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Post by aeson on Oct 25, 2018 7:02:51 GMT -6
Your reply also made me think, I wonder if anyone has ever copped a 'friendly' torpedo from a battleship! As far as history goes, I doubt it. As far as the game goes, it's not a battleship, but one of my battlecruisers recently torpedoed another of my battlecruisers.
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Post by axe99 on Oct 25, 2018 15:50:41 GMT -6
Your reply also made me think, I wonder if anyone has ever copped a 'friendly' torpedo from a battleship! As far as history goes, I doubt it. As far as the game goes, it's not a battleship, but one of my battlecruisers recently torpedoed another of my battlecruisers. I'd say that qualifies And I was only talking in-game, I'm pretty confident it's never happened historically, that'd be the kind of thing everyone'd know about (a bit like that time William D Porter fired a torpedo at Iowa while FDR was on board, although fortunately for all involved it didn't hit!)
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Post by tbr on Oct 25, 2018 16:31:44 GMT -6
Oh, I had one of my battleships sinking an expensive extra large DD day befoore yesterday with a torpedo. It happens. On the other hand, the same game, I had a Jutland where the Grand Feet died in a torpedo sack, so putting torps on my BB's paid off.
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Post by Airy W on Oct 25, 2018 18:02:07 GMT -6
Oh I am sure I have, just can't remember it. What would be HILARIOUS is if someone had one of their DDs sunk by a B/BB torp!! I wouldn't have minded it so bad if the destroyer had just shot back...
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Post by HolyDragoon on Oct 26, 2018 11:19:21 GMT -6
Thanks for the post garrisonchisholm . We need to talk about that turret farm design though... Love the detail you can get with the new superstructure rules and the fact that the secondary guns are concentrated around the superstructure instead of spaced evenly. The added draw-space and options (6 superstructure lines instead of 4) is really nice, and if 2nd-ary turret numbers equal 5 to a side you get an arrangement like SD/Iowa like that. But the coolest thing- if you see my ship there, and I were to add H/I torpedo tubes, instead of over-lapping now the code is smart enough to just bump the offending turrets inward. Very nice. And as far as Turret Farms; the Reichsmarine through Extensive simulation has determined that in the late game turrets get penetrated regardless of what you do, so there should be enough turrets that a ship could lose 1 destroyed and 1 jammed/disabled and still maintain proper ladder shooting. At least, that is what they had determined This time... :] Okay... do share armor values please? My initial reaction to the number of turrets was along the lines of reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
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Post by garrisonchisholm on Oct 26, 2018 11:44:07 GMT -6
After I get home I will post the ship's 'card'.
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Post by garrisonchisholm on Oct 27, 2018 0:55:22 GMT -6
Alrighty, this is my top-tier battleship from this game, the Bismarck class laid down in 1939. The armor will require some explaining, as on first glance your reaction would be "wahaaaa...-!?" The deck armor likely seems extremely wasteful, but there is a rationale. RTW2 has a new armor feature, called Magazine Box. If you click the Magazine Box button, armor is as listed for the magazines, and *half* that amount for the remainder of the deck and belt, providing a very large weight savings. So if I want my ship to have 5" of deck armor for the bulk of the armored citadel, I need to raise it to the unnecessary level of 10" over the magazines (but at least it gives me a shot against the Death Star Superlaser). This severe weight savings attempt would not have been necessary with a 4x4x4 ABL all-forward layout, but action conditions in the North Sea influenced my design priorities. In the North Sea action too frequently devolves to visibility distances of 10-15,000 yards, and at that range turrets too frequently get put out of action, temporarily or permanently. Growing tired of being reduced to 2 or 4 gun salvos, the Bismarck class was ordered to be designed with its main battery spread out. Only 1 was ever lost in action, the flagship on That Day when it served as a battering ram to break through the French fleet at night-time ranges in the seed post for the Radar thread. nws-online.proboards.com/thread/1025/moments-unintended-humor-game?page=58
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Post by bcoopactual on Oct 27, 2018 6:58:40 GMT -6
In the North Sea action too frequently devolves to visibility distances of 10-15,000 yards, and at that range turrets too frequently get put out of action, temporarily or permanently. Even with Radar? <Takes Notes> To self... Only send submarines and aircraft into the North Sea. Maybe research nuclear bombardment from orbit. It's the only way to be sure.
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Post by JagdFlanker on Oct 27, 2018 7:18:30 GMT -6
Alrighty, this is my top-tier battleship from this game, the Bismarck class laid down in 1939. The armor will require some explaining, as on first glance your reaction would be "wahaaaa...-!?" The deck armor likely seems extremely wasteful, but there is a rationale. RTW2 has a new armor feature, called Magazine Box. If you click the Magazine Box button, armor is as listed for the magazines, and *half* that amount for the remainder of the deck and belt, providing a very large weight savings. So if I want my ship to have 5" of deck armor for the bulk of the armored citadel, I need to raise it to the unnecessary level of 10" over the magazines (but at least it gives me a shot against the Death Star Superlaser). This severe weight savings attempt would not have been necessary with a 4x4x4 ABL all-forward layout, but action conditions in the North Sea influenced my design priorities. In the North Sea action too frequently devolves to visibility distances of 10-15,000 yards, and at that range turrets too frequently get put out of action, temporarily or permanently. Growing tired of being reduced to 2 or 4 gun salvos, the Bismarck class was ordered to be designed with its main battery spread out. Only 1 was ever lost in action, the flagship on That Day when it served as a battering ram to break through the French fleet at night-time ranges in the seed post for the Radar thread. i'm trying sooooo hard to hold off playing RtW until RtW2 is out
this post just made that both easier because i want to wait and play with the new features, but also so much HARDER because i want RtW2 NOW!! lol
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Post by marauder on Oct 27, 2018 7:38:37 GMT -6
Alrighty, this is my top-tier battleship from this game, the Bismarck class laid down in 1939. The armor will require some explaining, as on first glance your reaction would be "wahaaaa...-!?" I'm more confused about the 2" tertiary battery, to be honest. Small-caliber DP guns to have as many AA guns as possible, or did the French start breaking out the 200t torpedo boats again in accordance with the Jeune Ecole?
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Post by garrisonchisholm on Oct 27, 2018 8:36:22 GMT -6
In the North Sea action too frequently devolves to visibility distances of 10-15,000 yards, and at that range turrets too frequently get put out of action, temporarily or permanently. Even with Radar? <Takes Notes> To self... Only send submarines and aircraft into the North Sea. Maybe research nuclear bombardment from orbit. It's the only way to be sure. Early radar isn't as reliable, and I wanted to design the ship for more than a small window or opportunity. Plus, as WM reminded me, radar isn't done yet, so my experiences may not be 'teaching opportunities' yet. I could also just have bad luck with North Sea surface actions. That's always a possibility! Posted by JagdFlanker about an hour ago : i'm trying sooooo hard to hold off playing RtW until RtW2 is out this post just made that both easier because i want to wait and play with the new features, but also so much HARDER because i want RtW2 NOW!! lol Keep that enthusiasm! I trust your patience will be rewarded. Posted by marauder 52 minutes ago : I'm more confused about the 2" tertiary battery, to be honest. Small-caliber DP guns to have as many AA guns as possible, or did the French start breaking out the 200t torpedo boats again in accordance with the Jeune Ecole? That is exactly it, AA. At this point I am still exploring relative effectiveness, and I wanted a large DP battery for design comparisons.
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ilyusin28
New Member
I'm Japanese,so I can't write English well.
Posts: 35
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Post by ilyusin28 on Oct 27, 2018 9:06:20 GMT -6
I have an one question. Can you not stack 3 main guns like Atlanta class?(use Google translation)
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Post by garrisonchisholm on Oct 27, 2018 9:53:01 GMT -6
As RTW1, currently there is no provision for Super-Super-firing main turrets. Given the small number of real-world designs that would be so influenced, I don't imagine we'll see it, but we'll just have to wait and see at this point!
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Post by sillygoy on Oct 27, 2018 11:12:51 GMT -6
I have an one question. Can you not stack 3 main guns like Atlanta class?(use Google translation) I would like to know about this as well.
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Post by sittingduck on Oct 27, 2018 11:43:56 GMT -6
Garrisonchisholm, you're original post in this thread mentions "green tinged" and "red dots". Being color deficient I can't distinguish between red and green (blue/purple, or yellow/orange, etc.). Will the game hinge on these color distinctions or will someone like me still be able to use the icons involved to tell what they are without the use of color? Will shapes or descriptive titles be involved as well as color? Thanks for the updates and explanations, it's always nice to have someone on the "inside" providing insight on what's happening and how things are progressing, and taking the time to share.
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