around these problems?
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Post by generalvikus on Jan 15, 2024 21:20:48 GMT -6
1. The version is still 1.00.27. At one point, the ships worked, until they didn't. 2. Yes, auto delete ship designs is checked. 3. Yes, I think I have closed the game without saving before (by which I mean closed the game using task manager, instead of by backing up the file, saving the game, and then replacing it with the backup.) Than point 2 with point 3 is the reasons why save is corrupted. If ships are scrapped and the option to delete old ship design checked, than game delete old designs. But than you practically go back in save to time when these designs are still needed. The only strange thing is that there is almost no designs thus it seems as you go back in time for long period.
Uncheck that option in future.
I will try - but as far as I remember, the only reason I ever exited using task manager was to repeat fleet exercises, or to close the game when it crashed (it wasn't crashing regularly,) - so I went back one turn each time, and didn't scrap ships in between. Are you so sure that this is the cause? I don't want to start another campaign without fixing this.
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Post by generalvikus on Jan 15, 2024 10:46:34 GMT -6
Yes, this is the whole folder. The game version is 1.27 - it wasn't converted. Every RTW3 campaign I have tried so far (three or more) has been corrupted in one way or another, but this is the first time I've had this particular issue. I have some question to find the reason. 1. Did the save load in game 1.00.27 and double clicking on different ships opening the standard ship info dialog without any errors? 2. Did you have checked in 1.00.27 preferences "Auto delete old ship designs" (right bottom corner)? 3. Did you play game and than close it without saving?
1. The version is still 1.00.27. At one point, the ships worked, until they didn't. 2. Yes, auto delete ship designs is checked. 3. Yes, I think I have closed the game without saving before (by which I mean closed the game using task manager, instead of by backing up the file, saving the game, and then replacing it with the backup.)
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Post by generalvikus on Jan 14, 2024 18:04:53 GMT -6
Hey guys, I'm getting 'error in shiploadme procedure' probably for every ship class in the save, causing me to be spammed with error messages at the start of every turn. The ships work fine in battle, but when you click on them outside of battle their files can't be found, and when you click on them inside of battle, their stats are displayed without the image. Can this be fixed? You have quite a few ship classes in the save. Is it whole save folder? For year 1942 having only 27 different class (including refits) for all nations is quite strage. Especially loading that game shows that they are really dozens of classes.
Yes, this is the whole folder. The game version is 1.27 - it wasn't converted. Every RTW3 campaign I have tried so far (three or more) has been corrupted in one way or another, but this is the first time I've had this particular issue.
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Post by generalvikus on Jan 13, 2024 22:41:34 GMT -6
Hey guys, I'm getting 'error in shiploadme procedure' probably for every ship class in the save, causing me to be spammed with error messages at the start of every turn. The ships work fine in battle, but when you click on them outside of battle their files can't be found, and when you click on them inside of battle, their stats are displayed without the image. Can this be fixed? Attachments:Game6.zip (1.78 MB)
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Post by generalvikus on Jan 13, 2024 22:17:52 GMT -6
In the file MapData, find the possession ya want to change and it should be "basevalue". For example I wanna double Alaska's base capacity. So I go into the file and find Alaska and then change the base value from 50 to 100. Thanks very much! I'm looking forward to a proper Pacific War now!
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Post by generalvikus on Jan 13, 2024 3:48:06 GMT -6
Hey guys,
I'm trying to mod a save file to change base capacity. I've tried copying and pasting the base capacity values for various countries in various zones, but searching for these numbers turns up nothing in the save file - i.e. basecapacity = 1782 does not appear anywhere in the document. What do I need to look for?
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Post by generalvikus on Aug 16, 2023 15:31:59 GMT -6
I've just had an interesting battle with my US fleet invading Saipan. While my carrier force was able to defeat its opponents, sinking one enemy carrier and damaging a second and receiving no damage in return, the Japanese battle line was able to intercept and sink all the friendly transports before my own battle line could intercept them on the way back. There were two problems here: firstly, my battle line was spawned far from my own transports; and secondly, the invasion was considered a success (because I came out ahead in VPs) even though all of the invasion transports were sunk. If possible, it would be good to make the success or failure of invasions contingent on the survival of transports rather than VPs. Furthermore, different forces should be spawned close to one another, so that the player can freely decide how to dispose of them; while widely separated forces were of course a feature of naval warfare in this era, this was a result of plans freely decided upon by the actors involved, rather than of unavoidable constraints. The player should therefore be given agency over whether to concentrate or disperse his forces, and this can only be achieved by spawning them close together at the outset of a battle. Either way, the battle force should spawn close to transports in an invasion or convoy battle.
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Post by generalvikus on Aug 15, 2023 6:52:00 GMT -6
This sometimes will fix the issue, depending upon the exact cause: Go to your save game folder and open the 'Autosave.bcs' file in Windows Notepad and simply save it. Do the exact same thing with the 'Autosave.sac' file in that same folder. This may fix character corruption or the like in those files and allow you to continue. No luck, unfortunately.
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Post by generalvikus on Aug 14, 2023 13:20:52 GMT -6
THanks for the report and save generalvikus - I tested this and could not reproduce any crashes at all, but will have our internal testers try it to see what they can find. I restarted until it worked, and was able to continue the save another 12 months; there were periodic errors which prevented me from loading a battle, but I would hit the turn button again and the next battle would be fine. Now there's a new issue. On hitting the load game button in the start menu I get the following error: Ironically, it happened right after I made a backup of the save, though I don't see how that could be a factor. Pasting the new copy back over the top of the corrupted save, didn't help, so the problem must have occurred before I copied it and not as a result of doing so. Reinstalling the game also did not help. When I try to load the save, I get 'list index out of bounds.' I've had the same error before, and you fixed the save for me. Could you please tell me how to do it again?
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Post by generalvikus on Aug 12, 2023 10:40:56 GMT -6
I've tested it several times, and the crash definitely occurs when planes attack ships - not when planes attack other planes, or when a certain time is reached. The game stops responding and doesn't recover. I would appreciate it if the save could be fixed, as I don't have a backup. (Always back it up regularly, kids...) drive.google.com/file/d/1lbHGju9UrSwKjm9vhxUT7_umFgB4HhOX/view?usp=sharing
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Post by generalvikus on Aug 11, 2023 3:17:14 GMT -6
Aircraft production is one of the more opaque parts of the game, and I was wondering if anybody understands it. For instance:
1. Is there one pool of production shared by all aircraft (meaning that introducing a new type will not expand production, but merely split it up,) or does each type or model have a separate pool? Is the size of the pool proportional to the budget, or is it the same for each nation?
2. Is aircraft production influenced by the number of aircraft authorized? If so, how?
3. Does production capacity for a given model increase over time?
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Post by generalvikus on Aug 10, 2023 9:09:38 GMT -6
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Post by generalvikus on Aug 4, 2023 0:39:47 GMT -6
I believe I've figured it out: it appears the line is 'TechQuirk.' For slow aircraft dev, TechQuirk = 6. For normal aircraft development, TechQuirk = 0. I have never seen a number other than 6 or 0 with slight tech variation turned on.
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