Post by fredsanford on Mar 19, 2014 7:35:49 GMT -5
One thing to keep in mind is that adding a robust air model is in development terms essentially a whole new game that needs to be developed from scratch. Even if the aircraft modelled are themselves not as capable as WW2 designs, the code would still need to be similar. NWS is a small shop without a ton of resources and budget.
There certainly is a solid case. You can go cruising, touring; you can read, work in the yard, babysit for granddaughter. Man, there are a world of things to do. You can get up in the morning slowly, get coffee and watch the "The Lone Ranger" . It's a great life, trust me.
I would like to see this game system expand into WW2, but as aviation led to the demise of the battleship as the capital unit of the fleet, the addition of air power would destroy much of what this game offers in surface battles between individual ships, or fleets. Something like a stategic 'Thunder at Sea' element, with aircraft carriers, catapult launched aircraft from CAs and BBs, maybe even land based aircraft, providing an air search and attack capability, but with the tactical battle resolved in classic SAI form.
The aviation element (ship/fleet sightings, inflicting damage, sinking and removing ships from the OOB) would be resolved before the SAI battle commences. Aircraft intervening in the tactical battle would make SAI/WW2 pointless, there are already several games that already do carrier warfare, such battles being resolved without fleets sighting each other.
I almost completely agree with this position. However in some cases the aviation interfered with naval battles, during WW2, such as the attack of torpedo planes on BB Veneto during its daylight gun action ahainst the British cruisers near Gaudo, just before the night action off Matapan. Leyte battle reports give other examples of this. To deal with this kind of problem in SAI, some corrective factors, either random or not, may be introduced. They may go from a less effective gunnery, owing to the need of zigzagging etc, up to a complete loss of contact with the target.