Sometimes I feel silly for attaching screenshots, but the game has gotten my attention.
I especially like setting up small to medium sized forces. And sometimes picking my force from the list.
But in SAI, every engagement, makes it clear where you are (geographically). To appreciate that, you have to recall the systems that did not.
Here I am commanding the South Dakota in the Solomon Islands (the Slot to be precise). Is that realistic. Is it War Plan Orange (WPO). Probably not, but it is a lot of fun. Note the shell splashes.
I don't think it is silly, it is a game; a game of virtual reality. BTW, the South Pacific was never considered by the Joint planners in War Plan Orange. It wasn't until 1939 that they began to seriously investigate this area. Enjoy.
Thanks for sharing the screen shots and there is no reason to feel silly. The Battle Generators allow those so inclined to exercise all manner of potential situations; glad to see that you're being creative.
BTW, what are you guys doing for ship pictures. I noticed sometimes you can get lucky and pick one up from Wiki Commons.
The one in the screenshot below is the subject of our discussion earlier in the thread. I completely forgot [slaps forehead] that if you are using a ship picture for a "unspecified" nation, you can simply place its national flag on the ship picture itself.
Also, I am using SAI v 1.6 so the phrase "Generic Dreadnought" is used, but I believe when using SAI v 1.63, the word "Generic" is no longer displayed by the system.
Please notice the screenie. This line drawing is very good quality, and in game I use the Espana.bmp file so that the colors in the image are not distorted by any jpeg conversion. Unfortunately, I had to convert the image to a jpeg anyway, so I could upload it to the forum.
With this method, the game does not need to be modified in order to display the ships national flag, at least on the ship picture. In this case, the ship picture shows the flag on the mast, so the larger flag in the upper left hand corner of the image may not be necessary at all.
One last thing. Because of the tall mast, I had to scale the image to fit the 640x160 size. In so doing, the image does not use all of the 640 pixels in width.
This discussion has reminded me to add an acronym to the name of each Generator, so that a User (moi) can easily identify the inspiration for the battle locations included in the theater of each Generator.
Currently there are 4 as so: WW1, WW2, WPO, & WPB.
WPB = War Plan Black, and again I simply relied upon the Wiki. -> War Plan Black
War Plan Black was the name of an American military plan to fight Germany in the early 20th century. The best-known version was conceived as a contingency plan during World War I in case France fell and the Germans attempted to seize French possessions in the Caribbean or to launch an attack on the eastern seaboard. The United States was to plant mines and have submarines on patrol at sites Germany might seize for a foothold in the Caribbean. The plan was revised in 1916 to concentrate the main US naval fleet in New England, and from there defend the US from the German navy. Following Germany's defeat, the plan lost importance.
Last Edit: Jul 16, 2014 16:49:08 GMT -5 by Deleted
So, now I have the bit between my teeth, and I have launched into ship pictures (drawings) for use with ship classes specified in the WPO generators.
I have 20 capital ships planned for the first pass, and 16 are finished to date.
These will be in color. Please note the colors I am using pictured with the ships below. I am painting each class in a war time (darker) gray scheme.
For the Americans, a few classes already exist in SAI. For those classes, I am making a companion class [eg. Delaware(wpo).sdf]. This way, the original game will use the original class (and its ship picture), and when using a WPO generator the companion class (with the new color ship picture) will be used.
Last Edit: Jul 30, 2014 18:14:51 GMT -5 by Deleted
The new ship drawings definately make the WPO generated battles more fun. I have purposely made them low in detail, since I am no arteest. However, I am going to keep them fun (not work), and apart from the capital ships, I will do the cruisers and destroyers over time at my leisure. If there are mistakes or omissions in the new drawings, I will correct these over time as well.
Ship colors I derived from the Shades of Gray web page on the Wiki. The colors all look gray, except American ships should seem gray/blue and Japanese ships are slighty darker, again gray/blue but with some green added to make them appear a darker gray than the American ships.
I also integrated portions of the R&H mod into the game. It was recently explained to me that pre-dreadnoughts have combat capabilities more equivalent to the Great War era (1914-1918). I think this is most ideal. This homogenous factoring works well for me, since I will continue to develop the PTO and broaden the game's time frame for hypothetical combat from 1905 -1925.
Thanks for such a nice tactical game that was way beyond my expectations.
Last Edit: Jul 31, 2014 22:30:09 GMT -5 by Deleted
I forgot a few other capital ships. The ones from Brazil and Argentina. Here is Rivadavia (new ship drawing) somewhere near the Falkland Islands duking it out with a Colossus class of Great Britain. These are the only other ships planned for new drawings, apart from the ones planned for the US and Japan. And I used a dark but neutral gray (no blue or green). The RGB is 121, 121, 121.
The pre-dreadnought battleships Duilio and Dandolo the Italian Navy, built at the end of the XIX century, had an unusual ability. In the stern of these ships there was a compartment, which was accessed by means of watertight doors, for the housing of a small Thornycroft torpedo boat. I wonder if SAI engine could simulate the launching and the recovery of this torpedo boat. It seems to me that this issue is somewhat similar to the simulation of towing, which was commonly used to compensate for the reduced range of the torpedo boats.