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Post by cv10 on Feb 18, 2017 17:47:46 GMT -6
Typical Left Coast elitism stealing the attention from North Dakota. What attention is there to steal??
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Post by cv10 on Feb 18, 2017 11:16:21 GMT -6
Slap some 5 In tertiary guns on that and I think you're in business. Also. if you want heavy secondary battery. you'll want thicker armor, magazine explosions are not fun. That being said, a big part of the game's fun comes from the freedom to test your own designs, so have fun and experiment!
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Post by cv10 on Feb 18, 2017 9:49:28 GMT -6
I think their is a minimum level of armor belt for a BC, try bumping it up to 6in at least. I'd go for 11 IN belt
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Post by cv10 on Feb 18, 2017 9:13:56 GMT -6
At one point, you could build Bs with almost no amour and spam them to build massive fleets that the AI would be too scared to fight, so Fredrik tightened the requirements for what a battleship is. Additionally, once you exceed a certain speed, you generally have to classify a big gun ship as a battlecruiser because of speed and gun size (a big gun [11in or>] lightly armored [below 11in or 12in belt] fast-ship in this era was the very definition of a battlecruiser) unless you add a bunch of armor to it. Try either a smaller gun caliber for a CA or more armor if you want a fast battleship, but to have enough armor and a high speed, you're going to need a huge displacement
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Post by cv10 on Feb 18, 2017 8:40:39 GMT -6
Yes, 1.33 will be a good deal clearer. IIRC, you will need to start a new game after you update. A fair amount of the information on the armor types can be found in the game manuel (a link to which is posted in one the the posts up top). There is also a thread a few pages back titled "teach me how to armor" that could have a lot of useful information (I can't remember much of whats in it). As to your other questions, in order to have anything heavier than a 7 In gun mounted as wing turrets (which, if you're trying to build a 14x1 8In gun cruiser, you'd need to) you must have a tech that unlocks heavy wing turrets up to 10 IN. The game will not differentiate between casemates and turrets (IIRC). Drop the side turrets and wait until you get the tech, although many players have found success with a CA armed with a huge amount of 6 IN guns( you bury the enemy under a hail of HE or AP shells depending on target) . As to the naval treaty, my best advice is to either go past 1925, or look at the almanac to determine which is the weakest nation, and pick a fight: naval treaties end automatically if you go to war. Finally, I'd take a gander at the "post your best ship design" thread as a few players have posted examples of "treaty ships" that could be useful. I will say that the treaty you got hit with was a pretty harsh one. Aside from that, welcome to the forum!
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Post by cv10 on Feb 18, 2017 8:23:10 GMT -6
cv10 - did you perhaps mean WW1, not 2? US battleships did serve with the Royal Navy after the US entered the war, but due to the difficulties of providing oil fuel only coal-burning ships were sent. Yes I did, I pressed the "I" key twice by mistake. The Delaware was a part of the original group, but once the Arkansas was ready , the Navy sent her to replace Delaware because there was a policy at the time in the Royal Navy to trying to pair sister ships in order to achieve standardization of both gun range and speed. This is also why the Texas was sent to reinforce the squadron, both to bring up the strength of the squadron to allow for a spare battleship and to have matched ships
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Post by cv10 on Feb 17, 2017 19:50:42 GMT -6
Squadron organization also planned for things such as speed and gun calibre and range. In World War I, the Arkansas was sent to reinforce BatDiv 9 and replace the Delaware because Wyoming was already with the fleet and the navy liked to group sister ships together for gunnery reasons (IIRC).
Edited to correct for the fact that I had said World War II when I intended to say World War I. BatDiv 9 was attached to the Grand Fleet as the 6th Battle Squadron and Wyoming was already with the fleet
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Post by cv10 on Feb 17, 2017 13:05:47 GMT -6
thanks!
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Post by cv10 on Feb 17, 2017 12:23:24 GMT -6
Just a quick question: how do I upload a ship design?
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Post by cv10 on Feb 13, 2017 8:01:19 GMT -6
brucesim2003Have checkbox option: the wright brothers crashed!
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Post by cv10 on Feb 12, 2017 0:27:54 GMT -6
Wow, I forgot that this hadn't been touched in two months...woops!
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Post by cv10 on Feb 12, 2017 0:26:59 GMT -6
The idea behind arming the Lexington and Saratoga with the 8 inch guns was a fear about hostile cruisers managing to get past the screening vessels. The idea behind them wasn't for the ship to act as a cruiser, but to be able to fight off a cruiser if they absolutely had to. Problem was that if they had to fire them over the flight deck, the blast from the guns would damage the deck. I'm not sure about the 6in guns on the Graf Zepplin, but the idea could have been similar: fear of a Russian or British cruiser getting past the escort. IIRC several of the Japanese carriers also had 8 inch guns mounted on casemates for similar reasons.
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Post by cv10 on Feb 11, 2017 22:45:34 GMT -6
With the USA, I generally try to only use foreign yards for the legacy build, because the AI can't steal the ones you have built in the first phase, and I generally only build light cruisers and destroyers during the 2nd phase. I've generally found the USA itself to be pretty reliable about not seizing ships unless tension is high, and once the dreadnought era hits, they are the ones i usually try to order from because they usually have superimposed turrets fairly quickly.
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Post by cv10 on Feb 11, 2017 12:25:14 GMT -6
@fredrik W
Much obliged for your answer! Hope you didn't already say this on the thread, when a thread gets to 49 pages, it can get hard to remember what's already been discussed.
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Post by cv10 on Feb 11, 2017 11:30:10 GMT -6
Perhaps the devs should consider adding the ability to add floatplanes to larger ships, such as BBs, BCs, and CAs. I'm not sure about CLs, but I think the Cleveland class might ave carried Kingfisher floatplanes. Historically speaking, such planes were very common during the interwar period, as radar had not yet come about aboard warships and naval guns were able to fire farther than spotters could see. The Japanese Navy even relied on Floatplanes launched by their cruisers to provide most of the scouting for their fleets. Additionally, Floatplanes did not fully go out of style until the end of World War II. As in real life, the planes could provide some scouting ability, and help increase the accuracy of their ship's gunfire. However the risk to having them aboard would be that a shell would set the aviation supplies (including the aviation gas) afire, which could seriously damage the ship. IIRC one the American cruisers during the Guadalcanal campaign was badly damaged when the hanger caught on fire during a surface action.
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