how to win naval battles Apr 9, 2019 13:41:29 GMT -5
Post by noshurviverse on Apr 9, 2019 13:41:29 GMT -5
what should I try to do? should I try to run parallel to the enemy so I can broadside him?
One thing you've got to realize is that technology is constantly advancing, which also changes what tactics work and why. As an example, early game DDs have pitifully short-range and slow torpedoes. They also generally have very weak and inaccurate guns, so they don't even fight other DDs well. But in the very early game, guns are rather weak. Most battleships can't penetrate a main belt even at point-blank range and that's where the DD comes into play. Your battleships cripple an opposing battleship, then the DDs rush in to launch a killing blow of torpedoes.
Then technology advances twenty years. Suddenly (well, not suddenly) main guns can punch through armor in most cases. Each round that does can deliver devastating damage to a target. Torpedoes can reach out literal miles, hitting you at ranges your early game ships would consider beyond effective gunnery ranges. DD's mount guns equal to or in excess of early game cruisers.
But to directly answer, yes, you generally want to broadside your opponents. Also, remember that early game gunnery is extremely inaccurate, as it was historically.
what speed should we run at? is there a "too fast?" and a "too slow?"
Going fast holds little inherent value, it's what you do with that speed. If you're in the middle of the Atlantic with no ports nearby, by all means use the basic cruise speed. If you've got the enemy fleet outnumbered and he's running for port, running at max speed at an attempt to cut him off from safety would be prudent.
assuming all my guns are working, is there any use to turning my ships facing the other way, or (assuming my guns all keep working) should I keep the same side pointed at the enemy?
Under those assumptions, yes keep the same side at the enemy. Doing a 180 means several minutes of your ships effectively doing nothing, as no gunner in the early game is going to be able to lay a gun on target while the ship is performing a major maneuver.
when I manage to get an enemy ship way out of the line of battle, and its all alone; what is the best way to sink it? should I circle it at close range? should I ram it?
Like earlier, torpedoes are generally the killing blow for early game. Later on main guns become better at sinking ships, but so do torpedoes.
is there a "rock, paper, scissors" to naval warfare; or should I match like with like? for example, should I send in my DD to sink his BB or take on his BB with my BB?
It's a combination. As a basic example, you might want to cripple his BB with yours then send in the DDs to deliver the killing blow.
how can I tell what his ship stats are; I know how to view what guns they have, but how can I tell what their sighting range is?
For the most part, you can't, just as real naval commanders usually had to guess at the specifics of the enemies capabilities.