|
Post by bluewasps on Jan 1, 2019 1:50:10 GMT -6
Missiles in the game look to be a very powerful late game addition that players will have to pay close attention to. It will take the game by storm and players will have to develop some counters.
Now my main question with this post is will there be air launched misslies. The first guided missles to ever see combat where air luanched so does this mean we will jave missiles for large/medium bombers and not just ships.
The tu-95 entered service in the early 50s (a little after the cutoff i know) but it could still launch anti ship missiles which caused the F-14 development and the huge scare that the USN’s carriers where defenseless. So will we have air dropped missiles acting the same way almost as torpedoes but in the air?
|
|
|
Post by williammiller on Jan 1, 2019 10:01:47 GMT -6
Missiles will likely be near the final portions to be added/coded into the game, once we get nearer that point we will prob do a Dev Log (and AAR) concerning them and will consider all feedback concerning them- in the meantime of course we do listen to your suggestions :-)
|
|
AiryW
Full Member
Posts: 183
|
Post by AiryW on Jan 1, 2019 10:38:13 GMT -6
Would kamikazee and missiles use the same rules?
|
|
|
Post by corsair on Jan 1, 2019 14:06:50 GMT -6
Missiles in the game look to be a very powerful late game addition that players will have to pay close attention to. It will take the game by storm and players will have to develop some counters.
It's an open question, however, how well those first generation surface-to-air, air-to-surface, or air-to-air missiles would have performed under battle conditions.
Another big game changer was nuclear power aboard submarines, which greatly increased their capabilities. I haven't seen any reference that RTW2 will allow nuclear power aboard submarines, but perhaps some thought ought to be given to thtat.
|
|
|
Post by jeb94 on Jan 1, 2019 14:42:45 GMT -6
USS Nautilus was authorized in 1951, laid down in 1952, commissioned in 1954, and finally went to sea in 1955. This slides nuclear powered submarines out of the covered time period of 1925-1950 or 1900-1950 depending on chosen start year.
|
|
|
Post by admiralhood on Jan 1, 2019 14:53:27 GMT -6
In the year of 1950 the performance of a missile is still in the same level of a Fritz-X or a SWOD Mark 9. I am not quite sure if something like this is going to change the image of a naval warfare a lot. There should not be anything like an AIM-120-C7 or an AGM-84K in the RTW2 game
|
|
|
Post by corsair on Jan 1, 2019 16:33:06 GMT -6
USS Nautilus was authorized in 1951, laid down in 1952, commissioned in 1954, and finally went to sea in 1955. This slides nuclear powered submarines out of the covered time period of 1925-1950 or 1900-1950 depending on chosen start year.
Yes, but missiles in any meaningful degree also fall outside the 1900-1950 time frame. The first surface-to-air missile-armed ship (a heavy cruiser conversion which still retained its forward 8" guns) didn't enter USN service until 1955.
|
|
|
Post by rob06waves2018 on Jan 1, 2019 19:04:15 GMT -6
USS Nautilus was authorized in 1951, laid down in 1952, commissioned in 1954, and finally went to sea in 1955. This slides nuclear powered submarines out of the covered time period of 1925-1950 or 1900-1950 depending on chosen start year.
Yes, but missiles in any meaningful degree also fall outside the 1900-1950 time frame. The first surface-to-air missile-armed ship (a heavy cruiser conversion which still retained its forward 8" guns) didn't enter USN service until 1955.
I think nuclear power will have to be left out of RTW 2 due to the practical reality. If a nation has developed nuclear power, it is inconceivable that they would not have also researched its offensive capabilities. Even a small nuclear weapon (fission) would render every fleet in the world obsolete and meaningless. The game would cease to have even the remotest link to real-world history.
|
|
|
Post by oldpop2000 on Jan 1, 2019 19:32:18 GMT -6
|
|
|
Post by corsair on Jan 1, 2019 19:33:05 GMT -6
Yes, but missiles in any meaningful degree also fall outside the 1900-1950 time frame. The first surface-to-air missile-armed ship (a heavy cruiser conversion which still retained its forward 8" guns) didn't enter USN service until 1955.
I think nuclear power will have to be left out of RTW 2 due to the practical reality. If a nation has developed nuclear power, it is inconceivable that they would not have also researched its offensive capabilities. Even a small nuclear weapon (fission) would render every fleet in the world obsolete and meaningless. The game would cease to have even the remotest link to real-world history.
I disagree in that, despite of both the USA and USSR developing atomic weapons, both nations nevertheless retained naval fleets. I'm not stating that RTW2 must include nuclear propulsion, but if it does include some technologies from the post-1950 period for those wishing to extend game play beyond the 1950 end date, then nuclear propulsion should be one such technology. One way to keep it from becoming common is to make it extremely hard and costly to research and deploy, effectively making it only accessible to the United States in-game thanks to its huge resource/economic/financial advantage. (There were only a handful of nuclear-powered vessels commissioned before 1960.)
|
|
|
Post by corsair on Jan 1, 2019 19:39:21 GMT -6
Sure. But that's a very long way from a weapon which has a good enough accuracy and reliability, along with a reasonable cost, to warrant widespread use aboard ships (and aircraft).
|
|
|
Post by oldpop2000 on Jan 1, 2019 20:02:56 GMT -6
Sure. But that's a very long way from a weapon which has a good enough accuracy and reliability, along with a reasonable cost, to warrant widespread use aboard ships (and aircraft).
Not entirely, technological breakthrough's in one area, can spur research into other areas. In this case, maybe this invention might spur another person to investigate better, more accurate fusing such as the proximity fuse. The fuse does not necessarily have to use a range radar in its nose. Someone could research heat seeking nose cone. It's hard to predict how one invention will spur others and what path they will take. The Germans in the pre-World War 2 era were, in fact, working on infared and during the war, heat seeking missiles and proximity fuses. Remember that Hulsmeyer developed and patented a transmitter-receiver system that did, in fact, detect a ship and provided a range to that ship in 1906. We don't or can't know what direction technology might have taken, had someone adopted this technology. In 1907 Lee Deforest developed the vacuum tube, a three element electronic valve that could ampify signals or be used when connected properly, as a detector in a detection circuit. Okay, now we have an elementary radar set that can detect ships and provide a range, we also have a three element ampifying tube which can now make the radar beam more powerful and detect the ship at a greater range. So, by 1910 or 1920 at the latest, we now have a radar set and more powerful amplifying and detector for the radar set. This type of tube would lead to an electronic TV type screen for displaying the signals. There you go, we have our radar set for ships. Who knows how far we could go after that.
|
|
|
Post by mycophobia on Jan 1, 2019 20:54:08 GMT -6
Taking a step back from modern anti-ship mission, even radio guided ordanance can like the Fritz-x can be highly useful and fits nicely within the time frame of the game. Perhaps missile tech can be near the end of rocket and guidance/search technology and require development in both to use? A national focusing resources into this area can potentially push the application of missile 5-10 years early compare to real life, but need to sacrifice other area of research to compensate.
From a gameplay perspective, it is ideally possible for a nation focused on missile tech to at least have a 5-10 year window to use and develop that tech before the game ends in 1950(and for a country not focused on that field of research, perhaps a 10-15 year for them to use missile before the hard 1975 cut off). Otherwise it will be rather awkward to have all these content in game that the player barely be able to utilize.
|
|
|
Post by oldpop2000 on Jan 1, 2019 20:57:17 GMT -6
Taking a step back from modern anti-ship mission, even radio guided ordanance can like the Fritz-x can be highly useful and fits nicely within the time frame of the game. Perhaps missile tech can be near the end of rocket and guidance/search technology and require development in both to use? A national focusing resources into this area can potentially push the application of missile 5-10 years early compare to real life, but need to sacrifice other area of research to compensate. From a gameplay perspective, it is ideally possible for a nation focused on missile tech to at least have a 5-10 year window to use and develop that tech before the game ends in 1950(and for a country not focused on that field of research, perhaps a 10-15 year for them to use missile before the hard 1975 cut off). Otherwise it will be rather awkward to have all these content in game that the player barely be able to utilize. I completely agree, that if a nation can focus resources in an area of technological development in peacetime, possibly sharing or working together with another nation, there is no telling where we could go with the advancements.
|
|
|
Post by generalvikus on Jan 1, 2019 22:07:10 GMT -6
Is nobody else going to comment on the disgusting impropriety of this thread?
I'll have you gentlemen know that we'd rightly call it The March of Missiles around these parts, not a measly, lonely little 'missiles' in the title of the thread!
|
|