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Post by dougphresh on May 17, 2019 10:42:08 GMT -6
I agree, it would be nice to make sure my CLs loaded with torps and my CLs with floatplanes and AA for fleet support aren't jumbled up together.
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infi
New Member
Posts: 8
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Post by infi on May 17, 2019 10:59:47 GMT -6
Yeah, since we can't design task forces, it would be nice if we at least got to choose a primary role for a ship.
Which wouldn't "guarantee" it would be used as such, but would give it better weighting... still leaving room for the RNG to give you sub-optimal choices that you have to deal with occasionally, but not regularly.
Drop down tab with these behavior / options:
Fleet / Escort (would be weighted to be put into medium and large engagements)
Convoy Escort / Coastal Patrol (weighted for Convoy Defense, Coastal Raid Defense; would not show up in large engagements)
Independent / Raider (weighted for raider interceptions, Convoy Attack, Coastal Raids, and medium / small engagements)
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Post by dougphresh on May 17, 2019 11:09:45 GMT -6
That would be fantastic
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Post by deeznuts on May 17, 2019 15:22:23 GMT -6
The thing with carriers though is you can put all the armament on one side anyways, so you can still do a hybrid design, just with a focus on fighting on one certain side
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Post by tbr on May 17, 2019 15:55:43 GMT -6
The thing with carriers though is you can put all the armament on one side anyways, so you can still do a hybrid design, just with a focus on fighting on one certain side Side mounted gun turrets are limited to twin guns max, no triple or quad turrets and cannot fire ahead. Positions 1,2,3 and 4 are restricted to singles only. Only the port/stb wing (not aft/fwd port/stb wing) turrets can do cross fire. All this means CV/CVL's are even more bad gun platforms from a design viewpoint than they should be...
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Post by dougphresh on May 17, 2019 16:50:01 GMT -6
No firing ahead also, even for fwd and aft wing turrets.
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Post by sulu244 on May 17, 2019 16:55:49 GMT -6
God I wish we could assign better roles...
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