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Post by Blothorn on May 17, 2019 11:24:07 GMT -6
Some aircraft type UI enhancements: - Change the "OK"/"Cancel" buttons to "Purchase"/"Decline" or something similar to make their function clear. - Remove (or possibly grey out) the "buy" button on your own planes (and probably grey it oout on non-allied planes). The overall goal being to make it clear that when getting unsolicited designs or responses to a specification the choice is made with the main buttons and selected row, rather than the dropdown.
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Post by buttons on May 17, 2019 11:27:23 GMT -6
Very minor, but I would like a snap fit ability in the ship generator screen. Getting parts to fit right can be a huge chore.
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Post by dorn on May 17, 2019 11:51:05 GMT -6
Very minor, but I would like a snap fit ability in the ship generator screen. Getting parts to fit right can be a huge chore. S key - snap D key - undo
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Post by dougphresh on May 17, 2019 20:18:16 GMT -6
I'd like to have recce aircraft be able to loiter.
Say an aircraft with long range like an airship, flying boat, medium bomber finds an enemy TF - rather than continue on their patrol line I'd like to have them circle the enemy ships (out of AA range if possible) so that I can plot a steady track.
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corgi
New Member
Posts: 43
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Post by corgi on May 17, 2019 20:31:26 GMT -6
Along the lines of putting fast battleships in the battlecruiser squadron, could (small and fast enough) CLs be treated as destroyer leaders? The 2500 ton displacement limit unlocked in 1932 rules out building some historical ships as DD. You can still build them as CLs but then they're given CL roles that they're too small to do very well.
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