So, I'm currently fighting a night-time knife-fight between 2 of my battleships and 3 enemy ones. Both sides also have lots of cruisers and, in their case, destroyers, but it's 1901, so I'm not too worried about torpedoes.
The battle is taking place in the channel at Emden, so I keep getting a bunch of popups asking me if I want squadrons to enter the port, and I keep hitting no. I got one for my battle division at 19:02. I hit no again.
I wish I'd hit yes.
At least you can take solace in the fact that your ships are close to port, and any sinking ships are likely to be "sunk in port" rather than normally sunk. Which means you get them back. Hopefully that happened for Wettin.
No idea. That run sucked, so I gave up on it and started a new game, cos I'm a wimp and I dont like losing.
Went to war against the Germans as the Dutch, and had a clear superiority in almost all classes (thanks to a previous war with them where they lost most of there fleet for few losses on my side). The one thing that I wasn't happy about was that we had two CVs each, but mine were converted really old dreadnoughts and theirs were much better custom carriers. Overall, I reckoned that they had marginally better aircraft and much better carriers to operate them off.
Anyway, first battle of the war rolls around. It's a coastal raid, but with both forces deploying the majority of their battlefleets. Major bad weather rolls in and I focus in far too hard on my BBs and their escorts - visual range means a real danger from torps, and the carriers can't launch aircraft anyway. While I'm paying no attention to where my carriers are going at all, an enemy force comes looming out of the squalls dead ahead of them and I panic, thinking that a solid tactical victory will be turned into a horrible loss by my mistake...
Dutch CV Verlatinghe flanked by German CVs Graf Zeppelin and Peter Strasser
And that was how my carrier force crushed the enemy carrier force, in a midday gun action fought at a range of a couple hundred yards. Carriers with 12" belts are the way to go.
Two brand new cruisers, escorted by 5 destroyers, also straight off the slips. The enemy had 3 armoured cruisers; my cruisers had a 1kn advantage, double the number of guns (8x10" vs 4x10") and equivalent armour. They also had battleships, but they stayed out of the battle, and focused on hunting corvettes and land targets. So, it was pretty much my cruisers against theirs. Even with a 3:2 disadvantage in numbers, it should have been fairly easy to win, right?
Apparently not. RNG screwed me over, again. Once or twice, occasionally, I can understand it, but this is just one example; I see this s**t every single f***ing battle. You can tell me the AI doesn't cheat as much as you want, but at this point, there's no way I'm going to believe you.
EDIT: Oh, and I forgot to mention: this is my fourth war of the game. The first war, against France and the US, ended in a negotiated peace. The second, against the US, another negotiated peace. The third, against the US, I invaded Guantanamo Bay, but before I could take it, guess what? That's right, another negotiated f***ing peace. And now, this is my fourth war, against Russia and, of course, the US, and now the US have just captured New Brunswick, so even if the war doesn't end in yet another negotiated peace, the best I'm likely to get is net neutral.
EDIT2: And now one of my old, legacy protected cruisers has just intercepted a Russian armoured cruiser, because f*** me, am I right?
"Well, it's only got a 6x6" broadside and 4" of armour, what's the worst that could-"
I'm confused by how you think the AI is cheating? Because your two CAs lost to their three? Because their submarine scored a hit on your damaged battlecruiser?
In the case of the BC, I don't see any evidence of significant damage before the sub torpedoed it. And yeah, it sucks when you win a battle and then suddenly get a capital ship torpedoed and it completely flips the result (and it's really annoying when it happens through an after battle "while retiring from the engagement" event. Not sure if that's the case here).
In the other case, he lost two dreadnought CAs/heavy cruisers to three predreadnought CAs, and had a 4/3 advantage in firepower and probably a significant fire control advantage due to the enemy only having 4 guns per ship. On the other hand, that he only has one knot of speed advantage suggests that his CAs were built at a fairly early point in the game where I generally don't consider 10" heavy cruisers (or really anything that would have been called a heavy cruiser IRL) to be cost effective, so I'd have to see the designs of the ships involved to have a really good handle on if/how much he got screwed.
I recently scrapped a game as Germany because I realized that, after researching 'AoN' armor, I had built three classes of battleships with sloped deck and no BE or DE armor. I blame the design tool, of course - it could not have been my fault (LOL).
I had just won a war with Italy using those same BBs - and, fortunately, not having to fight a fleet action. But the choice was to scrap the eight most modern BBs and try to get along while I rebuilt, or scratch the game. I took the easier way out and am now paying for it with a brutal game as France.
After fight with Japanese invasion fleet, I've checked statistics and saw this:
As you may see, BC Kongo lost extra plane, while sinking IJN Ynryu somehow found one (loss of -1 plane means finding the plane, isn't it? ). So I tried to imagine, what happen there...
Battle, BC Kongo: - Bad day. Both of our scout planes are silent for too much time. They are certainly lost. And we've just bombed by Americans! Their carriers are somewhere nearby, but we still don't know, where! - Hey, captain, Aichi company send us lots of spare parts, and our men with reserve Pilot will try to build new aircraft from them. May our new Arakai be luckier! - It's good idea. Try your best, for Emperor! Some hours after: - Captain, terrible mistake happen! Those movers confused boxes, so we got parts of another Aichi plane, Shiun, but with Arakai floats ! - May we combine them? This reconnaissance may decide the fate of our Empire! - We'll... We'll try! After some time: - We did it! Good luck to brave pilot! Fly for victory!
*engine roar, machinegun fire, water splash*
Next day, some hundreds miles away, Mechanic from sunk CV Unryu (three torpedoes into machinery, then 16 in shells of USS Ohio) fought for his life, trying to save the Emperor's portrait (using it as raft). Suddenly he saw strange damaged plane at water - look like torpedo bomber, but with floats! He managed to swim to it, there Pilot told his short story. Takeoff, some miles of searching, short meeting with dosen of Devastators, damaged engine, lucky landing and waiting for death... Fortunately, Mechanic was familiar with this type of planes, so after hard work in the waves, engine started to work! Then plane takeoff and continue searching. Despite rainy squalls, with low fuel they managed to find carriers... But they were Japanese! Miraculously, ersatz-floatplane survived landing at the flight deck of Shokaku. And both men were mentioned by High Command as "a shining example of faithfulness to duty" - They managed to save Emperor's portrait! And also a plane! (their lifes are too insufficient to mention).