|
Post by Fredrik W on May 25, 2019 11:38:02 GMT -6
I think there is a memory leak issue in the game as is which turns up in very large games. I get End-of-Turn errors in long and large tactical battles and when I doo many (relatively speaking) turns in strategic game. Ths show up as multiple error messaages and most markedly in the failure to show the results screen at the end of the battle. When I quit the game and reload the issue is resolved, which leads me to suspect a memory leak issue. Could you post a save of a game where this occurs?
|
|
|
Post by Fredrik W on May 25, 2019 11:38:43 GMT -6
Rebuilds are showing zero Torpedo Defence when I know I had Level 1 before the rebuild. 'Opening the Design' shows level 1, 'Opening the Design for Rebuild' shows level 0. Thats a bug, yes? It is a display bug. The actual value is unchanged.
|
|
|
Post by noshurviverse on May 25, 2019 11:52:57 GMT -6
So this was an interesting bug. 1920 Germany, Medium sized, Post ToV game. I was engaged in a "Enemy coastal raid" mission and had been playing radar hide and seek with a French battlegroup for some time, launching air strikes at them as I could. I had a pair of CVLs and a pair of CVs supporting my BBs. Shortly into the mission, I began receiving messages like this every couple turns: Please note, this 20-something repair notices was all at once. I assumed at that point that I knew what the bug was, that the game was simply informing me of every BV 181 that had been repaired in the span of the battle each time one was. Still, that seemed like quite a few. Oh well, I thought, and went to my strike menu to launch another attack on the French. And that's when I discovered something both beautiful and horrifying. My CVL Ausonia was now carrying nearly 1,800 Dive Bombers. And the air group wasn't staying that size. It was growing.
|
|
|
Post by JagdFlanker on May 25, 2019 12:22:56 GMT -6
just this turn started getting a "list index out of bounds error" when i change the amount of aircraft in any air sqn
save:
|
|
|
Post by Adseria on May 25, 2019 12:26:03 GMT -6
So this was an interesting bug. 1920 Germany, Medium sized, Post ToV game. I was engaged in a "Enemy coastal raid" mission and had been playing radar hide and seek with a French battlegroup for some time, launching air strikes at them as I could. I had a pair of CVLs and a pair of CVs supporting my BBs. Shortly into the mission, I began receiving messages like this every couple turns: Please note, this 20-something repair notices was all at once. I assumed at that point that I knew what the bug was, that the game was simply informing me of every BV 181 that had been repaired in the span of the battle each time one was. Still, that seemed like quite a few. Oh well, I thought, and went to my strike menu to launch another attack on the French. And that's when I discovered something both beautiful and horrifying. My CVL Ausonia was now carrying nearly 1,800 Dive Bombers. And the air group wasn't staying that size. It was growing. Is it bad that I want this to happen to me?
|
|
|
Post by Fredrik W on May 25, 2019 12:30:22 GMT -6
So this was an interesting bug. 1920 Germany, Medium sized, Post ToV game. I was engaged in a "Enemy coastal raid" mission and had been playing radar hide and seek with a French battlegroup for some time, launching air strikes at them as I could. I had a pair of CVLs and a pair of CVs supporting my BBs. Shortly into the mission, I began receiving messages like this every couple turns: Please note, this 20-something repair notices was all at once. I assumed at that point that I knew what the bug was, that the game was simply informing me of every BV 181 that had been repaired in the span of the battle each time one was. Still, that seemed like quite a few. Oh well, I thought, and went to my strike menu to launch another attack on the French. And that's when I discovered something both beautiful and horrifying. My CVL Ausonia was now carrying nearly 1,800 Dive Bombers. And the air group wasn't staying that size. It was growing. A save would be useful in tracking this down.
|
|
|
Post by Fredrik W on May 25, 2019 12:36:58 GMT -6
just this turn started getting a "list index out of bounds error" when i change the amount of aircraft in any air sqn
save:
Thanks for the report and save, but the save game does not appear to match the picture in your report.
|
|
|
Post by goodman on May 25, 2019 13:19:48 GMT -6
The torpedo reload for surface mounted torpedo tubes on DDs are not working. The reload does not happen within ~500 time units, so I have built some ships with the box ticked but never seen a reload happen.
The submerged torpedo reload do work.
|
|
|
Post by Tabac Iberez on May 25, 2019 13:24:48 GMT -6
I think I can call this a bug: 1900 start, play as GER, varied tech, custom legacy fleet, currently 1928 anno domine, no I have yet to reproduce the bug. What do you mean the bug is? The bug is the most janky command structure setup I've ever seen RTW set up. I had battleships cored to light cruisers (the screenshot), four indipendant battlecruisers divisions that should have been tied together even if they didn't get a seperate Force Org from the Scout Force, three battleship divisions that weren't cored together, a division of CVLs that weren't part of the Carrier Force, and several cruiser divisions that were in circular chains of core command.
|
|
|
Post by bigwhale on May 25, 2019 13:35:01 GMT -6
This Bug Forum ist really is chaotic! Serveral bugs posted multiple times - so it is a lot of work to read all posts if someone posted a bug before.
I would strongly recommend to create a bug subforum and post every bug to a seperate thread. So everyone could easly check if a bug is posted before.
I think this should be a great help for the developers too!
-
Edit: It would be nice if there is a pinned post where everyone could see which bugs are already on the todo-list!
|
|
|
Post by JagdFlanker on May 25, 2019 13:44:20 GMT -6
just this turn started getting a "list index out of bounds error" when i change the amount of aircraft in any air sqn
save:
Thanks for the report and save, but the save game does not appear to match the picture in your report. sorry, wrong save - here's the right one
|
|
|
Post by williammiller on May 25, 2019 13:54:52 GMT -6
This Bug Forum ist really is chaotic! Serveral bugs posted multiple times - so it is a lot of work to read all posts if someone posted a bug before.
I would strongly recommend to create a bug subforum and post every bug to a seperate thread. So everyone could easly check if a bug is posted before.
I think this should be a great help for the developers too!
-
Edit: It would be nice if there is a pinned post where everyone could see which bugs are already on the todo-list!
DONE!
|
|
|
Post by bigwhale on May 25, 2019 14:06:18 GMT -6
Wow! - this was a quick response! Much thanks!
|
|
|
Post by sloanjh on May 25, 2019 14:09:31 GMT -6
Using the new version. The problem of AoN now appears reversed. I have researched AoN armour, but in the designer I get no indication whether it is active when using flat deck with no DE/BE. It's as if it's not registering the AoN. I posted up-thread that I was seeing the same thing (in the original release). What year is your game? At some point in my game, AoN magically started appearing, even (I think) for designs that it wasn't showing up for before.
|
|
|
Post by williammiller on May 25, 2019 14:11:52 GMT -6
EVERYONE - THIS OLD BUG REPORT THREAD IS NOW LOCKED.
POST EACH NEW ISSUE IN A NEW SEPARATE THREAD SO EVERYONE CAN SEE ALL ISSUES POSTED.
THANKS!
|
|