Matto
Junior Member
Posts: 56
|
Post by Matto on Apr 10, 2014 2:23:44 GMT -6
Hi all, I have RJW and WWI campaing generator included and after many turns I "found" one strange behaviour of these great games ... main guns are firing too slow. I was surprised, that in many battles I fought, I was unable sink enemy ships (or after many hours) for all I had superiority etc. It is because main guns are firing not x-times per minute, but one time per turn or two (one or two minutes). Is it WAD, is it correct? Or am I wrong?
|
|
|
Post by randomizer on Apr 10, 2014 11:09:59 GMT -6
You need to be more specific. What ships? What guns?
During the RJW period, the rates of fire of many big guns was better measured in rounds per hour and the three Matsushima's combined at the Battle of the Yalu managed to fire only 13-round in over three hours and achieved no hits.
Few ships ever made the rates of fire found in books without compromising safety and risking a catastrophic ammunition event. Theoretical rates are seldom maintainable in action over any sustained period of time as there are so many variables involved and SAI reload times reflect this reality. That said, gunfire alone is usually an inefficient means of sinking a large ship without the bonus of a magazine hit.
Thanks for the report but more details or perhaps screenshots showing what you're seeing might help identify if there is something wrong.
|
|
Matto
Junior Member
Posts: 56
|
Post by Matto on Apr 11, 2014 3:12:24 GMT -6
It is just my subjective feeling ... but not from RJW but primary from WWI grand campaign ... I was many times in situation, when 6-8 my BBs fired on 2-3 enemy BBs about three or more hours and was unable sunk them ... when I checked amount of fired shells I found that my BBs fired about one times per two-three minutes ... ships were hit many times, but for destroying them just by gunfire I usually need more time
Just try Santiago de Cuba scenario, where US force has about 90 minutes to sink Spain ships, like it was historically. I was unable do it, just some damaged ships, sometimes one or two sunk ... no more.
Again, I think problem is that ships are firing slowly and when hit probability is about 3-10%, no many shells hits their target per hour ...
|
|