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Post by Deleted on Oct 25, 2018 8:36:27 GMT -6
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Post by bcoopactual on Oct 25, 2018 8:49:01 GMT -6
I thought it was a little early for Patton to be taking Tunisia but then I looked at the date and saw that it wasn't nearly as far ahead as I thought.
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Post by Deleted on Oct 25, 2018 20:59:10 GMT -6
Cue the music: www.youtube.com/watch?v=fA6ucF8-BFo&index=2&list=PLn65M7Xc1JNc5Oqb90BrI8dmiYMZFSoVPThe war against Italy has been going for only three months. So far we have engaged in a lively war of submarine actions, raiding, and a few skirmishes between cruisers. Suddenly the word comes down to Mediterranean Fleet Command that the Italian Navy is conducting a major redeployment. All ships are ordered to raise steam and sail. While scouting south of Sicily, the USS Constellation makes contact with an enemy ship... The Constellation is one of the newest ships in the navy, and one of the largest ships I have built. Displacing 42,000 tons, and armed with twelve 14-inch guns, the Constellation can steam along at 32 knots, making her as fast as most Destroyer type ships. Her design follows the Battle-Cruiser maxim: "Speed Shall be Her Armor."Constellation is accompanied into battle by two fast Cruisers, and a cloud of Destroyers.The Scout Group was moving ahead of the main Battle Group, consisting of several older Dreadnaughts led by the USS Oklahoma.The Oklahoma is the polar opposite of Constellation: she is heavily armored, and painfully slow. Steaming along at 18 knots, she is one of the slowest Battleships in the game.With the seas being dead calm, and the sky clouding over, conditions are absolutely perfect for a battle. The Admiral himself was heard to remark, "I hope it stays like this all day." The battle opens at 10:50am GMT, when the Constellation opens fire on an identified cruiser.14 10:47 BC USS Constellation identifies unknown ship as CA 14 10:49 BC USS Constellation opens fire at CA! 14 10:54 BC USS Constellation fires 4 14in guns at CA! Target straddled! 0 hitsUpon first sighting, it is readily surmised the enemy fleet is somewhere to the north. Two minutes later, this assumption is proven true.14 10:56 BC USS Constellation sights an unknown ship 14 10:57 UNSIGHTED! opens fire at BC USS Constellation! 14 10:58 BC USS Constellation sights an unknown ship 14 10:59 BC USS Constellation sights an unknown ship 14 11:00 BC USS Constellation identifies unknown ship as BB"Sighted possible enemy scout force, am engaging." The plan was simple, until the true strength of the enemy was known, Constellation would rely on her heavy firepower to strike the enemy as quickly as possible.Over the next five minutes, more enemy ships come steaming into range. And then more of them. And still more besides...14 11:00 Unidentified ship opens fire at BC USS Constellation! 14 11:00 BC USS Constellation opens fire at BB! 14 11:01 Unidentified ship opens fire at BC USS Constellation! 14 11:02 BC USS Constellation identifies unknown ship as BB 14 11:02 BC USS Constellation identifies unknown ship as BB 14 11:03 BC USS Constellation sights an unknown ship 14 11:03 Unidentified ship opens fire at BC USS Constellation! 14 11:04 BC USS Constellation identifies BB as Vettor Pisani-class 14 11:04 BC USS Constellation sights an unknown ship 14 11:04 BC USS Constellation fires 11 14in guns at BC Vettor Pisani-class! Target straddled! 0 hits 14 11:05 BC USS Constellation identifies unknown ship as BBWhen it seemed the Constellation would be sailing directly into the maw of the entire Italian fleet, she began to change course, heading due east. Finally, her gunfire hit home:14 11:05 BC USS Constellation fires 12 14in guns at BC Vettor Pisani-class! 2 hits 14 11:05 BC Vettor Pisani-class Hit 14 11:05 BC Vettor Pisani-class Hit 14 11:07 BB opens fire at CA USS Houston! 14 11:07 BB opens fire at CA USS Augusta! 14 11:07 BC Vettor Pisani-class opens fire at CA USS Augusta! 14 11:07 BC USS Constellation fires 9 14in guns at BC Vettor Pisani-class! Target straddled! 2 hits 14 11:07 BC Vettor Pisani-class Hit 14 11:07 BC Vettor Pisani-class HitTwo hits, then upon reloading, two more hits! As the Constellation turned eastward, her steam turbines wailed, and her propellers thrashed the ocean white with foam. It was time to test the maxim, let her speed become her armor, and not a moment too soon for the chase was on.The entire Italian fleet had come into sight, mad as hornets, and churning the sea with their massive firepower. The Augusta and Houston, starting to fall behind, were targeted by multiple ships. They would eat the majority of the Italian fire.Meanwhile, the USS Oklahoma and the rest of the main battle group struggled mightily to bring their guns into the fight. However, their efforts would be out shadowed for the next fifty minutes by a display of gunnery and sailing by the Constellation."For fifty minutes, the Constellation made the Italians look like fools. They couldn't catch her, and by god they couldn't hit her either. She seemed to dance around their shells, a tremendous fusillade would erupt around her, and she'd sail clear untouched, as if by magic. All the while she fired shells over her shoulder, scoring hit after hit upon multiple ships. Any Italian that strayed too close risked being flailed by her guns."Augusta and Houston, were not so lucky.Multiple hits penetrated the Houston's machinery spaces, and she turned due south to escape the hail of Italian shells. Somehow, miraculously, she survived. After being led on a chase East-Southeast, the Italians were dragged by their impetuosity across the Oklahoma's line of fire, and the battle began in earnest.The hits began to pile on the Italians. Several hits per minute were reported by breathless spotters. Oklahoma in particular poured a tremendous weight of fire.Finally, around 11:55am, the remainder of the Italian fleet was identified, and everything was on the board.14 11:55 CA USS Houston sights an unknown ship 14 11:55 DD Fairfax sights an unknown ship 14 11:55 BB opens fire at CA USS Houston! 14 11:55 BB opens fire at BC USS Constellation! 14 11:56 CA USS Houston identifies unknown ship as BB 14 11:56 BB USS Florida fires 9 12in guns at BC! Target straddled! 0 hits 14 11:56 BC opens fire at BB USS Utah! 14 11:56 BC USS Constellation fires 10 14in guns at BB! Target straddled! 1 hits 14 11:56 BB Hit 14 11:56 BB opens fire at BB USS Oklahoma! 14 11:57 BB USS Oklahoma identifies BB as Marco Polo-class 14 11:57 BC USS Constellation identifies CL as Brindisi-class 14 11:57 CA USS Houston identifies unknown ship as DD 14 11:57 CA USS Houston identifies BB as Bari-class 14 11:57 DD Fairfax sights an unknown ship 14 11:57 DD Fairfax sights an unknown ship 14 11:57 BB opens fire at CA USS Houston!The Italian Battleships had finally caught up to the fight. The message went out to Constellation: "Turn south, and rejoin at the rear of the line." Constellation had hung herself out in front of the force for long enough."It was a display I had never seen before, and one I will never forget. The Constellation herself had faced the entirety of the Italian Navy, and had laughingly led them right into our jaws, mocking them all the while. For that glorious hour, she reigned supreme as the finest ship the US Navy had ever produced."A moment later, she was dead.14 11:57 BB fires 2 heavy guns at BC USS Constellation! 1 hits 14 11:57 BC USS Constellation Critical hit *! Magazine hit! Ship blows up! 14 11:57 CA USS Augusta limits flooding! 14 11:57 BC USS Constellation has sunk!"No words can describe that moment. It remains etched in my memory, crystal clear, for eternity. The bridge wing spotter was pointing, his mouth hanging open in shock. Despite the battle raging all around, the bridge was silent as the grave. For a full minute, no one moved. No one spoke. No one dared breathe. The massive fireball lit the sky for miles around and the shockwave slammed home with the force of a thousand bombs. The silence was finally broken as the gunnery officer looked out the port side of the bridge, at the Italian fleet sparkling the horizon with their muzzle flashes. 'Those motherfuckers,' he stated. As if by magic, the cathartic release brought us back to our duty with a new purpose. Death."From then on, it was war to the knife, and the knife to the hilt.Gunfire flashed, thunder roared, and a storm of steel broke upon the ocean. Both fleets sailed in line ahead, 20,000 yards apart, and poured shells into each other as fast as their guns could be loaded. Any ship wandering too close to the line would be targeted by all ships simultaneously, then chastened, would withdraw behind the accumulated smoke.One Italian Battlecruiser broke the line, and closed the range. She received a dozen hits, burst into flames, and turned away as fast as she could.14 12:49 BB Roma-class opens fire at BB USS Utah! 14 12:49 BB Roma-class fires 8 heavy guns at BB USS Utah! Target straddled! 0 hits 14 12:49 BB USS Florida fires 10 12in guns at BC Vittorio Emanuele-class! Target straddled! 1 hits 14 12:49 BC Vittorio Emanuele-class Hit 14 12:49 BB USS Wyoming fires 9 12in guns at BC Vittorio Emanuele-class! 1 hits 14 12:49 BC Vittorio Emanuele-class Hit 14 12:49 BB USS Arkansas fires 7 12in guns at BC Vittorio Emanuele-class! Target straddled! 0 hits 14 12:49 BB USS Oklahoma fires 10 14in guns at BC Vittorio Emanuele-class! 1 hits 14 12:49 BC Vittorio Emanuele-class Hit 14 12:50 BB USS Arkansas fires 8 12in guns at BC Vittorio Emanuele-class! Target straddled! 1 hits 14 12:50 BC Vittorio Emanuele-class Hit 14 12:50 BB USS Florida fires 10 12in guns at BC Vittorio Emanuele-class! Target straddled! 2 hits 14 12:50 BC Vittorio Emanuele-class Hit 14 12:50 BC Vittorio Emanuele-class Hit 14 12:50 BB Regina Elena-class opens fire at BB USS Utah! 14 12:50 BB fires 6 heavy guns at BB USS Oklahoma! Target straddled! 0 hits 14 12:50 CA USS Houston Fire reduced by damage controlThe fleets continued thrashing each other, then a worrying report came in:Wyoming had suffered several hull hits, and was flooding badly. She was ordered to break off, in order to allow damage control time to work. Meanwhile, a Roma-Class Battleship soon suffered the same fate as the Vittorio Emanuele:Superior American accuracy eventually turned the tide, and damaged Italian ships began deserting the fight.Their line soon broke, and scattered in multiple directions."A prudent commander would likely have allowed the enemy to withdraw, and taken his redemption in the fact the enemy quit the battle, while he remained the victor by default. However, that would not satisfy. Not today. Today we wanted more. Today, we wanted blood. We went after the retreating Italians like a pack of sharks."The first to feel our wrath:A Vittorio Emanuele Class Battlecruiser, fallen behind due to damage, was savagely raked by our guns. Unable to defend herself, the American fleet sailed by in a long line, each ship firing into her in turn:The next, was a Vettor-Pisani Class:We caught up to the Italians off the southern shore of Sicily. The Admiral, his face set in stone, gave the order: "Kill them all. This is for the Connie."With an ear-shattering crash, the battle was engaged once again. With nowhere to go, the Italians were forced to fight in order to escape. The American Battleships pressed on, their guns rending the evening with sheets of flame. The Italians fired back, desperate to escape.We pressed in so close, even Italian shore batteries joined the fight. The Italian fleet scampered along the shoreline, firing back desperately, and as the US Mediterranean Fleet closed in once again, night began to fall. With the end of daylight, cooler heads prevailed, and the US Fleet turned for home.We had been beaten, battered, and had nearly run out of ammunition. The Wyoming was heavily flooded, the Houston was desperately calling for help, having spent three hours trying to keep herself afloat, and the pride of the US Navy, the USS Constellation had been blasted into scrap."I can scarcely think of her, or that day, without weeping."However, two Italian Battlecruisers were sunk, several more large ships were damaged, and the U.S. had proven that superior accuracy can put paid to a much larger force.As the fleet withdrew, the heroic struggle to save the USS Houston came to an end.As her crew boarded lifeboats, the ship slid beneath the waves.As the battle came to an end, the loss of the Constellation proved decisive.The Italians won out on damage points, being credited for the killing of the Constellation, but that does not tell the whole story:Taken this way, the Italian retreat now makes sense. They had been completely outgunned from the very start (287 heavy hits for the USA versus only 38 for the Italians). The sheer volume of fire from the modern American Battleships was simply too much for the Italians to face off against.
Back on the campaign screen, the Grand Admiral presents the daily news:"That's fake news sir, I was there, and I can honestly tell you we kicked their asses up one side of the Med and down the other. If night hadn't fallen we would have bagged the lot of them."Meanwhile, the engineers at the design bureaus have come up with a new ship design in light of recent events:- Historical Description:
- The first South Dakota class was a class of six American battleships that were laid down in 1920 but never completed. They would have been the last dreadnoughts in the Naval Act of 1916 to be commissioned had the Washington Naval Treaty not caused their cancellation one-third of the way through their construction. They would have been the largest, most heavily armed and armored battleships in the U.S. Navy and, designed to achieve 23 knots (43 km/h), represented an attempt to abandon its 21-knot (39 km/h) standardized fleet speed and catch up with the increasing fleet speeds of its main rivals, the British Royal Navy and Imperial Japanese Navy. In this, size and secondary armament, they represented a break from the Standard-type battleship that had dominated American capital ship design for the prior five ship classes, while their use of standardized bridges, lattice masts and other features was a continuation of this practice and the increase in the number of main guns from the preceding Colorado class had long been standard U.S. naval policy. The main restriction to which they had to adhere was the ability to pass through the Panama Canal. The South Dakotas were authorized 4 March 1917, but work was postponed so that the U.S. Navy could incorporate information gained from the Battle of Jutland, fought in 1916, in this class's final design. Work was further postponed to give destroyers and other small fighting vessels priority as they were needed urgently to fight German U-boats in the North Atlantic. Construction started only in 1920. As the Washington Naval Treaty both restricted the total allowable battleship tonnage allowed the U.S. Navy, and limited individual ship size to 35,000 tons, construction was halted 8 February 1922. While the unfinished hulls (most over 30% completed) were scrapped in 1923, the armor plates already prepared were left unused in the shipyards until World War II. The 40- and 50-ton plates intended for Montana, for instance, were sent in 1941 or 42 to the Panama Canal to reinforce the defenses and locks there. The 16" guns were transferred to the U.S. Army for use in coastal artillery.
Now thanks to Rule the Waves, the ship that never was may have a chance to fire her weapons in anger. Until next time, stay frosty! - General Jack Ripper
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Post by Deleted on Oct 25, 2018 21:08:53 GMT -6
And now, a moment for the Connie: May the sea keep her.
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Post by generalvikus on Oct 26, 2018 3:29:26 GMT -6
It's impressive enough that the Constellation held up for a full hour against so much firepower, being so manifestly ill-suited to the role she had to perform in this battle, but the ultimate outcome was predictable. If the fleet scouting role is going to be performed by BCs at all, then it should be done by vessels of the German school - heavy armour, lighter armament. Not an option for you, of course, considering the special constraints of this game.
Did you find that the 18 knot line speed hampered you in this battle? Do you think you would have been able to sink a greater number of fleeing Italian capital ships at a more standard 21 knots?
The South Dakota is an interesting design, and I look forward to finding out how it performs. How does she compare with the current generation of AI ships - I guess that since you're at 60% progression you should be at around 1918 levels of technology, whereas the real ships were not laid down until 1920; the Lexingtons have evidently also made a relatively early appearance.
I notice you're using 210 rounds per gun, which is very high by my standards - not even my pre-dreadnoughts ever get so much ammunition to play with. Is that a common design choice for you? I'd be interested to know other players' opinions on suitable ammunition numbers for different gun sizes.
If I may ask, what is the present situation which dictated that you would be outnumbered by the Italian fleet in battle - is it a lack of local base capacity, or other simultaneous wars?
What are your plans for this game once you run out of historical designs to build? The late interwar and wartime ships, if anything, arguably require a level of technology that the player might not reach even with all technologies researched, and you are unlikely to reach that point at 60% tech progression until late in the game. Will you try your best to reproduce those later ships, or just call it quits?
One interesting option would be to see if there's a way to recreate the Washington treaty by editing the save file somehow to mimic an 'event' - does anybody know if this is a possibility?
After completing this run, are you considering doing more historical fleets?
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Post by bcoopactual on Oct 26, 2018 4:48:15 GMT -6
Yep, makes me glad the Washington Naval Limitation treaty killed the Lexingtons as battlecruisers. Straight shot to the magazine. Never even a chance for a Major Harvey to save the day. Bravo Zulu @slim on the write-up, very entertaining. I notice you're using 210 rounds per gun, which is very high by my standards - not even my pre-dreadnoughts ever get so much ammunition to play with. Is that a common design choice for you? I'd be interested to know other players' opinions on suitable ammunition numbers for different gun sizes. One interesting option would be to see if there's a way to recreate the Washington treaty by editing the save file somehow to mimic an 'event' - does anybody know if this is a possibility? After completing this run, are you considering doing more historical fleets? 210 rounds for capital ship guns is way more than I use (particularly for a dreadnought type with more than 4 main guns). That's a lot of tonnage tied up as ammunition but he should never run out as I occasionally do with 110-125 (BB) to 125-140 (B) rounds per gun on my BB and B. Although, I will go as high as 200 rounds for 10 inch guns on my armored cruisers. Again, for older ships with poorer accuracy and fewer guns the weight sacrifice isn't as bad and makes more sense to me. 8+ gun BB/BC with Directors or better and my personal belief is that's too much weight spent on ammunition that probably won't be needed. Destroyers and light cruisers before Director fire control is available on them I will keep the rounds per gun above 200 and preferably 250. After I can put Directors on my CL and later DD then ammo capacity isn't as big a priority. That is entirely my own personal style of play though, doesn't mean I'm "right". Also I believe Fredrik has mentioned that for RTW2, there is going to be either an additional weight penalty for very large magazines or a significantly increased chance for magazine hits compared to RTW1. Possibly both but either way, that's down the line. I don't think he plans to go back and modify RTW1 the same way. As far as Treaties, the game currently can't enforce a construction "freeze" or limit numbers of ships built that are within a treaty limit but you can go into the save game file and mimic the tonnage and caliber limits event any time you want by editing the treaty lines near the top of the file. I assume any ship building that exceeded those limits would be scrapped the next turn but I've never modified this in game to try it. The Treaties=0 line is the default and did not change when the treaty was enacted in my test game (so I don't know what it does) but the three lines below it are pretty self explanatory. TreatyTimeRemaining is in months so ten years would be 120 months for example. I guess you could effectively enact a capital ship freeze by making the limits the same as the heavy cruiser limits in Washington/London. 10K tons and 8 inch guns. The AI might still build some mini-B types like you see discussed in some of the Spanish game threads though.
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Post by generalvikus on Oct 26, 2018 7:28:07 GMT -6
Thanks for the tip bcoop, and I agree that the Heavy Cruiser limit is a perfectly adequate way to mimic the capital ship freeze.
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Post by Deleted on Oct 26, 2018 8:17:49 GMT -6
It's impressive enough that the Constellation held up for a full hour against so much firepower, being so manifestly ill-suited to the role she had to perform in this battle, but the ultimate outcome was predictable. If the fleet scouting role is going to be performed by BCs at all, then it should be done by vessels of the German school - heavy armour, lighter armament. Not an option for you, of course, considering the special constraints of this game. Well, to be fair, the only shot that even hit the Constellation was the one that killed her. I wasn't kidding when I said she outran the Italians for a full fifty minutes. She came under fire at 10:57am, and was destroyed at 11:57am, and not one shot hit her for that entire hour. If she had been able to finish her turn, and pass outside the Italian's gun range as I intended, she would have survived without a scratch. But Murphy, will pass his Laws at any time... Did you find that the 18 knot line speed hampered you in this battle? Do you think you would have been able to sink a greater number of fleeing Italian capital ships at a more standard 21 knots? After the Italian line broke and ran, I was sitting there thinking to myself, "If the Constellation had survived, this would be a perfect time to unleash her." The Oklahoma had 18 knots on tap, but all other BB's present had a more conventional 20 knots available. This made it easy to keep my battle line compressed, and I considered transferring the lead division to the other two, but I did not want to arrive at a situation where two of my ships were facing down the remainder of the Italians alone, especially after the Wyoming had to retire because of damage. I think the largest problem I faced was not one of speed, but of gun performance. Only the Oklahoma and Constellation had 14-inch guns. The other BB's had 12-inch guns, while accurate, seemed to be incapable of penetrating the Italian's armor. The Roma-Class Battleship, for example, had plenty of superstructure damage, but not one single shot I hit her with penetrated her armor. She stayed afloat, and relatively undamaged, all the way back to port. The South Dakota is an interesting design, and I look forward to finding out how it performs. How does she compare with the current generation of AI ships - I guess that since you're at 60% progression you should be at around 1918 levels of technology, whereas the real ships were not laid down until 1920; the Lexingtons have evidently also made a relatively early appearance. The South Dakota seems exactly in line with the latest and greatest AI ship designs. The constraints placed upon my campaign by using historical builds has left me with quite a disadvantage in overall displacement compared to the AI. The South Dakota will finally rectify that difference, about 10 years too late. Currently, the Battleship Roma is the Italian's largest ship, displacing 31,000 tons, and they are building a 40,100 ton Battlecruiser, and that's the Italian Navy, which is the smallest and weakest in the game. Now extend that AI logic to Great Britain and Germany, and you can see the magnitude of the challenge I've faced. Despite the fact I'm playing at 60% tech progression, It does seem I'm a bit ahead of 1920's technology. The primary limiting factor to my ship construction was the building of (semi)historical designs, not the rate of technological advance. My dock size hit 40,000 tons long ago, even while I was laying down 20,000 ton ships. All my research categories hit double digits already, and priority has been set to 'Low' for everything except Naval Gun research set to 'High'. I could have built 40,000 ton monsters festooned with triple and quadruple turrets already, but I won't. I notice you're using 210 rounds per gun, which is very high by my standards - not even my pre-dreadnoughts ever get so much ammunition to play with. Is that a common design choice for you? I'd be interested to know other players' opinions on suitable ammunition numbers for different gun sizes. I've had one too many battles end, not because the day was over, but because my ships ran out of ammunition. I set the ammo count as high as possible after meeting all other design considerations. Even with the enormous ammo loads, the Oklahoma darn near ran out of ammo in this engagement. Her front turrets ran dry, and her rear turrets had maybe a hundred rounds apiece. The ammo screen at the end of my post shows the data. I fired many thousands of rounds at the enemy. It's my preferred operating style. Shoot first, shoot often, and shoot a little more while you're at it, then don't forget to shoot in between shooting, and then shoot a little more. If my ships are not firing with machine-gun regularity, then something has gone terribly wrong. If I may ask, what is the present situation which dictated that you would be outnumbered by the Italian fleet in battle - is it a lack of local base capacity, or other simultaneous wars? Lack of base capacity is the primary limiting factor. I only recently gained Tunisia due to a game event, and I have been expanding my base capacity as fast as possible. Base capacity is 170, and the next improvement finishes in three months. Upon completion, I will immediately build more. While my monthly income is quite negative, I have a huge nest egg saved up for this specific reason. What are your plans for this game once you run out of historical designs to build? The late interwar and wartime ships, if anything, arguably require a level of technology that the player might not reach even with all technologies researched, and you are unlikely to reach that point at 60% tech progression until late in the game. Will you try your best to reproduce those later ships, or just call it quits? I am QUITE certain the game will end in 1950 before I finish building historical designs. I still have 17 Battleships, as well as a hundred or so Cruisers (including the Atlanta, Cleveland, and Baltimore Class), and about a THOUSAND Destroyers. One interesting option would be to see if there's a way to recreate the Washington treaty by editing the save file somehow to mimic an 'event' - does anybody know if this is a possibility? I think you could edit the save file to include a version of the Washington Treaty as an existing arms control agreement, or just wait for RTW2 which will include it as a built-in game option. After completing this run, are you considering doing more historical fleets? I would like to, but I have to balance time spent on RTW with a few other draws on my time (insert gratuitous YouTube plug here: YOUTUBE PLUG!!), as well as work, eating, sleeping, etc. My time spent re-creating the U.S. Navy has also given me valuable feedback from the other forum members here, as well as pointing out quite a few mistakes I made along the way. I'd certainly love to take another stab at building a 'game capable' historical fleet. I'm having a heck of a lot of fun doing things this way. Thanks for stopping by! - General Jack Ripper
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Post by Deleted on Oct 26, 2018 8:32:39 GMT -6
Yep, makes me glad the Washington Naval Limitation treaty killed the Lexingtons as battlecruisers. Straight shot to the magazine. Never even a chance for a Major Harvey to save the day. Bravo Zulu @slim on the write-up, very entertaining. Indeed. But you know what you do when one ship fails? Try using TWO of them! (Which is why I'm transferring my other two Lexingtons to the Med.) The Lexington arrives next turn, and Saratoga arrives in two turns. I've also pre-empted the base expansion by ordering more assets to the Med in advance, but I also have high tension with Japan. Thankfully, my previous war with Japan limited them to Northeast Asia, so I merely transferred some ships from Southeast Asia to Northeast Asia to forestall any warmongering. I'm glad you enjoyed the AAR. - General Jack Ripper
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Post by generalvikus on Oct 26, 2018 9:00:45 GMT -6
@general Jack Ripper
Have you ever considered making youtube content for RTW? There's not a big market, but not a lot of competition either, and I for one think that another historical fleet game would make for a very fresh series.
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Post by aeson on Oct 26, 2018 23:36:05 GMT -6
Sorry you lost Constellation, but I can't say I'm terribly surprised that it went up, what with only 6" of belt and 2" of deck armor against heavy guns in the 1930s. Hopefully her sisterships don't meet similar fates.
I tend to go with 160 shells per 6" gun on CLs, 140 shells per 10" gun on CAs, 130 shells per 12" gun on Bs and early BBs/BCs, and 110 shells per gun on late-game BBs. Interestingly though not intentionally, this forms a pattern of 190 - 5*[caliber in inches] shells per gun, and fits most of my ships, though not usually destroyers (which tend to get as much ammunition as they can carry after I get my desired number of torpedoes, my desired design speed, and my desired gun armament), minesweepers (which tend to be left on default ammunition because gunnery duels are not what they're there for), and six-gun battlecruisers (which usually get about 130 rounds per 15" or heavier gun, though sometimes slightly less with 17" or, on very rare occasion, 18" guns).
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Post by Deleted on Oct 28, 2018 6:24:40 GMT -6
@general Jack Ripper Have you ever considered making youtube content for RTW? There's not a big market, but not a lot of competition either, and I for one think that another historical fleet game would make for a very fresh series. I did make one video 'Convoy Attack' which didn't get any views. :/ I thought about putting together some kind of series, but that's a bit too much to chew on right now. I'm not a particularly prolific YouTuber, it's just a hobby.
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Post by Deleted on Oct 28, 2018 6:27:15 GMT -6
Sorry you lost Constellation, but I can't say I'm terribly surprised that it went up, what with only 6" of belt and 2" of deck armor against heavy guns in the 1930s. Hopefully her sisterships don't meet similar fates. I did have a Cruiser Battle with both Saratoga and Lexington, versus about three Italian BC's, results inconclusive. Both sides withdrew at the end of the day, suffering only light damage.
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