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Post by Adseria on Feb 14, 2019 6:28:52 GMT -6
While I understand the team probably have a lot on their plate so close to release, I do think OP’s suggestion for research like prioritization in aircraft design is a good idea. Historically many air craft designs are very specific and indeed demanding. While we do not need extreme detail like a specific range or speed requirement, being able to ask for multiple things is not a bad idea. It means that we can end up planes that essentially horribly underperforms in the unspecified area, or one that is so mediocre that it does not stand out. I think the possibility to get terrible or flawed designs can keep the aircraft progression very interesting.(the other side of the coin is ofcourse that you may end up with an amazing plane that fit most of your priority without major shortcoming in other area, abiet highly dependent on technology) Question is when you can order new design? As I understand as it was never written it could be around half year. So you can have requested new design every half of the year. You can add improvements on current designs (mentioned by devs) and you can get a lot of designs. Now go through designs used by any navy.
You can check of list of design for FAA. You can dismiss several type of aircrafts including ex RAF, trainers etc. and you will find that there is not so much designs which would be used by game. They said "You can submit one request at a time. It will take several months (varied by type of plane and other factors, but always faster in war) before you see a result." I assume this means that, as soon as one request if fulfilled, you can submit another. I don't imagine a need to submit requests more often than once every "several months," given the lack of need to think about whether a design can use a specific class of carrier. The only problem with this system would be when you first unlock aircraft, with the resultant backlog where you don't have older designs to fill the role until something new can be deployed.
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Post by cogsandspigots on Feb 14, 2019 8:52:30 GMT -6
Question is when you can order new design? As I understand as it was never written it could be around half year. So you can have requested new design every half of the year. You can add improvements on current designs (mentioned by devs) and you can get a lot of designs. Now go through designs used by any navy.
You can check of list of design for FAA. You can dismiss several type of aircrafts including ex RAF, trainers etc. and you will find that there is not so much designs which would be used by game. They said "You can submit one request at a time. It will take several months (varied by type of plane and other factors, but always faster in war) before you see a result." I assume this means that, as soon as one request if fulfilled, you can submit another. I don't imagine a need to submit requests more often than once every "several months," given the lack of need to think about whether a design can use a specific class of carrier. The only problem with this system would be when you first unlock aircraft, with the resultant backlog where you don't have older designs to fill the role until something new can be deployed. I imagine it’s not that big of a deal. While flying boats and medium bombers will become useful the moment you unlock aircraft, floatplanes and carrier fighters and bombers have some other prerequisites. It’ll probably take several months to refit your ships with catapults and hangers, and maybe a year or more to get a carrier built. Plenty of buffer time to get the planes you need.
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Post by Adseria on Feb 14, 2019 10:17:37 GMT -6
They said "You can submit one request at a time. It will take several months (varied by type of plane and other factors, but always faster in war) before you see a result." I assume this means that, as soon as one request if fulfilled, you can submit another. I don't imagine a need to submit requests more often than once every "several months," given the lack of need to think about whether a design can use a specific class of carrier. The only problem with this system would be when you first unlock aircraft, with the resultant backlog where you don't have older designs to fill the role until something new can be deployed. I imagine it’s not that big of a deal. While flying boats and medium bombers will become useful the moment you unlock aircraft, floatplanes and carrier fighters and bombers have some other prerequisites. It’ll probably take several months to refit your ships with catapults and hangers, and maybe a year or more to get a carrier built. Plenty of buffer time to get the planes you need. Precisely; there will likely be no need to get new designs more than once every year or so. And, to use your example, even land based aircraft need NASs to take off from, which I imagine will take at least a few months to build.
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Post by corsair on Feb 14, 2019 10:18:03 GMT -6
I don't think your second idea would work in practice; what if someone selected all six areas as 'high' priority? I don't mind the focus idea, I think it feels quite good. It'd be better in my view if three areas could be focused upon instead of two. Half of the areas available is nicer than one-third. If someone selected all as high priority, then it would be the same as leaving everything at medium priority, or setting everything to low. Again, the same as with research.
Yes, but in that instance you've offered no direction at all to the aircraft's design, since every area is weighted equally. You've effectively opted for a fully random design, which to me works against the idea of wanting an aircraft design to focus on certain criteria.
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Post by Adseria on Feb 14, 2019 10:48:38 GMT -6
If someone selected all as high priority, then it would be the same as leaving everything at medium priority, or setting everything to low. Again, the same as with research.
Yes, but in that instance you've offered no direction at all to the aircraft's design, since every area is weighted equally. You've effectively opted for a fully random design, which to me works against the idea of wanting an aircraft design to focus on certain criteria.
You misunderstand; it would set each to a random value in a range relative to the others.
For instance, if you have a lot of options set to high priority and one set to low, most things would average out to be slightly above average with that one option at an extremely low value.
If you set everything to low aside from one set to high, that value will be extremely good and everything else would be slightly sub par.
If half of the options are on high, and the other half on low, then half of the options would be above average and the other half below average by a decent amount.
If all of the options are set to the same value (whether that be high, medium or low), then they will all generally be average, with some possibly being slightly above average and others slightly below, but generally staying in the middle of the field for your tech level. It wouldn't be fully random, it would be (almost) fully average (with some randomness; you don't want to get a dozen identical prototypes, do you?).
Incidentally, if this system were implemented, no-one would force you to set everything to the same value; you want the design to focus on one or two values? Go right ahead; it's only a game, after all.
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Post by corsair on Feb 14, 2019 12:09:01 GMT -6
I'd be happy with selecting three out of six. I'm sticking with that wish.
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