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Post by admiralhood on Dec 5, 2018 11:31:16 GMT -6
In SAI and RTW1, most of the ships were sunk due to heavy flooding. However, in real history lots of ships sank because it was capsized. In the RTW2, is it possible to differ if a ship got hit by torpedos on solely one side or on both side? Some feature even cooler could be if a ship is keeling over a certain degree, the armament would be not functional any more.
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Post by garrisonchisholm on Dec 5, 2018 12:35:40 GMT -6
THIS, is a fine idea that would add color. In my PLC AAR I had two scenes which would bhave been directly affected by this event. Functionally it would be little different of course than the current system, though it may cause Fredrik to be confronted with "list" which is now abstracted to buoyancy. Unless if after a certain degree of flooding one just threw a die to see how it settled.
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Post by galagagalaxian on Dec 5, 2018 16:23:44 GMT -6
That would be interesting, though I always assumed flotation damage included listing and capsizing.
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Post by oldpop2000 on Dec 5, 2018 16:31:30 GMT -6
In SAI and RTW1, most of the ships were sunk due to heavy flooding. However, in real history lots of ships sank because it was capsized. In the RTW2, is it possible to differ if a ship got hit by torpedos on solely one side or on both side? Some feature even cooler could be if a ship is keeling over a certain degree, the armament would be not functional any more. Generally, but not always, a ship capsized due to excessive flooding on one side that counterflooding could not contain or compensate for. If a ship got hit with many torpedoes at one time on one side, the damage control system possibly could not handle the input of water so, the ship would list over 20 degrees which for most ships was near the point where it could not be compensated for. Each ship has that point and I can't remember what they call it. The US Navy when it attacked the Musashi at the Battle of Leyte Gulf made the mistake of attack with torpedo bombers from both port and starboard and this helped to keep her afloat. Needless to say, when they attacked Yamato at the Battle of Okinawa, they did not make that mistake. They attacked from one side and as she listed kept putting torpedoes into that same side. This forced the ship into sinking much faster.
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Post by bcoopactual on Dec 5, 2018 17:29:08 GMT -6
In SAI and RTW1, most of the ships were sunk due to heavy flooding. However, in real history lots of ships sank because it was capsized. In the RTW2, is it possible to differ if a ship got hit by torpedos on solely one side or on both side? Some feature even cooler could be if a ship is keeling over a certain degree, the armament would be not functional any more. Fredrik has addressed this to some extent already in RTW1. He is on record stating that heavy flooding will affect a ship's guns' rate of fire (ROF) to simulate listing.
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Post by admiralhood on Dec 5, 2018 17:30:00 GMT -6
In SAI and RTW1, most of the ships were sunk due to heavy flooding. However, in real history lots of ships sank because it was capsized. In the RTW2, is it possible to differ if a ship got hit by torpedos on solely one side or on both side? Some feature even cooler could be if a ship is keeling over a certain degree, the armament would be not functional any more. Generally, but not always, a ship capsized due to excessive flooding on one side that counterflooding could not contain or compensate for. If a ship got hit with many torpedoes at one time on one side, the damage control system possibly could not handle the input of water so, the ship would list over 20 degrees which for most ships was near the point where it could not be compensated for. Each ship has that point and I can't remember what they call it. The US Navy when it attacked the Musashi at the Battle of Leyte Gulf made the mistake of attack with torpedo bombers from both port and starboard and this helped to keep her afloat. Needless to say, when they attacked Yamato at the Battle of Okinawa, they did not make that mistake. They attacked from one side and as she listed kept putting torpedoes into that same side. This forced the ship into sinking much faster. Exactly, I totally agree with the point you made. Isn't it nice if these scenarios or say, features could be reflected in the RTW2?
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Post by oldpop2000 on Dec 5, 2018 18:10:19 GMT -6
Here is an excellent short article on metacentric height and it will help all to understand the problems with a capsizing ship. navweaps.com/index_tech/tech-009.phpAs an aside, there are three ways to counteract flooding to prevent capsizing. One is to remove the water by pumping. Another is the shift weights to correct the list which can be done by pumping fuel or water to the other tanks on the other side. The last is to counterflood. Sometimes shifting ammunition in magazines can be done to assist in the correction of the list. Counterflooding is not the best way because it increases the draft which lowers the freeboard and reserve buoyancy. Even though this might correct the problem, after you begin the voyage back to the repair facility, any strong storms or waves can cause even more problems and the ship will be lost. This is only resorted to as a last resort.
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Post by mycophobia on Dec 6, 2018 0:01:07 GMT -6
One thing worth noting is that with the sinking of force Z, prince of Wales, suffering from list caused by earlier torpedo hits, literally cannot depress some of her secondary AA gun to stop further incoming torpedo bombers from one side.
Ofcourse actually taking degrees of list into account might be a little tough since it probably have to result I the changing of floatation damage system. But maybe a chance for severely flooded ship to no longer be able to engage certain targets/taking flooding damage from one side of the ship compound the damage recieved? (Will be even better if this will be caused by damage solely from one side of the ship, so player can do so strategically)
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Post by admiralhood on Dec 6, 2018 12:49:15 GMT -6
One thing worth noting is that with the sinking of force Z, prince of Wales, suffering from list caused by earlier torpedo hits, literally cannot depress some of her secondary AA gun to stop further incoming torpedo bombers from one side. Ofcourse actually taking degrees of list into account might be a little tough since it probably have to result I the changing of floatation damage system. But maybe a chance for severely flooded ship to no longer be able to engage certain targets/taking flooding damage from one side of the ship compound the damage recieved? (Will be even better if this will be caused by damage solely from one side of the ship, so player can do so strategically) “so player can do so strategically”, this is exactly the point I was trying to make, thank you for helping me figuring it out
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Post by oldpop2000 on Dec 6, 2018 13:38:32 GMT -6
One thing worth noting is that with the sinking of force Z, prince of Wales, suffering from list caused by earlier torpedo hits, literally cannot depress some of her secondary AA gun to stop further incoming torpedo bombers from one side. Ofcourse actually taking degrees of list into account might be a little tough since it probably have to result I the changing of floatation damage system. But maybe a chance for severely flooded ship to no longer be able to engage certain targets/taking flooding damage from one side of the ship compound the damage recieved? (Will be even better if this will be caused by damage solely from one side of the ship, so player can do so strategically) POW was hit in the port engine by the first torpedo, right on the area where the propeller shaft moves through the stern. It damaged the glands that prevented water from entering the ship. They were able to stop the shaft and do temp repairs but as soon as they started the shaft again, it began to flood. so they had to shut down that room, which slowed her down.
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Post by alexbrunius on Dec 7, 2018 7:02:30 GMT -6
No. What we really need is the ability to flood torpedo blisters on purpose to cause a list and increase firing range when supporting invasions...
"These blisters could also be used to store oil if emergency reserves were required, or they could be flooded with water. This feature allowed the crew of the Texas to flood the outboard blister on D-day in order to get the required elevation to hit a target far inland. "
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