NWS "Rule the Waves 2" Developers Journal Apr 19, 2019 18:51:27 GMT -5 axe99, KagaKaiNi, and 4 more like this
Post by williammiller on Apr 19, 2019 18:51:27 GMT -5
THE ANTI-PIRACY SYSTEM FOR RTW2
Since we have a number of players wondering what sort of anti-piracy system we will have for RTW2, the following post should help explain what we are doing.
Basically the protection itself is a system where the game executable is protected and the game would need to be re-activated if it is moved to another PC without a proper transfer. Out of the choices we had available and affordable to a rather small company like ours, this is our best option without going too restrictive. You will not need to be online to play it, you will only need to send your site/machine codes in and receive an activation and serial codes to activate the game. You will be able to play for 3 days without activating the game after you first install it, so you can play the game even if you have to wait a bit for your activation code/serial number. You will not have to re-activate the game each time you play, and will only need to re-activate if you make very major changes to your current machine. You will not need to reactivate for each normal game update. You will still receive a separate serial code for the game, but this serial code will not be required to initially install RTW2 on your computer, but will be required when you activate or transfer the game.
You may transfer your license from one machine to another without involving NWS or having to send us any information - the game can be de-activated on one machine and then activated on another up to 3 times per license.
We will also allow for activation of the game on 2 machines simultaneously - just install the game on the second machine and send a request for a second activation for that machine; that way you can have the game on your home computer and on a laptop or other machine at the same time. This second license can be transferred to a new machine up to 3 times as well.
I do personally dislike that we have to have this sort of (relatively moderate) protection scheme to help curb certain types of piracy, but RTW was our first release wherein we tracked fairly significant piracy of the game and we believe that it likely harmed our sales to some degree, mostly later in the games' sales life-cycle. Larger companies perhaps can write off a certain amount of piracy as 'cost-of-business' and such, but smaller developers like ourselves just do not have that extra margin of monies/resources to do so in many cases. I certainly understand that some players may not like this decision, but I hope you can understand why we need to make some efforts to protect from at least casual piracy. We will do our best to make this as painless of a process as possible, and if you have any issues we will (as we always do) put forth our best effort to help clear them up for you.
Also, we will be releasing a playable limited demo of RTW2 so you can get a good feel/view for the game before you decide upon a purchase...the demo will not need any sort of activation to play it. The demo will allow for a game to be started in 1920, and you can play for up to 6 game years (start of 1920 to the end of 1925) before each game ends. There will be two nations you can pick from to test out in the demo (Japan and Britain). This will allow you to experience the early carrier, aircraft (and related items) as you develop, manage, deploy and engage with your fleets (both naval and air) in operations and combat of the period.
Thanks for your time, and for your understanding.