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Post by dickturpin on Mar 18, 2014 14:46:57 GMT -6
I have a few queries with respect to the latest update please: -
- Is it possible to add your own guns (say to create German 8" WW1 pieces with greater range or slower loading RJW guns). This would presumably not work via the ship editor but you could insert the reference into the ship data file (e.g. create "8" LR" or "6" BL").
- Presumably mr in gun data file is maximum range but what is sw please? Also, what is sw and 30p in the vpen data file.
- How does dud rate in the Nations file work please? Does 0 represent the highest or lowest rate of occurrence of duds? This appears to have been omitted for all but Germany.
In addition, would it be possible to enable the ammunition selection to be edited (to enable say AP shells only in nations that did not have a HE shell).
Thank you in anticipation.
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Post by Fredrik W on Mar 18, 2014 16:29:14 GMT -6
I have a few queries with respect to the latest update please: -
- Is it possible to add your own guns (say to create German 8" WW1 pieces with greater range or slower loading RJW guns). This would presumably not work via the ship editor but you could insert the reference into the ship data file (e.g. create "8" LR" or "6" BL").
No, that is not possible. [li]Presumably mr in gun data file is maximum range but what is sw please? Also, what is sw and 30p in the vpen data file. sw is not used 30p is used to determine accuracy and the chance for hitting deck armor. Increase this to in effect give shells a flatter trajectory [li]How does dud rate in the Nations file work please? Does 0 represent the highest or lowest rate of occurrence of duds? This appears to have been omitted for all but Germany. 0 represents normal dud rate, 1 a slightly higher dud rate In addition, would it be possible to enable the ammunition selection to be edited (to enable say AP shells only in nations that did not have a HE shell). No, sorry that is hardcoded.
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Post by Fredrik W on Mar 19, 2014 16:30:58 GMT -6
When I think about it, you can of course mod the ROF by editing the gundata file, but that would then apply to all guns of that calibre.
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Post by dickturpin on Mar 20, 2014 14:36:39 GMT -6
Which is fine for uncommon calibre guns but not so good for those used by many nations. Possibly use the very heavy gun calibres and edit them to represent something else?
I have edited the nation data and inserted dud rates for all nations where these are missing. Is this action something that should be recommended for all players or will the missing data have no effect?
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Post by williammiller on Mar 21, 2014 9:35:24 GMT -6
Which is fine for uncommon calibre guns but not so good for those used by many nations. Possibly use the very heavy gun calibres and edit them to represent something else? I have edited the nation data and inserted dud rates for all nations where these are missing. Is this action something that should be recommended for all players or will the missing data have no effect? I believe the dud rate defaults to "0" even if no dud rate is listed, thus only a missing "1" dud rate would really matter...
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Post by Fredrik W on Mar 22, 2014 7:12:25 GMT -6
Yes, that is exactly the case. The default value is 0.
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Post by vonfriedman on Dec 11, 2016 15:46:29 GMT -6
In my SAI Baltic Campaign I have observed that the russian CA Rurik has a speed of just 17 knots; furthermore she has a displacement of 10900 instead of 15400. The picture is however correct. I would like to know if this bug is corrected in some recent campaign expansion.
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Post by randomizer on Dec 11, 2016 18:28:50 GMT -6
Just checked the stock game available for download and the correct Rurik is present. It's not a bug, somehow your SAI Great War at Sea has a copy of the SAI-RJW Rurik.sdf file either in the Designs or the Custom Files folders.
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Post by vonfriedman on Dec 12, 2016 2:04:22 GMT -6
Thank you. I will check that. Can I remind you to make available again the Goeben and Bogskar scenarios files?
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Post by randomizer on Dec 12, 2016 8:58:24 GMT -6
Sadly, not anytime soon. The original *.zip files have been lost and assembly of the scenario files on my current computer produce an error when the scenarios are run. Don't know why this happens but am currently unable to track down the issue due to real life interceding.
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Post by vonfriedman on Dec 22, 2016 12:43:03 GMT -6
For possible future updates of SAI I suggest these further improvements: 1 - to vary the radius of the circle, that shows the residual autonomy, depending on speed; this option was already present in Thunder at Sea 2 - allow to independently control the ships that are very far from the flagship; this would avoid that some ships remain permanently trapped along the coastline or in a minefield while insisting to follow the course of the main naval force.
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Post by vonfriedman on Jan 3, 2017 9:31:49 GMT -6
Sadly, not anytime soon. The original *.zip files have been lost and assembly of the scenario files on my current computer produce an error when the scenarios are run. Don't know why this happens but am currently unable to track down the issue due to real life interceding. Herein enclosed please find the Goeben vs the French Navy.zip (10.19 KB), scenario, that I found in an old PC of mine, where it did run successfully. Have a Happy New Year!
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