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Post by mlenoe on Jun 16, 2017 11:54:55 GMT -6
Hi, all: I am playing the Baltic campaign game of SAI - first campaign game I have played, and enjoying it very much. However, the game is presenting me with one serious problem. Between turns it often automatically rebases a bunch of ships from Helsingfors to Hango without my requesting it do so. This messes up operational planning and requires me to spend OPs to get ships back where I want them, and to avoid the penalty for exceeding base capacity. Has anyone had this problem and does anyone know how to fix it or why it is occurring? Thanks.
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Post by randomizer on Jun 16, 2017 12:12:37 GMT -6
This generally happens if you return a force or division to a base that they did not start out from. Do this and a window should open asking if you want to keep them there, with options as I recall as Yes, Yes to All or No. Look for this window when your forces return to base and then answer the opposite of what you've been doing. Sorry cannot be more precise.
You can edit the save file to restore the forces where you want them:
Open the *.cam file using a text editor like Wordpad; Find the division that is out of position; Find the entry Base=XXXXX; Amend to read Base=YYYYY; and Repeat as necessary until all your units are where they belong. Save and close ensuring that the file extension .cam is retained; it should default to this but it's worth checking anyway.
When you load the corrected file all should be well. Editing the text is easy, just ensure that you preserve the syntax and punctuation.
God Luck.
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Post by mlenoe on Jun 16, 2017 12:19:16 GMT -6
Thanks, Christopher. I think I am handling correctly the window that pops up when a unit returns to a different base from the one it started from. I'll pay attention to that, and if necessary I'll edit the save file as you suggest.
ML
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davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
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Post by davidlondon on Dec 22, 2018 12:17:07 GMT -6
I'm having a similar problem, again as Russians in the Baltic.
I think that the problem goes like this: When I return from a mission and near a base I get asked if I want a division to enter harbour, the Yes button doesn't seem to work and it just repeats the popup question. The only answer it will accept is Yes to all, which then seems to rebase everything, not just the ships currently out at sea, even inactive ships in other ports, to the selected base.
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davidlondon
New Member
All models are wrong, but some are useful - George Box
Posts: 38
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Post by davidlondon on Jan 5, 2019 14:25:43 GMT -6
Still having problems with this.
Playing North Sea campaign as British. I have rebased 1/2 and 2/2 Battlesquadrons to Edinburgh. 1/2 BS is all present but 2/2 BS has dissapeared. It is not showing any part of force, or at any location in the OB, but it is showing at the correct location if I look under bases, when it is correctly listed as at Edinburgh. Tried activating it from the base list thinking that it would re-enter the game but no joy as it does not appear on the map.
Also the saved game seem to be *.sac files.
The .cam files are the basic campaing starting positions.
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Post by dna1984 on Dec 31, 2020 9:14:50 GMT -6
Hello. This problem repeat itself. And it hurts.
You rebase your BB and Ryrik to Helsingfors (Helsinki). Next turn they're at Hango, needing OPs to rebase back.
Please, help.
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Post by georgeles on Mar 10, 2021 10:48:50 GMT -6
I find that part of the problem is that it doesn't take "yes" for an answer. You have to click several times. And be careful; sometimes the later times give you a different base. It doesn't much like "no" either. It always seems to accept "yes to all", but that, I think, is the cause of the rebasing problem, where I found the entire Grand Fleet in Grimsby, because of a couple of CLs on a mining mission.
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Post by georgeles on Mar 14, 2021 19:08:31 GMT -6
After playing with it some more, I have to say this is by far the worst bug in the game. It just doesn't work.
1. When you click an answer (Yes or No), it doesn't take your word for it. At least, not usually. You have to click several times.
2. When you do, it often changes the target base. This is a danger because you get frustrated with #1, and start overclicking.
3. When the base changes, it often runs through all the bases the unit has EVER been assigned to. This is very bad.
4. When you click "No" (not just "No to all") it usually transfers every ship from the base you just rejected. Not just the unit in question (which makes sense), but ALL of them. What this means is that the base you've chose gets overloaded, unless its the main base.
5. The above is a description of what seems to happen, for the most part. But it just is not predictable.
6. The effect of all these is that (using the Brits as an example) you simply CANNOT base anything in Hartlepool or Grimsby. The results are disastrous. I've seen the whole Grand Fleet transferred to Grimsby, just because I wanted some MLs and a DD div there. You cannot do it; it causes too many problems. So effectively, they aren't bases at all. Their only function is that damaged ships can seek haven there.
Sheerness and Cromarty are almost as bad. They have the same problems, but you don't suffer, because of the way they get used. But again and again units based in Sheerness end up in Harwich, though they were inactive the entire turn.
I know the game isn't on schedule for a 2nd version, but this is a major bug. Someone should look at it, at least.
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Post by georgeles on Mar 15, 2021 11:11:07 GMT -6
I don't know if this is possible, but after dealing with it, I'd STRONGLY suggest the feature simply be disabled. You certainly can live without it, in fact, it's not as if it would be that much of a help if it worked. As it doesn't, it's just a pain.
Really, this wouldn't be an update, just a bugfix.
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Post by georgeles on Mar 17, 2021 11:06:28 GMT -6
Looking at the files, it seems you can redefine base capacities in the .cam file. I'm tempted to make them all 500 (except the main ones). It seems it's the only way to get around the rebasing bug. I just hit "No" eight times, specifically whether to change the base from Sheerness to Harwich, for a single ML division. Aside from the pain of having to repeat so many times, sure enough, the entire Harwich Force was moved to Sheerness, despite the fact that none of them were active. High capacity seems the only way to fix this.
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Post by johnlax on Jul 31, 2021 6:53:36 GMT -6
can anyone help??? i have a great interest in great war at sea and expantion first am i in correct forum here? in the campaign game ( whole war 14-18) Does the game account for battle damage and related repair times?? for example if a battle ship sustains battle damge does it take repairs in home or other freindly ports?? does the repair times ( calulate ) in days in repair ? does the port of repair impact speed of repair??
i would be very grateful for an answer as i am have a hard time finding my way in the boads here!!!!!!
johnlax51@comcast.net
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Post by georgeles on Aug 13, 2021 5:27:08 GMT -6
Just saw your question.
1. I'm not sure which game you mean. SAI does have campaign, 1914-18.
2. Battle damage does matter, and the times are variable. (Weeks, not days.) You also get to decide the order in which ships repair. The set total for repair is 6 German, 8 British, per week. But it's really more, because BBs, CLs, and DDs are 3 different lists. (I think everything else goes with the BBs. CAs and BCs certainly do.)
Which base does not seem to matter. Most will be in the base they return to, but some will be detached during the turn, to other ports. When repaired, those must be reassigned to their units or other ones, if you wish. One nice feature is you can check the ship's history.
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