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Post by phoenix on Jan 2, 2014 4:38:39 GMT -6
So here I am with the Vladivostok raiders, in Captain's mode. As you can see the ships all have little square flags, none of them are under AI control, yet I can't issue orders to any ship other than the flagship. If I click on the flag of the other ships then nothing happens, as if they are under AI control (indeed, sailing in formation, they are, I suppose). How do I give orders to individual ships? I thought you could do that in Captain's mode?
If I click on the ship itself - then choose the 'division' button, I seem to have options to pick targets for a selected ship, but I can't give it an individual course. Is that right? I mean, is it right that when ships start a scenario as part of a formation, even when you're in captain's mode you can't issue individual course orders, just division course orders?
Thanks.
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Post by Fredrik W on Jan 2, 2014 5:10:58 GMT -6
You can give maneuver orders to all your divisions in captains mode, not however to individual ships. Additionally you can control targeting and torpedo fire of individual ships in captain's mode.
Historically, ships almost never maneuvered as individual units in this era, and already at captain's level you have telepathic communications with your subordinate division commanders, which is very much better than what the admirals at the time had.
Edit: The small square flags are because you have elected in preferences to show side flags. Now that you mention it, I suppose they might have been triangular for clarity, but it somehow looked better with square ship flags. I have actually toyed with the idea of showing the national flag there instead.
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Post by phoenix on Jan 2, 2014 11:45:51 GMT -6
Thanks Fredrik.
What about - for the future - being able to give 'tasks' to your divisions/task force - like where right now you can issue a specific target command, but where the unit receiving the order forms a manoeuvre plan to achieve that. Am I right that at present all movement is simply along a straight line course, and though you may give a target order to a division, it will not set a variable course to achieve that, shadowing a target and manoeuvring to get the best firing solution, it will simply steam ahead on the course you have set, firing, whilst it can, at the target? If the target manoeuvres so you can no longer fire at it effectively then it will do nothing about that, in terms of course changes. So a 'Hunt' task, kind of thing? Would that be feasible at all?
And a question about the AI in the scenarios - am I right that it's not, as it were, 'scripted', that it follows a kind of general behaviour logic instead (I know nothing about programming, but I assume scripted means that the designer tries to imagine all possible events and script responses, whereas this AI would have a more high level set of objectives, instead, with varying ways of achieving them.
Thanks.
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Post by Fredrik W on Jan 2, 2014 14:59:06 GMT -6
Human controlled divisions will only go straight ahead, unless they hit land. AI controlled divisions on the other hand do indeed follow tasks according to their role. They will maneuver according to what the enemy does etc.
The AI uses a combination of scripting and logic. In a strategic/operational sense, as long as nothing is sighted it moves according to one of several predetermined scripts appropriate for the mission, but as soon as the enemy is sighted it starts to "think" for itself.
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