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Post by neospapa on Feb 4, 2014 12:10:54 GMT -6
Firstly, thanks for the AAR!
I just completed my first campaign as the Japanese after a failed campaign as the Russians. Playing Russia first gave me insight on the OOB and OP situation for the Russians. I fould that when a Russian Cruiser or Battleship was damaged even moderately repair took ages! In one case, CL Askold was listed as medium damaged and took 4 full moths to repair. I think this is representitive of the limited resources available to the Russians at that time and is well simulated. At one point, most of my cruisers were out of action for a few months. The Japanese seized the railway and Dalny before I could mount an effect battleline. By then, I suspected that the main base had shifted far too close for comfort in the Elliott Islands! Dangerous indeed. My fears we confirmed when 6 Batteships were spotted heading there after a mission by a brave DD.
I think you are doing well. My campaign ended after the derelict fleet had arrived at Vlad for the Russians. I started an AAR for it but did not complete it as I ran into some errors that ended that version of the campaign and I started over again. I can tell you that most of my points were not made sinking ships. Though, all of the ships that start at PA minus a few DD and 2 BB's that were scuttled upon the capture of PA were destroyed by my fleet. My points came from many successful transport missions. Typically between 8-20K at a time. I used the 6 Div of the 3rd fleet for escort duty. These are the old Suma Class Cruisers I believe. Perhaps overkill, but I never lost a transport in 20ish missions. I think this helped the land effort as after several TR missions I received messages about the land campaign like PA is being seiged.
I also found success in counter mining PA. I would take the 2 1200 ton ML's and loan them up with 100 mines each. Sail with a larger portion of my fleet and approach PA only at night. Very dangerous in the day. Then lay mines at the apprach of PA. This worked very, very well. I damanged the BB Poltava, Sevastopol heavily in this manner and sank the CL Diana. Also 3 DD were sunk by my mines. This is naturally a very busy thouroughfare. The 2 BB's were so damanged they were effectively sunk as when PA fell 3 months later they were still in repair and were scuttled with the DD's. I think you are off to a great start and see victory in your future. Neospapa.
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Post by oldpop2000 on Feb 4, 2014 13:10:10 GMT -6
Turn 16 and the Russians have lost 22 destroyers, two battleships, three battleships with light to medium damage and I have laid a minefield between Dalny and PA. My lead has jumped to 38,788.
To: Alex and Neopapa:
Thank you both for your suggestions and encouragement, They are really appreciated. I laid my first minefield but it wasn't pretty. I agree that attrition of enemy ships doesn't appear to gain much so I will have to adapt. I am now understanding how to do an emergency activation to help in critical situations, this will help.
Keep the suggestion coming, I believe that I will beat the Russians but will need patience.
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Post by oldpop2000 on Feb 4, 2014 14:24:33 GMT -6
Turn 18 was very successful, ending up with a 70,000 point difference. I attained my objective of delivering four transports and then my activated battleship squadron caught the Boyarn in Dalny Bay and sank her, along with two more destroyers. So, the score is 21 destroyers, two battleships and a light cruiser. Turn 19 was a no brainer, just moving transports. Dalny has fallen.
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Post by fredsanford on Feb 4, 2014 15:53:57 GMT -6
Do you check the ship tracks after each turn? The points issue might be the Russians succeeding in their missions. The ship tracks can give you an insight into where they go to get their points.
I also use 3rd Fleet extensively for convoy runs. However, I usually detach the two 20-kt Suma class ships and send them to Fusan to help hunt cruisers. I leave them in 3rd Fleet, however, so that I can have two groups searching for cruisers (in Admiral mode). I also move 5th Division to Hakodate to guard the north against raiders. Put them on a patrol spot outside the western entrance of the channel between the two Japanese islands. I also will commonly use 7th Division to patrol north of Tsushima Island, in the middle of the TR traffic on automatic patrol.
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Post by oldpop2000 on Feb 4, 2014 21:42:26 GMT -6
Do you check the ship tracks after each turn? The points issue might be the Russians succeeding in their missions. The ship tracks can give you an insight into where they go to get their points. I also use 3rd Fleet extensively for convoy runs. However, I usually detach the two 20-kt Suma class ships and send them to Fusan to help hunt cruisers. I leave them in 3rd Fleet, however, so that I can have two groups searching for cruisers (in Admiral mode). I also move 5th Division to Hakodate to guard the north against raiders. Put them on a patrol spot outside the western entrance of the channel between the two Japanese islands. I also will commonly use 7th Division to patrol north of Tsushima Island, in the middle of the TR traffic on automatic patrol. I would check the ship tracks if I knew how. I have wondered and figured that I need to keep their points down. Your 3rd Fleet use for convoy runs is excellent. I will use all of this. Thanks a million.
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Post by oldpop2000 on Feb 5, 2014 8:20:06 GMT -6
Thanks to all who provided insights and suggestions into how to play the game. I have deleted this saved game and will start another in the future. I need to read through the manuals again. Enjoy the game.
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Post by fredsanford on Feb 5, 2014 9:06:06 GMT -6
The check tracks button is the one with two irregular red lines. It appears on the top row next to the submarines button AFTER the scenario is over only. The campaign manual isn't that big, and you can learn a lot about what the software can do by just hovering your mouse over each button and reading the tool tip.
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Post by oldpop2000 on Feb 5, 2014 9:33:34 GMT -6
The check tracks button is the one with two irregular red lines. It appears on the top row next to the submarines button AFTER the scenario is over only. The campaign manual isn't that big, and you can learn a lot about what the software can do by just hovering your mouse over each button and reading the tool tip. Thanks, I was wondering about that button, but never paid attention. I did notice that if you leave your mouse pointer over a button, it tells you what the function is. Thanks for the great information.
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