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Post by Awesome on May 18, 2019 14:42:47 GMT -6
I started a battle in 1939 and the game spawned in a ship I lost in 1904
In my next war, I was forced to fight a battle with a destroyer despite the fact that I scrapped all of my destroyers
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Post by ninjapacman on May 18, 2019 14:55:38 GMT -6
My issue is one I actually kinda had in RtW 1, but it is worse now. When I am designing ships, particularly in the Legacy Fleet design phase, I encounter a game-breaking issue. I click the red checkmark to check my design for errors and suggestions, and it is not responsive. As a result, I cannot troubleshoot my design. This is also coupled with an inability to save the design. This is particularly catastrophic when trying to start a game in the Legacy Fleet Design phase, because I cannot save or restart the game until I launch into the first turn. Closing and re-opening the Design Ship interface doesn't fix it, and neither does clearing the design. If I clear the design, it allows the checkmark to read either "Ship Identified as a TR" or that it does not recognize it as a legal ship type. Once I put a design back together, the error persists. Personally, I am surprised to find that nobody else reports this problem, which may mean it's something unique to my setup, though I'm on Windows 10. Multiple monitors were mentioned earlier, and I run a two monitor setup, but they are of equal resolution. I am attaching a screen capture gif to visualize what I'm encountering: i.gyazo.com/39e3e5850294ad934e68ba78f67a84c4.mp4On another note, I don't recall the same errors with the 1920 designs creeping into the 1900 start. All opponent nations seemed to have built functional navies of proper proportions, about a dozen of each Cruiser type and about 40 DDs, and anywhere from 5 to 15 Bs. Interesting that I seem to be encountering a totally different can of worms. I have the exact same issue when designing my legacy fleet. If possible I'd like this issue to be resolved as soon as possible, as it basically stops me from starting a file. Edit: The issue seems to be mainly with cruisers. Anything with a cruiser designation can't be checked or saved. I was able to make a Pre-dread, but haven't tried destroyers.
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Post by williammiller on May 18, 2019 14:59:59 GMT -6
Fredrik (the RTW2 developer) will be back shortly and will dive into the reported issues - I also have the Beta Team members looking at these as well, so we are looking at them. Thanks ninjapacman and everyone else for the reports.
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Post by mariandavid on May 18, 2019 15:44:32 GMT -6
Very trivial but maybe a bigger issue later: Starting US in 1900 Tonnage on foreign station is -16000. Send to foreign station (from my build screen) a 16000 ton B and it now says -6, 667. The B is neither short range nor cramped quarters (which would explain the strange result). Adding a second 16,000 ton B sends it to OK.
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Post by klavohunter on May 18, 2019 15:45:25 GMT -6
I was fighting a Raider Battle as Japan (+USA) against France... Upon detecting that two enemy CAs wanted to engage, my CA engaged its emergency FTL drive and teleported a thousand miles away!
(It turns out one of them was actually a CL, but better safe than sorry!)
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Post by archelaos on May 18, 2019 15:47:19 GMT -6
There is sth wrong with DD definitions - my AH cruiser started to be defined as DD when I added underwater TTs (while having armour, which should prevent that). It is legacy build and has 5in main battery Release version, 1900 start, AH on manual build
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Post by duzzit on May 18, 2019 15:50:03 GMT -6
So, no screenshots of this, but I've got a very annoying 'bug'(that or I'm messing up somewhere) where the game insists it has to launch all of my Torpedo Bombers as scout planes, leaving me with only about 10% of my torpedo bombers for an actual 'strike' mission. Meanwhile Fighters/Floatplanes in my other CVL's/AV's etc just sit there no matter that I switch their missions to 'Recon'.
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Post by archelaos on May 18, 2019 15:53:36 GMT -6
So, no screenshots of this, but I've got a very annoying 'bug'(that or I'm messing up somewhere) where the game insists it has to launch all of my Torpedo Bombers as scout planes, leaving me with only about 10% of my torpedo bombers for an actual 'strike' mission. Meanwhile Fighters/Floatplanes in my other CVL's/AV's etc just sit there no matter that I switch their missions to 'Recon'. I think fighters can't fly recon missions and AVs/cruisers with float planes may have a bug that they will not launch without catapult, even if stationary.
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jma286
Junior Member
Posts: 97
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Post by jma286 on May 18, 2019 15:59:14 GMT -6
I also experienced the unresponsive red check when designing a protected cruiser. I reduced the deck armor from 1 inch to 0.5 and 0 and neither responded. Once I went back up to one it worked normally.
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Post by gorthaff on May 18, 2019 16:04:48 GMT -6
Britain appears to have a blank bonus tech on the nation select screen.
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Post by ninjapacman on May 18, 2019 16:14:26 GMT -6
I also experienced the unresponsive red check when designing a protected cruiser. I reduced the deck armor from 1 inch to 0.5 and 0 and neither responded. Once I went back up to one it worked normally. I just tried putting deck armor to 1, and the design check worked. Watching the Gif Capture from hiiiiii74 I noticed that his deck armor was also 0. It appears the glitch comes up on cruisers with less than 1in deck armor specifically.
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keris
New Member
Posts: 31
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Post by keris on May 18, 2019 16:15:21 GMT -6
I think my planes are bugged... 1927 and no Torpedo or Dive bombers researched/can't request a design. I've got 12% in tech and all of the air related techs on high but nothing. Anyone else experience anything like this?
EDIT: 1928 finally offered the tech by the US. Not sure if this is an issue or not. The ability existed in 1920 in the demo but that could have just been a demo thing?
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Post by brygun on May 18, 2019 16:26:07 GMT -6
Building the starter fleet
Light cruiser
7000 tons displacement
adding mine sweeping gear
The tab on the right shows 50 and 100, which should mean 50 tons used and a cost of 100. However the change in available tonnage drop from 121 to 24 a change of 97 not 50 tons.
edit: So it turns out CL can't have mine sweeping gear
Related bug: The text on mine sweeping limits refers to "DD and MS" not "DD and KER" (appears RTW1 to RTW2 transition miss)
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Post by archelaos on May 18, 2019 16:43:32 GMT -6
I also experienced the unresponsive red check when designing a protected cruiser. I reduced the deck armor from 1 inch to 0.5 and 0 and neither responded. Once I went back up to one it worked normally. 0,5 in armour never worked (I mean RTW1 too) it was either 0, 1, 1,5 etc. Not sure why, as armour is stored as integer (so 0.5 is 1, 1 is 2 and 1,5 is 3) possibly some calculations have problem with 1.
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Post by christian on May 18, 2019 17:11:36 GMT -6
so i was in game and was looking at enemy ships at around 1940 and i found this hularious bug
now its pretty obvious a korvette cant have 2 catapults and 60 planes and i quickly found out why
no matter what ship you look at it will always display the number of catapults and aircraft of the last carrier you have looked at
so if i looked at a carrier with 1 catapult and 55 aircraft it would show that in the bottom right corner (started 1920 japan all options default)
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