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Post by marcorossolini on May 15, 2019 23:05:29 GMT -6
(with apologies and admiration to bcoopactual for this idea that I'm shamelessly stealing)
Yep - it's that time again, I think it's high time with the beta here and the game out soon that we open up the RTW2 comedy thread!
My first comedy moment: opening up the game, opening up the build menu and going: "holy [insert expletive here]" at the sheer array of new options. There's so much that I now can't play the game because I want to start from 1900 and work my way into things slowly a little more slowly. I was on the fence for a while about getting RTW2, but it's a guaranteed buy for me now.
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Post by wknehring on May 16, 2019 3:33:12 GMT -6
The same here- I was a bit overwhelmed by the amount of options. And than you see your obsolete Japanese 900ts DD, 76ts overweight, using 4x1 4" guns, 2x3 21" TT, 16 mines, cramped accomodation, short range, coal fired, 34 knots and you try to refit it to some kind of escort DD (some AA + 3" DP guns, enlarged DC storrage)- like you normally do it in RTW1 with your 1900-1910 torpedoboats. Nearly everything you try results in an illegal design and than you have to refit the engine to oil firing and than you see 12 months rebuild time and cost equal to a totally brand new ship For one short moment I was thinking about scrapping the whole fleet, except my 2 BBs (some kind of Fuso-stylish with 12" and 22 knots).
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Post by christian on May 16, 2019 4:14:34 GMT -6
yeah starter fleet is ABSOLUTE shite
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tc27
Junior Member
Posts: 68
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Post by tc27 on May 16, 2019 4:45:02 GMT -6
Rebuilding a 15000 ton 1903 pre dreadnought into a CVL...new engines and machinery...new hull shape and completely changed upper decks and superstructure.
I always imagine earnestly trying to convince the Treaty inspectors that this just a rebuild and not a defacto new ship.
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Post by akosjaccik on May 16, 2019 4:47:05 GMT -6
Rebuilding a 15000 ton 1903 pre dreadnought into a CVL...new engines and machinery...new hull shape and completely changed upper decks and superstructure. I always imagine earnestly trying to convince the Treaty inspectors that this just a rebuild and not a defacto new ship. "See this exact piece of rivet right here, inspector? I like to think that's the spiritual successor of our ship! Anyway, here's a gift basked, just out of kindness, no rear intention whatsoever of course!"
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tc27
Junior Member
Posts: 68
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Post by tc27 on May 16, 2019 4:47:09 GMT -6
The same here- I was a bit overwhelmed by the amount of options. And than you see your obsolete Japanese 900ts DD, 76ts overweight, using 4x1 4" guns, 2x3 21" TT, 16 mines, cramped accomodation, short range, coal fired, 34 knots and you try to refit it to some kind of escort DD (some AA + 3" DP guns, enlarged DC storrage)- like you normally do it in RTW1 with your 1900-1910 torpedoboats. Nearly everything you try results in an illegal design and than you have to refit the engine to oil firing and than you see 12 months rebuild time and cost equal to a totally brand new ship For one short moment I was thinking about scrapping the whole fleet, except my 2 BBs (some kind of Fuso-stylish with 12" and 22 knots). Yes the 'legacy fleet' in 1920 can be pretty wacky...your predecessor made some 'interesting' choices. I have to admit to restarting the demo a few times until I got a fleet I could at least work with - with the Japs you sometimes get lucky and get a Kongo-anologue BC class and something decent with 16 inch guns in the build que.u
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Post by noshurviverse on May 16, 2019 7:56:27 GMT -6
I have a bit of a tale to tell, and like any good story it is equal parts luck and incompetence. Our story begins somewhere off the coast of Hong Kong, on one spring evening during a war between Japan and Great Britain. The Japanese had gotten wind of a British convoy moving through the area and had moved to engage it. Their intercepting force consisted of three rather outdated battleships, seven light cruisers, a trio of destroyers and a pair of newly converted light carriers. The British had not left this convoy unguarded though, protecting it with a pair of battleships, one quite modern, a somewhat dated battlecruiser and five destroyers. However, let's pay close attention to the three biggest characters in our story. It was at dusk that the Japanese fleet encountered the British convoy and it's escort. A decision was made quickly among the Japanese commanders that fighting the British capital ships was an unwise proposal. Certainly the difference between their fleets was not great, but it was very early in the war and Britain could afford losses Japan could not. Thus, a plan was concocted. Night was only a bit away, the Japanese would wait for the sun to set before sending a pair of cruisers around the British escorts to attack the convoy while a strike force of elite torpedo bombers would attack the British escort fleet. The dangers of doing all this at night were not underappreciated, but it was considered an acceptable risk. Soon the results of this plan began to bear fruit. The cruisers managed to slip past the escort fleet and wrecked havoc among the convoy, sinking all fourteen of the merchants before turning away and heading for port. Roughly 20 torpedo bombers, Kawasaki Zuiuns, found targets and began to drop their torpedoes. Messages were relayed back to command that a full half-dozen hits had been achieved. Post battle analysis would show that 2 of these had struck the British battlecruiser, causing significant damage, 1 had hit the modern battleship to little effect and 3 of them, one after the other, had slammed into the truly unfortunate British destroyer Liffey. Satisfied with there results, the Japanese fleet turned back for port, recovering all but one of the Zuiuns successfully. However, here is where the CVL Izumo decided to make things a bit more interesting. Navigating in the darkness, she managed to lose contract with the rest of the fleet. Clearly, her captain decided, the best thing to do would be to return to the site of the engagement. And so Izumo sailed, unescorted, directly into three British capitals and several destroyers. Soon, the inevitable took place. The British ships encounter her in the darkness and wasted little time in taking their revenge. The older British battleship, the Royal Sovereign, fired point blank into her at only 95 yards. The last radio transmission from Izumo was a report of the Royal Sovereign being hit with a torpedo. That last report caused a bit of confusion among the Japanese commanders. The Izumo-class had been fitted with no torpedo tubes and any strike planes had long since returned with no follow-up strike ordered. Post battle analysis would soon provide the answers, of events that would tarnish British naval history forever and serve as a constant source of embarrassment, especially on online message boards 80 years later. When Izumo emerged within the British escort fleet, the destroyers Arun and Moy wasted no time in conducting torpedo attacks. None of these impacted Izumo, but one of Arun's did find a target: the Royal Sovereign. Though it was only a single hit, it was enough to cause uncontrollable flooding. Two hours later, the Royal Sovereign began to slip beneath the waves, the only British capital ship lost that day. And what became of Arun and Moy? Were their captains court martialed? Well, fate seems to enjoy ironic punishments. Roughly an hour after the catastrophic friendly fire incident, the Japanese battleship Shikishima, similarly lost after losing contact with the main Japanese fleet, emerged from the darkness. The positioning was perfect for a torpedo firing solution, but alas, all those torpedoes had been spent attempting to claim credit on the Izumo. Both Arun and Moy were torn apart by 12, 5 and 3 inch guns from the Japanese battleship.
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Post by aeson on May 16, 2019 21:07:57 GMT -6
I've requested two aircraft designs thus far - a torpedo bomber and a flying boat. I've gotten the following message for both of them: What's going on here, guys? Too much sake before taking the prototype up for a test flight? I know piloting in the 1920s isn't exactly the safest of careers, but you don't need to crash and burn on every test flight.
On the plus side, my torpedo bomber had higher-than-expected toughness. I assume it's because the engineers at Nakajima got fed up with the test pilots breaking the prototype up every time they took it out for a test flight.
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Post by gornik on May 17, 2019 3:36:24 GMT -6
My first game: - Start new game as Japan - "What those obsolete CAs are needed for?! Scrap'em all now and let's build my first carrier!" - Only CVL conversions are allowed... Oops. - Plan to build blanc hulk with minimal CA requirements for future conversion - Error: Ship has to much unused displacement! Start second game, to make everything right
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Post by namuras on May 17, 2019 4:58:56 GMT -6
My first game: - Start new game as Japan - "What those obsolete CAs are needed for?! Scrap'em all now and let's build my first carrier!" - Only CVL conversions are allowed... Oops. - Plan to build blanc hulk with minimal CA requirements for future conversion - Error: Ship has to much unused displacement! Start second game, to make everything right What works really well is building a ~12k tns AV with 34 planes in seaplane hangar. Once that is build you can refit to CVL and have a fast carrier... It's cheap(ish) and fast. Tho naval aviation in the early 20s is of questionable effect. In fleet exercises the AI kicks ass with these, against the AI they fail to deliver...
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Post by tordenskjold on May 17, 2019 5:02:14 GMT -6
Hit from 55 yds. I wonder if the Resolution's captain ordered his crew to board Maxim Gorky before that.
:EDIT: And it's even more puzzling to ask how on earth they managed to hit the turret top from that distance.
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Post by dorn on May 17, 2019 5:26:12 GMT -6
Hit from 55 yds. I wonder if the Resolution's captain ordered his crew to board Maxim Gorky before that.
:EDIT: And it's even more puzzling to ask how on earth they managed to hit the turret top from that distance.
It is turret, not turret top (TT). Even if it is TT, it could be possible.
Turret - game use this type of turrets when top has angle so it is possible to hit turret top at almost all distances and turret top armour is not as effective as deck armour as it is angled.
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Post by tordenskjold on May 17, 2019 5:32:45 GMT -6
Hit from 55 yds. I wonder if the Resolution's captain ordered his crew to board Maxim Gorky before that.
:EDIT: And it's even more puzzling to ask how on earth they managed to hit the turret top from that distance.
It is turret, not turret top (TT). Even if it is TT, it could be possible.
Turret - game use this type of turrets when top has angle so it is possible to hit turret top at almost all distances and turret top armour is not as effective as deck armour as it is angled.
Thanks, I misread that.
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Post by mcmortison on May 17, 2019 7:19:16 GMT -6
Started game as UK. Keept my peace, figured out how to convert a ship to a carrier. Game continues, carrier would be finished next month, then the demo ended.
My wife had a good laugh because I apperantly developed "tourett Syndrom" that very moment
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Post by williammiller on May 17, 2019 7:50:51 GMT -6
Started game as UK. Keept my peace, figured out how to convert a ship to a carrier. Game continues, carrier would be finished next month, then the demo ended. My wife had a good laugh because I apperantly developed "tourett Syndrom" that very moment LOL...sorry, I had to laugh at that one.
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