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Post by spartyon on Sept 3, 2018 18:55:04 GMT -6
The Washington Naval in 1922 had significant impact on the ships built (or lack there of) in the 1920s/1930s. Would it be possible to have an event that comes up around this time that gives the player the option to implement a treaty that is similar. This will prevent battleships growing to huge tonnage as in RTW1 while allowing players to upgrade current ships and build carriers (just like in real life). No negative effects if the player chooses to not implement the treaty. This will add some historical accuracy while not having to hope for a random events to come up to implement a treating during the game. Let me know what you think!
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Post by williammiller on Sept 4, 2018 10:02:20 GMT -6
Hello spartyon - welcome to the forums!
We have internally discussed exactly such an option earlier during development, but I cannot say at this point if it will be included or not. If such an option is included I will be sure to make it a part of an update post in the Developers Journal.
Thanks!
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Post by williammiller on Sept 4, 2018 16:07:40 GMT -6
Hello spartyon - welcome to the forums! We have internally discussed exactly such an option earlier during development, but I cannot say at this point if it will be included or not. If such an option is included I will be sure to make it a part of an update post in the Developers Journal. Thanks! Check out the Developers Journal (i.e. I should keep with the latest alphas as Fredrik just reminded me):
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Post by spartyon on Sept 4, 2018 19:19:06 GMT -6
Looks great! Thanks for the quick reply. Can't wait to play it!
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Post by galagagalaxian on Sept 4, 2018 19:50:42 GMT -6
Very promising. Does this mean treaties will be more detailed in Rtw2?
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Post by Fredrik W on Sept 5, 2018 14:49:22 GMT -6
Very promising. Does this mean treaties will be more detailed in Rtw2? Probably not very. It will be complicated to implement all possible aspects of treaties. Like the tonnage ratios of the WNT for example. Hard to predict relative strengths and what would come out of a negotiation.
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Post by JagdFlanker on Sept 5, 2018 17:00:17 GMT -6
Very promising. Does this mean treaties will be more detailed in Rtw2? Probably not very. It will be complicated to implement all possible aspects of treaties. Like the tonnage ratios of the WNT for example. Hard to predict relative strengths and what would come out of a negotiation. i havn't played RtW with a treaty in a game since the first few games i played, mostly because i don't like my ships getting scrapped when they are almost built after i spent all that cash building them
any way of implementing treaties where they don't touch what is already being built but freezes what can be built in the future, and/or if ships have to be scrapped it lets you choose which ones you want disposed of to comply with the treaty?
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Post by galagagalaxian on Sept 5, 2018 18:53:19 GMT -6
Probably not very. It will be complicated to implement all possible aspects of treaties. Like the tonnage ratios of the WNT for example. Hard to predict relative strengths and what would come out of a negotiation. Oh I wasn't thinking super detailed. And yeah individual tonnage caps (EG: XYZ gets 200k tons, ABC gets 150k tons) would probably be too difficult to make work given how variable conditions can be. One bit I think would be cool though is rather than one universal tonnage size restriction, separate restrictions for Capital ships and secondary ships (And maybe carriers separate from Capitals). EG: 35,000 tons for Capitals and 10,000 tons for secondary ships. And maybe even a Yes/No condition on construction of submarines.
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Post by Spaghet Shipwright on Sept 5, 2018 21:53:37 GMT -6
so is the WNT applied in 1900, or is it possible to start post-Great War?
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Post by aeson on Sept 5, 2018 22:31:05 GMT -6
so is the WNT applied in 1900, or is it possible to start post-Great War? It's been stated that you can start in either 1900 or 1920, at your discretion. I would assume that the Washington Naval Treaty and Treaty of Versailles options are only for the 1920 start date, though I cannot speak for the developers.
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Post by williammiller on Sept 5, 2018 22:32:20 GMT -6
so is the WNT applied in 1900, or is it possible to start post-Great War?
If you start a game in 1900 there is specifically no WNT, so the WNT does not automatically come into play. However, of course, there is always a possibility that some other (fictional) treaty may come up during the game...
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Post by Spaghet Shipwright on Sept 5, 2018 22:54:19 GMT -6
perfect, gotta get my fix building treaty cruisers as Italy and Japan.
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Post by dorn on Sept 6, 2018 2:33:28 GMT -6
Very promising. Does this mean treaties will be more detailed in Rtw2? Probably not very. It will be complicated to implement all possible aspects of treaties. Like the tonnage ratios of the WNT for example. Hard to predict relative strengths and what would come out of a negotiation. What about function of budget history (or your budget model) as willingness of nations to spent money. Than some modification according to be in wars (simulating exhaustion for winner, limiting for looser in case of long war). Usually their willingness to spent money is link to their expected involvement in global policy or trying to catch up other power.
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Post by JagdFlanker on Sept 6, 2018 3:15:09 GMT -6
might also be an interesting option to be able to accept or refuse a treaty, but if you refuse the treaty tensions increase and some of the other nations will ally against you or 'pair up', greatly increasing the chance of your next war starting with 2+ opponents
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Post by britishball on Sept 6, 2018 5:57:49 GMT -6
Will there be a possibility to violate a treaty you are a signatory of? Obviously at a risk that you get found out if you don't have high enough counter espionage spending or just by random event chance. That way we can be like Japan and flagrantly disregard the Treaty in the hopes of building Superbattleships/Supercarriers.
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