bakara
Junior Member
Posts: 55
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Post by bakara on Jul 19, 2018 4:16:15 GMT -6
Also have any measures been taken to dial down the AI's spam of battlecruisers? I was under the impression that the AI would tailor its construction in response to the player's fleet. My current game as the UK in jan 1924. Add another 2 BB's to italy (sunk in a recent war). Edit 1: Of my completed BC's 4 of them were finished the last 1.5 years so the AI hasnt really had time to react to it.
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Post by kungfutreachery on Jul 19, 2018 5:19:02 GMT -6
Thanks bcoopactual , I was aware of post battle results, I was just badly over explaining (as usual) that I'd prefer an option for during regular running mode to see "Tirpitz fires on Warspite" rather than "Bismarck class fires on Queen Elizabeth class" because my feed gets clogged up really quick thanks to building lots of the same type of ship, making looking for a particular one mid battle a slow process, if I could keep just half a weather eye out for "HMS Grenville scores a hit with torpedoes on Scharnhorst" its a lot easier than checking every hit message, every minute for every G Class. Should be noted though this is super unimportant and a really minor thing that I'm honestly not that fussed about it was really the flavour text, minor wars and possibility for longer peaces (perhaps punctuated by minor wars) that I was more concerned about, I'm usually on for hours at a time anyway; so what's another five minutes... maybe just one more turn...I strongly second this. Yes, you can read the post-battle logs, but that's not the same thing at all.
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Post by britishball on Jul 19, 2018 10:38:21 GMT -6
Thanks, kungfutreachery any thoughts on my other suggestions regarding minor nations and flavour text for events?
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Post by marcorossolini on Jul 19, 2018 12:52:22 GMT -6
Minor nations having their own thoughts and feelings (well, every AI nation having their own thoughts and feelings to be fair) would be nice. As it stands, having them only able to rebel or be the targets of an intervention feels a bit flat.
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Post by archelaos on Jul 20, 2018 4:57:59 GMT -6
One thing I came to realise recently - it would be nice if tech researched screens made it clear if the tech is applied directly or needs refit to become active.
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Post by sittingduck on Jul 20, 2018 7:22:27 GMT -6
One thing I came to realise recently - it would be nice if tech researched screens made it clear if the tech is applied directly or needs refit to become active. Agree. A simple (R) added to current text line would work. Let's avoid the mysterious asterix...
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Post by Airy W on Jul 20, 2018 11:56:15 GMT -6
Is there still the problem where Italy's resources grow too slowly?
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Post by dorn on Jul 27, 2018 2:27:06 GMT -6
I have one question.
Would be there more battles per months? As now in RTW there is 1 battle per month which is quite good for smaller nations as A-H, Italy, Russia etc. but for large colonial nations as UK, France it has not sense. They forces are located around the globe and there should be more battles. Just we can compare ships in case of A-H where usually a lot of ships was in a lot of battles. In case of UK there is a lot of ships which was not even in battle which does not have sense.
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Post by rimbecano on Jul 27, 2018 23:36:55 GMT -6
I can see a place for more engagements between light forces, and for there to be the potential for engagements to occur in multiple sea zones every turn, but I wouldn't want this to go too far overboard: there were probably less than 10 engagements between dreadnought battleships in their entire history, so we shouldn't necessarily expect a lot of battles to occur.
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Post by archelaos on Jul 28, 2018 1:05:33 GMT -6
Multiple engagements of light forces per turn could be a way to force player to build more hulls for patrolling (CLs, DDs) Maybe there should also be higher chance of multiple combats per turn, not only light but also of heavier forces, if there is an invasion ongoing (only in seazone with invasion) - like during first months of Pacific war or Guadalcanal campaign.
Maybe also add number of hulls to colonial requirements, forcing the use of small Gunboat/Aviso class ships.
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bubby
Junior Member
Posts: 66
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Post by bubby on Aug 4, 2018 2:50:14 GMT -6
Well, it's 4 AM and I've finally got a sufficient amount of liquid courage in my system to ask : When will the next dev journal update for RTW2 be?
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Post by rimbecano on Aug 4, 2018 5:08:09 GMT -6
Something I'd like to see changed is the instant, total immobilization of vessels when the electrical system is knocked out, even in the earliest years of the game. SoDak was not immobilized when she lost electrical power at Guadalcanal, and we can expect that a ship in the 1940s would be much more dependant on electricity than one in 1902 or so. A ship with turbo-electric drive might totally lose propulsion to certain types of machinery hit, but that should be limited to turbo-electric, and probably wouldn't affect the ship's main electrical system.
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Post by williammiller on Aug 4, 2018 8:36:13 GMT -6
Well, it's 4 AM and I've finally got a sufficient amount of liquid courage in my system to ask : When will the next dev journal update for RTW2 be? Either when the next Alpha is released or when we get a juicy AAR from the testers to post
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Post by noshurviverse on Aug 4, 2018 20:31:50 GMT -6
Question I've been wondering for a while, but is there a current limit on how heavily armed a carrier can be? Can we create the mythical (and almost certainly useless) Battlecarrier? Can we do partial retrofits like the Ise?
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Post by britishball on Aug 8, 2018 1:27:56 GMT -6
Question I've been wondering for a while, but is there a current limit on how heavily armed a carrier can be? Can we create the mythical (and almost certainly useless) Battlecarrier? Can we do partial retrofits like the Ise?
There's something about this that both offends; and yet arouses me greatly...
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