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Dec 29, 2013 13:32:52 GMT -6
Post by phoenix on Dec 29, 2013 13:32:52 GMT -6
New to the game. Really enjoying it. Does anyone know how to switch off the little funnel smoke graphic, which really clutters things for me?
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Dec 29, 2013 15:05:55 GMT -6
Post by randomizer on Dec 29, 2013 15:05:55 GMT -6
Hi. You can't turn off the smoke effects. Smoke clutters the screen because it cluttered the real view of the action and represented a very real problem for the naval commanders of the day. You may consider working around the smoke as best you can as part of the Steam and Iron learning curve but you cannot make it go away. Sorry.
Small consolation perhaps but the AI suffers from smoke effects just as the Player does.
Thanks.
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Dec 29, 2013 15:25:12 GMT -6
Post by phoenix on Dec 29, 2013 15:25:12 GMT -6
Ah! I understand. Thanks.
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Dec 29, 2013 15:26:54 GMT -6
Post by phoenix on Dec 29, 2013 15:26:54 GMT -6
Whilst you're there, as it were, is there any modelling of the (I know) very limited 'carrier' air recon (from the Engadine)?
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Dec 29, 2013 15:46:47 GMT -6
Post by randomizer on Dec 29, 2013 15:46:47 GMT -6
Seaplane carriers can be used for limited land attacks, in the Campaign these will show as Reach objectives for AV types. This represents their primary use in WW1 within the SAI game system.
Scenarios and the Campaign simulate naval aviation abstractly using aviation search zones. The reason is that the means did not exist in the SAI time frame where ship-board aircraft could effectively scout for a fleet at sea. Communications were too slow, navigation and position finding was primitive and unreliable and the float-equipped aircraft was operationally limited.
Even "Rutland of Jutland's" famous sortie from HMS Engadine on 31-May 1916 was ineffective and the information he sent was outdated long before it reached VAdm Beattie on Lion.
The system used in the game is probably an accurate representation of the problem until the Armistice but becomes less and less representative as flush-decked aircraft carriers and wheeled aircraft of greater performance and flexibility came into service from 1919-20. However this period properly lies outside that simulated in Steam and Iron.
Thanks
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Dec 29, 2013 16:03:40 GMT -6
Post by phoenix on Dec 29, 2013 16:03:40 GMT -6
Many thanks, Christopher.
Do you have any plans to do other époques with this engine (or similar)?
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Dec 29, 2013 16:43:59 GMT -6
Post by Fredrik W on Dec 29, 2013 16:43:59 GMT -6
There is a WW1 and a Russo Japanese War version, and we are certainly thinking of other eras. The 20:s or WW2 would be closest to hand, and a 1900-1920 ship construction campaign is also under consideration.
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Dec 29, 2013 18:46:47 GMT -6
Post by fredsanford on Dec 29, 2013 18:46:47 GMT -6
WRT funnel smoke tactically, I will personally go to great lengths to gain the downwind position. The anti-weather gauge, if you will. This is another area where the SAI simulation concentrates on late, late 19th century to WW1, since after that, coal gives way to oil in large part. There's not much visible funnel smoke with oil-fired boilers (unless they're operated poorly), so it's tactically much less important.
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