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Post by dorn on May 22, 2019 6:15:51 GMT -6
Range issue - range medium bomb load is shorter than range heavy bomb load
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tuna
New Member
Posts: 18
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Post by tuna on May 22, 2019 9:25:32 GMT -6
Invading Rhodes from Cyprus as Germany, it's impossible to complete the invasion battle because the target is within the 'suspected enemy minefield' circle. Yep, just ran into this myself. Also, my carriers start right next to the enemy coastal battery. You can make the battle winnable by editing out the minefields from the save game. Just open RTWGame[game number].sac in the save game folder, search for [Minefields] and remove everything below it that refers to mines.
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Post by thesovietonion on May 22, 2019 10:07:16 GMT -6
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Post by thesovietonion on May 22, 2019 11:03:51 GMT -6
When rebuilding carriers, it reset their airgroup to poor experience levels.
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Post by tortugapower on May 22, 2019 11:06:34 GMT -6
When rebuilding carriers, it reset their airgroup to poor experience levels. Yes, I think this is not a bug, more an inconvenience. Before rebuilding a carrier, you have to send their air groups to reserve. Then when the carrier is rebuilt, you can reassign them.
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Post by thesovietonion on May 22, 2019 11:10:59 GMT -6
IMO and with all respect to the devs that just feels like tedium. A few months in dock to add more AA guns shouldn't stop my airgroup from training. At the minimum there should be a warning about this, as I just lost a 166 aircraft veteran air group.
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Post by tordenskjold on May 22, 2019 11:33:09 GMT -6
1920 start, USA, very large fleet, Versailles treaty, everything else default. Apparently, this ship has been mis-classified:
Turns out that this applies to other British "heavy cruisers" as well:
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Post by williammiller on May 22, 2019 11:50:31 GMT -6
1920 start, USA, very large fleet, Versailles treaty, everything else default. Apparently, this ship has been mis-classified:
Turns out that this applies to other British "heavy cruisers" as well:
Now that is a ship that might scare the ^&*(@@ out of a raider when it intercepts it ...issue noted, thanks for the report.
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Post by williammiller on May 22, 2019 11:52:15 GMT -6
Range issue - range medium bomb load is shorter than range heavy bomb load
That may be a juxtaposition issue with the med/lng ranges for some aircraft, will have that checked on regardless.
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Post by aeson on May 22, 2019 11:53:22 GMT -6
1900 start as USA, Very Large fleet size, Game budget.
Some time in 1918, I developed Improved Triple Turrets, so I expect to be able to use triple turrets on my ship designs...
Attachment DeletedExcept that I cannot, presumably because the basic Triple Turrets technology has not been developed. Either developing Improved Triple Turrets should automatically grant Triple Turrets, or Improved Triple Turrets should not be developed without first developing Triple Turrets. I believe that this should be reproducible in any save file that has Improved Triple Turrets but not Triple Turrets, though I do not know that for certain and have attached my save file where the issue is present.
(Save file and screenshot are from October 1919 since that's where I stopped playing yesterday. Not a major issue, but somewhat irritating.)
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Post by brygun on May 22, 2019 12:08:21 GMT -6
Ive developed float planes capable of carrying bombs
In the mission prep once I selected load out Heavy there was no way to return to "Light" or "none"
Once they readied as heavy load the mission of recon could not be changed.
I have no way of getting out of the mission-load from the curious recon-heavy to a recon-none or strike-heavy combo
there is no "unready" option which their really should be to Nagumo at Midway
We need a no-load option to planning the load out of planes and an unready the strike option
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ap817
New Member
Posts: 22
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Post by ap817 on May 22, 2019 12:38:56 GMT -6
When did you start the game - 1900 or 1920? 1920. What nation were you playing? Japan. Were there any start options that were not the default? No. Describe the issue in detail. Decided to finish an already building battleship with better fire control, ship now had trouble reaching design speed, which dropped her from 28 to 26 knots from her already built sister ship. What were you doing when the bug occurred? Skipping turns. What did you expect to happen and how was the result you saw different than you expected. I expected her not to drop 2 knots over a fire control refit. Can you describe how to reproduce the bug? No.
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k2v
New Member
Posts: 1
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Post by k2v on May 22, 2019 13:31:25 GMT -6
When did you start the game - 1900 or 1920? 1900. What nation were you playing? Russia. Were there any start options that were not the default? No. Describe the issue in detail. - Entered war with Japan, game appeared to try and trigger a surprise attack only for an error to be thrown regrading the surprise attack line/file, and for no battle to occur in the opening month of the war. What were you doing when the bug occurred? Starting a new turn / being informed that war with Japan had begun. What did you expect to happen and how was the result you saw different than you expected. Preparing to deal with a surprise attack on my fleet, instead received an error and no battle. Can you describe how to reproduce the bug? Enter a war with Japan; also occurred during a different play-through as Germany as well when I had reasonable forces in Northeast Asia. Does not occur when playing as Japan (I can control surprise attacks without issue).
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Post by bobcarrierguy on May 22, 2019 14:35:08 GMT -6
1900
Japan
Historical, Very Large
1930. I have "Purpose Built Carriers." I have built several carriers. I have Heavier than Air research on High. No Torpedo Bombers.
1900
USA
Historical, Very Large
1907. War with Japan and Japan invades Philippines. How? Not fun to have to wait 25 years to invade back. Invasion ranges need seriously buffed.
Same game. 1922. Oil is wide spread. I have oil in Midway. No oil fired stops me from building ships.
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Post by luciussulla on May 22, 2019 14:38:13 GMT -6
A single-ship formation benefits from hit rate reduction from loose formation
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