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Post by kyle on Nov 4, 2018 20:36:01 GMT -6
Back in the 70's the Avalon Hill game company had a board game called Bismarck. As the Germans your job was to try to break out into the Atlantic and kill merchants. As the British your job of course - was to try to find and stop the German ship(s). Air and sea search as well as good of fashioned luck all comes into play. Now I have not seen RTW2 yet, but I'm betting it is a good venue to do a Bismarck like game. You already will have the AI 'trained' for ship to ship combat. You would need search routines for both sides which may not be already part of RTW2 but it seems not too much of a stretch.
Google Avalon Hill Bismarck - just checked, they have screen shots of the old game. It was challenging and fun to play from either side vs a human and a follow on computer game was reasonably fun vs the AI. Alternate scenarios had the Scharnhorst and Gneisenau and Tirpitz. USS Texas and New York too were potential additions (they were in the Atlantic May 1941).
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Post by oldpop2000 on Nov 4, 2018 20:50:27 GMT -6
Back in the 70's the Avalon Hill game company had a board game called Bismarck. As the Germans your job was to try to break out into the Atlantic and kill merchants. As the British your job of course - was to try to find and stop the German ship(s). Air and sea search as well as good of fashioned luck all comes into play. Now I have not seen RTW2 yet, but I'm betting it is a good venue to do a Bismarck like game. You already will have the AI 'trained' for ship to ship combat. You would need search routines for both sides which may not be already part of RTW2 but it seems not too much of a stretch. Google Avalon Hill Bismarck - just checked, they have screen shots of the old game. It was challenging and fun to play from either side vs a human and a follow on computer game was reasonably fun vs the AI. Alternate scenarios had the Scharnhorst and Gneisenau and Tirpitz. USS Texas and New York too were potential additions (they were in the Atlantic May 1941). I vaguely remember that game. My friend in the NCO barracks at Fallon had Jutland, made by SSI, I think. We used to play on the floor in his room. Many times the siren would go off, and we would play war for a couple of hours or more. When we were done, we came back and resumed the game. Something psychological about that, playing a war game then playing real war. Just came to my mind after about forty seven years. Interesting.
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Post by kyle on Nov 18, 2018 20:11:27 GMT -6
I guess what I am hoping for is a SAI2 to follow RTW 2. It seems the groundwork will be there - AI, ships, ports, etc.
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Post by vonfriedman on Dec 13, 2018 13:55:42 GMT -6
Back in the 70's the Avalon Hill game company had a board game called Bismarck. As the Germans your job was to try to break out into the Atlantic and kill merchants. As the British your job of course - was to try to find and stop the German ship(s). Air and sea search as well as good of fashioned luck all comes into play. Now I have not seen RTW2 yet, but I'm betting it is a good venue to do a Bismarck like game. You already will have the AI 'trained' for ship to ship combat. You would need search routines for both sides which may not be already part of RTW2 but it seems not too much of a stretch. Google Avalon Hill Bismarck - just checked, they have screen shots of the old game. It was challenging and fun to play from either side vs a human and a follow on computer game was reasonably fun vs the AI. Alternate scenarios had the Scharnhorst and Gneisenau and Tirpitz. USS Texas and New York too were potential additions (they were in the Atlantic May 1941). I vaguely remember that game. My friend in the NCO barracks at Fallon had Jutland, made by SSI, I think. We used to play on the floor in his room. Many times the siren would go off, and we would play war for a couple of hours or more. When we were done, we came back and resumed the game. Something psychological about that, playing a war game then playing real war. Just came to my mind after about forty seven years. Interesting. Jutland was also a game of Avalon Hill. I still have that game, which appears in this photo along with Bismarck and Dreadnought. This latter game was from SSI. Good old times... Also in memory of those times I am absolutely in favor of a SAI2 game that exploits the mechanics developed for RTW2.
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Post by hardlec on Dec 15, 2018 10:45:10 GMT -6
Being able to create scenarios and small campaigns would be a welcome addition.
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Post by vonfriedman on Dec 15, 2018 11:34:04 GMT -6
it's really a pity that it is no longer possible to re-use the Thunder at Sea (TAS) WW2 scenarios, which took place in a "world" absolutely identical to that of SAI or RTW. Only the tactical phase was missing, which had to be done via a link with the game Fighting Steel. There were scenarios in the Pacific (Leyte, Guadalcanal), in the Mediterranean, in the Indian Ocean, in the Arctic sea and in the Atlantic, including the Bismarck episode and its possible variants. Air power was not modeled with special care, but it was also present. It was relatively easy to build custom scenarios to check the many possible "what if?" I hope for a future rethinking on this from NWS.
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