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Post by demonius on May 19, 2019 11:56:07 GMT -6
Convoy Attack seems to be a bit imbalanced. My squad of 2 daring 900 ton Destroyers, after receiving the first hit slowing them down to 28knots, evade the italian picket DDs. crash into the 14 freighter formation, sink 7 of them spending all their 4" and 7 torps each, run away slowed down to 18knots from fighting with 4 close supports DDs. and then its a minor victory for italy as surviving merchants count 1000 each while sinking 2 nets only 800. Not such a big impact score-wise but those 1000 for the survivors seem to be a bit steep.
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Deleted
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Post by Deleted on May 19, 2019 12:29:57 GMT -6
I dont know if its a bug or suggestion, but I think that the AI nation follows its ship design doctrine even less than in the RTW 1. For example Great Britain (known for its "speed>armour") has BCs that has as much, or even more armour than its BBs. So in the end its BCs are all generally better than its BBs, because the BCs are just BBs+5000tons+5kts.
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Deleted
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Post by Deleted on May 19, 2019 12:48:25 GMT -6
I also have another important thing. When enemy nation crashes in revolution, it should be forced to pay a LOT more money than now. My budget as a France was 240 000 before war, and 253 000 after 4 years of war, when Italy was totaly smashed into pieces, its prime minister probably hanged upside down somewhere, yet my budget increased so little that I wonder if I really got anything from Italy, or if my economy just increased a bit... I expected to have at least 270 000 after such victory, but yet enemy navy got almost as much money after total defeat as mine got after total victory. I mean, your country is totaly defeated, 3/4 of your ships sleep with the fishes, your economy ruined, your colonies (if you dont count Sicily) are lost, you just shot your government and hanged your prime minister, but whatever, your navy still deserves its 230 000 per year. And French prime minister to the french chief of navy: "You survived! You earned a prize!" Chief of navy: "A prize?" Prime minister: "NO! "
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Post by cavalier on May 19, 2019 12:56:31 GMT -6
I also have another important thing. When enemy nation crashes in revolution, it should be forced to pay a LOT more money than now. My budget as a France was 240 000 before war, and 253 000 after 4 years of war, when Italy was totaly smashed into pieces, its prime minister probably hanged upside down somewhere, yet my budget increased so little that I wonder if I really got anything from Italy, or if my economy just increased a bit... I expected to have at least 270 000 after such victory, but yet enemy navy got almost as much money after total defeat as mine got after total victory. I mean, your country is totaly defeated, 3/4 of your ships sleep with the fishes, your economy ruined, your colonies (if you dont count Sicily) are lost, you just shot your government and hanged your prime minister, but whatever, your navy still deserves its 230 000 per year. And French prime minister to the french chief of navy: "You survived! You earned a prize!" Chief of navy: "A prize?" Prime minister: "NO! " Maybe allowing the player to impose a Treaty of Versailles style peace after winning a war by crashing out the enemy would be a way to address that? I've had it happen a lot in RTW 1 where that kind of victory following years-long blockades and total destruction of the enemy's navy just leaves the enemy country in a better position since they get a huge budget and can rebuild with fully-modern ships right away. It's a bit counter-intuitive an outcome...
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Post by desdinova on May 19, 2019 13:05:12 GMT -6
The chance of an invasion triggering seems to be too low. I just had a game with japan where I went two years after achieving naval superiority waiting for an invasion of Russian Korea to trigger, and it never did. I would save-scum whenever a peace deal was reached in order to see if it would go off and eventually I just gave up.
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Deleted
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Post by Deleted on May 19, 2019 13:05:47 GMT -6
I also have another important thing. When enemy nation crashes in revolution, it should be forced to pay a LOT more money than now. My budget as a France was 240 000 before war, and 253 000 after 4 years of war, when Italy was totaly smashed into pieces, its prime minister probably hanged upside down somewhere, yet my budget increased so little that I wonder if I really got anything from Italy, or if my economy just increased a bit... I expected to have at least 270 000 after such victory, but yet enemy navy got almost as much money after total defeat as mine got after total victory. I mean, your country is totaly defeated, 3/4 of your ships sleep with the fishes, your economy ruined, your colonies (if you dont count Sicily) are lost, you just shot your government and hanged your prime minister, but whatever, your navy still deserves its 230 000 per year. And French prime minister to the french chief of navy: "You survived! You earned a prize!" Chief of navy: "A prize?" Prime minister: "NO! " Maybe allowing the player to impose a Treaty of Versailles style peace after winning a war by crashing out the enemy would be a way to address that? I've had it happen a lot in RTW 1 where that kind of victory following years-long blockades and total destruction of the enemy's navy just leaves the enemy country in a better position since they get a huge budget and can rebuild with fully-modern ships right away. It's a bit counter-intuitive an outcome... I mean, they should be happy that they are not forbidden to rebuild their navy, but refusing to pay the freakin cash after being beaten like a dog? Thats a bit too much. My nation had 0 unrest, no debt of the navy, I think that I should have had the option to start another war just after the first one ended, and forced them to pay that damned money... One of my biggest Bs is sunk, they didnt give me theirs nor gave me enough money to build at least 1 new, so I would count that as casus belli to beat them again right in that moment. My suggestion is: Make every unused "take that colony" point worth at least 3 000, or better 5 000 of annual budget.
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Post by akosjaccik on May 19, 2019 13:42:01 GMT -6
Wasn't really active on the message board as finally managed to grab RtW2 so the weekend somehow gone by, but... I remember reading the devblog with interest about the potential of naming aircraft squadrons, so the player can keep track of their deeds. While it sounds very cool, the only relevant information I found related to that - disregarding the AARs of any given particular battle; so now speaking strictly about the strategic screen - is the experience. The data, however, is present in the game to maybe make a bit more of a show out of it! I was thinking something along this line:
This table would show the "overall in their lifetime so far" achievements of the aerial units. Mostly "just" addition, plus maybe the overall weight of the explosives is a better indicator in this particular "hall of fame" case than nr. of bomb hits. Naturally, this isn't the most urgent matter, but ultimately it could add some fun statistics to show the rivalry between the squadrons. Of course, plane numbers would be a fairly problematic distorting factor, but as the player ca dinamically change that, I really don't have a good solution to that. One more idea for another coulmn is - let's not put up reconnaissance where it belongs - the "number of recon data lines" given by the unit.
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swang
Junior Member
Posts: 97
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Post by swang on May 19, 2019 15:40:08 GMT -6
Manual related: National characteristics section, I did not find the USA's "Rapid Economic Growth" or Italy's "Some Corruption" Also, it would probably help if these were order somehow, alphabetically? By categories?
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Post by ninjapacman on May 19, 2019 18:13:22 GMT -6
I've long awaited the ability to give medals. After several long inconclusive battleship engagements, I suffered two battleships lost to torpedoes and France had lost no battleships. Then, in 1904 I engaged in a night battle just north of emden with their battlefleet, and suddenly desdiv 2 charged into the enemy line, launching torpedoes. The leader of DesDiv 2, the destroyer V5, scored two torpedo hits, almost instantly sinking one of the newest french battleships. Later on in the battle, the heavy cruiser loki with her two underwater torpedo tubes, managed to score a torpedo hit on each of two separate targets, including france's most powerful battleship, which would need months of repair. Finally as the battle was winding down, desdiv 2 charged again, and V24 launched a torpedo strike that crippled and sank another battleship of the same class V5 had sunk earlier in the engagement. The battle of Emden was a great turning point in the war, and I would like the ability to give some sort of Unit citation to Desdiv 2 for their gallant actions, and the Pour le Merite (Or similar awards for nations that aren't the Kaiser's Germany) to V5, V24, and Loki. They can cost a small amount of your budget, and maybe just show up on the ship's stat card next to the battle stars. Attached is the valiant V5.
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Post by Adseria on May 19, 2019 18:23:34 GMT -6
I've long awaited the ability to give medals. After several long inconclusive battleship engagements, I suffered two battleships lost to torpedoes and France had lost no battleships. Then, in 1904 I engaged in a night battle just north of emden with their battlefleet, and suddenly desdiv 2 charged into the enemy line, launching torpedoes. The leader of DesDiv 2, the destroyer V5, scored two torpedo hits, almost instantly sinking one of the newest french battleships. Later on in the battle, the heavy cruiser loki with her two underwater torpedo tubes, managed to score a torpedo hit on each of two separate targets, including france's most powerful battleship, which would need months of repair. Finally as the battle was winding down, desdiv 2 charged again, and V24 launched a torpedo strike that crippled and sank another battleship of the same class V5 had sunk earlier in the engagement. The battle of Emden was a great turning point in the war, and I would like the ability to give some sort of Unit citation to Desdiv 2 for their gallant actions, and the Pour le Merite (Or similar awards for nations that aren't the Kaiser's Germany) to V5, V24, and Loki. They can cost a small amount of your budget, and maybe just show up on the ship's stat card next to the battle stars. Attached is the valiant V5. The problem with the idea of unit citations is that the unit ceases to exist after the battle.
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Post by ninjapacman on May 19, 2019 18:48:19 GMT -6
I've long awaited the ability to give medals. After several long inconclusive battleship engagements, I suffered two battleships lost to torpedoes and France had lost no battleships. Then, in 1904 I engaged in a night battle just north of emden with their battlefleet, and suddenly desdiv 2 charged into the enemy line, launching torpedoes. The leader of DesDiv 2, the destroyer V5, scored two torpedo hits, almost instantly sinking one of the newest french battleships. Later on in the battle, the heavy cruiser loki with her two underwater torpedo tubes, managed to score a torpedo hit on each of two separate targets, including france's most powerful battleship, which would need months of repair. Finally as the battle was winding down, desdiv 2 charged again, and V24 launched a torpedo strike that crippled and sank another battleship of the same class V5 had sunk earlier in the engagement. The battle of Emden was a great turning point in the war, and I would like the ability to give some sort of Unit citation to Desdiv 2 for their gallant actions, and the Pour le Merite (Or similar awards for nations that aren't the Kaiser's Germany) to V5, V24, and Loki. They can cost a small amount of your budget, and maybe just show up on the ship's stat card next to the battle stars. Attached is the valiant V5. The problem with the idea of unit citations is that the unit ceases to exist after the battle. You say that, but the same desdiv 2 led by V5 has appeared in most battles since then, with a couple of the destroyers (Mainly V24 and V27) switched in and out. I always find V5 leading desdiv 2 though, which is always screening BatDiv 1.
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Post by aetreus on May 19, 2019 18:48:50 GMT -6
Just a few things going over techs that I'd like to see.
Further increases in base torpedo technology after Advanced Preheater. Not much more range but increased speed. Example technologies would be burner cycle engines, improved torpedo head shaping, further torpedo lengthening(most 1920-1925 torps were 6-7 meters, 1940's torps were 7-8 meters). Final torpedoes should have around 30-35 knot speed on their long 15k yard setting and 38-40 knots on a around 8-9k yard setting.
Hydrogen Peroxide torpedoes as essentially Oxygen+, with even more increases in speed/range at the cost of even higher risks when damaged(and a risk of random failures outside of combat, H2O2 torpedoes having claimed a number of ships). Introduced ~1942.
Advanced shell drag reduction- around the mid 1940's there were more advances in designing low-drag bodies for high speeds. Some navies took advantage of this to further extend gunnery ranges(the French, in particular, very heavily optimized shell drag on newer projectiles).
Not sure if this is already modeled, but increasing air-dropped torpedo tech should allow torpedo bombers to be much less vulnerable on torpedo runs. Late Mk 13's and IJN Type 91/4 torpedoes could be dropped at very high speeds and altitudes and survive water entry.
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Post by Adseria on May 19, 2019 20:47:51 GMT -6
The problem with the idea of unit citations is that the unit ceases to exist after the battle. You say that, but the same desdiv 2 led by V5 has appeared in most battles since then, with a couple of the destroyers (Mainly V24 and V27) switched in and out. I always find V5 leading desdiv 2 though, which is always screening BatDiv 1. I don't know anything about that. Either way, though, it doesn't exist outside of battle, at least not in any visible way.
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Post by pirateradar on May 19, 2019 21:34:42 GMT -6
Maybe allowing the player to impose a Treaty of Versailles style peace after winning a war by crashing out the enemy would be a way to address that? I've had it happen a lot in RTW 1 where that kind of victory following years-long blockades and total destruction of the enemy's navy just leaves the enemy country in a better position since they get a huge budget and can rebuild with fully-modern ships right away. It's a bit counter-intuitive an outcome... I mean, they should be happy that they are not forbidden to rebuild their navy, but refusing to pay the freakin cash after being beaten like a dog? Thats a bit too much. My nation had 0 unrest, no debt of the navy, I think that I should have had the option to start another war just after the first one ended, and forced them to pay that damned money... One of my biggest Bs is sunk, they didnt give me theirs nor gave me enough money to build at least 1 new, so I would count that as casus belli to beat them again right in that moment. My suggestion is: Make every unused "take that colony" point worth at least 3 000, or better 5 000 of annual budget. I believe unused points when taking colonies after a war actually do translate to an improvement in national resources, simulating the payment of reparations after a war. Not sure how much that is or if it's still present in RtW2, though.
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Post by shadepiece on May 19, 2019 21:41:17 GMT -6
I'd like a way to get the "Battle Summary" screen back in case you accidentally click through it, personally. I've lost important information to that on more than one occasion. Good idea, thanks! Yes please!! Just did that earlier today, and was looking for something to get it back.
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