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Post by Fredrik W on May 20, 2019 11:11:31 GMT -6
It is a big ask but I would love to see more minors, Ottomans, Greece, China, Brazil, Argentina, Chile, Peru, to give the possibility of each area having more local conflicts in addition to the big wars with big powers. More importantly, I want Spain back. When I purchased RTW 1 years ago and hit that dropdowm menu and saw that Spain was there, I flipped out. Since I moved to Phila back when I was in Middle School and visited USS Olympia for the first of what became many trips her little war was always of personal interest. I delved into the conflict and became especially excited by the poorly armed, underfunded, but often bravely led and heroically crewed Spanish Navy which was utterly crushed by the rising USN. So when, many years later I saw that I could fictionally rewrite that history I started my first ever RTW game as little, overstretched and underfunded Spain. Within I think eight years I was disgraced and replaced. I had never had such fun losing a game. I loved the disparity between Spain and her rivals, the inherent asymmetry of the game in every aspect, Technologically/politically/fiscally. After several playthroughs with other nations I came back and survived as Spain and that was one of the most satisfying experiences I have had in a game, it felt hard fought and earned. It also played to the game's strengths and evidenced the viability of the program as a learning and teaching tool for those interested in the constraints, utility, and strengths of a navy of the period. Therefore, I really hope that Spain will return. !No Pasaran! It was not possible to finish Spain for the initial release, but it will be added later. It is in the works.
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Post by kidcharlemagne on May 20, 2019 13:54:21 GMT -6
A neat event that can be added is that if you are scrapping some ships a nation (either AI or minor one that doesn't really exist) can offer to buy it for some money. There's a lot of examples of this happening IRL, such as the Brazilian aircraft carrier Minas Gerais purchased from Britain or the Thai destroyer Phra Ruang also bought from Britain.
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Post by tordenskjold on May 20, 2019 15:42:33 GMT -6
Just a quick idea: An additional tab in the "Nation data" screen for the display of all the nation's aircraft types (and, if known, the numbers in which they are deployed) would be nice.
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Post by alias72 on May 20, 2019 16:11:52 GMT -6
Another suggestion. Allow us designate priority for which guns to research (light medium heavy) and whether to improve existing designs or develop new calibers. I understand technology isn't usually as simple as "research this" but a navy could at least prioritize arming cruisers over battleships.
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Post by yemo on May 20, 2019 18:05:20 GMT -6
Another suggestion. Allow us designate priority for which guns to research (light medium heavy) and whether to improve existing designs or develop new calibers. I understand technology isn't usually as simple as "research this" but a navy could at least prioritize arming cruisers over battleships. Yeah, if you do not want it to be too specific (although germany should be able to invent better 5 inch guns when they have good 4 and 6 inch guns), then allow us to improve light, medium, or heavy guns or invent "bigger" guns.
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Post by sloanjh on May 20, 2019 18:11:48 GMT -6
Another RtW leftover: In the "Ships sunk" tab, change the Sunk date format to yyyy/mm/dd (including zeros in mm and dd e.g. 08). That way when we sort the column it will be by date, rather than by month. Not sure if this issue shows up in other places as well.
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Post by janxol on May 21, 2019 3:41:05 GMT -6
My first playthrough brought the following ideas to me:
1. In battle in the airwings tab, add a filter to show or not show airbase aircraft. Similarly how you can filter out unready and recon. I often wanted to check only airwings in my carriers, to check how long untill they are ready for example.
2. Add a popup when youa re able to build new plane type. Similarly to how the game goes "You can now build airbases of X capacity". It would be good to get "You can now build medium bombers", since I have no idea when they became available, it just didn't give me an error of "aircraft role unknown" one day.
3. I think the tech dispersion should be adjusted. Not gone, but adjusted. As an example, in my game as USA, 12% budget on research, high priority on heavier than air aircraft and shipboard aircraft operations. The year is 1941 and I am yet to invent a floatplane catapult. In my opinion that's kinda ridiculous. I'm not saying it should become available int he year the tech is lsited as, but I would expect to get it around 1930 in worst case scenario. I have 34000+ carriers and radar, but no catapult in sight. It's almost like the tech got skipped, as I am just getting more and more advanced carrier techs.
4. A very loose suggestion: Perhaps consider adding the option of manual build of legacy fleet for 1920. I understand why it's not there, but in my opinion it would be nice to have. You could even caption it with "That's not how it should be played", but I think if it's a singleplayer game the player should have the freedom of choice, even if it could potentially make the game too easy - whether to cheese or not would be up to the player.
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Post by dougphresh on May 21, 2019 5:04:24 GMT -6
Should missiles be implemented, I propose that rocket launched depth charges and eventually torpedoes be added as ASW tech to replace K-Guns.
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Post by vonfriedman on May 21, 2019 6:29:20 GMT -6
I would like the possibility of forming alliances as close as possible to historical alliances. In other words, I would like to see - in a somewhat abstract way - both the First and Second World Wars simulated, possibly with variations. For example, instead of those of the 1st World War, the Triple Alliance (Germany, Austria, Italy) against the Entente (France, United Kingdom, Russia).
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abc
New Member
Posts: 2
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Post by abc on May 21, 2019 6:51:36 GMT -6
I would like to have the option for nation-specific images in the various game pop-ups.
For example, in the Images game folder, we could have separate sub-folders for each nation that could be populated with appropriate images, so that when e.g. Japan builds a new fighter it doesn't get a picture of a 109.
This would be fairly easy to implement - the game would look in the nation's sub-folder for an image and if one wasn't found it could load the one from the current Images folder.
It would be even better if the date could be taken into account, but that would involve a good deal more work.
To get the same effect I could just overwrite the existing images, but it would be nice to have the game able to handle it.
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Post by Procopius on May 21, 2019 7:32:48 GMT -6
I was delighted yesterday to crush fascist Germany so comprehensively in August of 1945 that the fuhrer was executed. Regrettably, it seems as though he was executed by the new fuhrer, since Germany remained fascist after the war. It'd be cool if causing a fascist government to collapse could result in a different type of government replacing it afterwards.
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Post by Antediluvian Monster on May 21, 2019 7:43:32 GMT -6
Now that MS/KE have the autoscrapping feature at wars' end below certain size, is there any particular reason to retain the autoscrapping of larger KEs when they go obsolete? It does seem like navies occasionally held on to ships like this for decades. But mainly it is somewhat annoying from user experience point of view, since it's avoidable by cheap refit. At least forcibly decommission them into the mothball fleet instead of just removing them, so we can modernize them to be usable again from there if we want to.
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Post by HolyDragoon on May 21, 2019 7:52:40 GMT -6
One very small suggestion: RtW1 allowed you to build ships to a refit design instead of a baseline, any chance of seeing that one back? It's not terribly important, but I had a 1100t class of KE that saw constant improvements, so by the end of the game new ships had to go through three refits to match the older KEs of the same class currently in service.
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Post by aardvark on May 21, 2019 7:54:30 GMT -6
I would like to see the following features added: 1. Early jets. 2. Heavy (4 engine) bombers. During WWII, the allies used four engine bombers quite effectively for ASW, and by the Germans for long-range anti-shipping attacks. It may be that these are folded in with medium bombers. 3. (During the early period) sea-plane fighters. The Germans made heavy use of these. 4. Recon/ASW blimps. The US had over a hundred of these patrolling the coasts during WWII, and they formed a major part of the ASW force.
I think that land-based air might need to be rebalanced. I played a 1920 Versailles and Washington treaty Germany (which never went fascist), and in my first war with France (in the early 30s) I had all seven or so potential airbases with 80 aircraft, including about 40 torpedo bombers per base. The aircraft were not particularly advanced for the period, since I hadn't realized that generally it seems like you get better designs from solicitation than from just waiting for your companies to offer you a design. The end result was that in the first war, where I had three pre-dreadnaughts, three heavy cruisers (one of them quite old), and lighter forces, plus a single CVL, I was able to bring the French to a draw by sinking four of their six battleships, and both their battle cruisers. Then in the late 40s, with the largest airbases, I totally devastated them again. The game just doesn't seem to handle having 600+ land-based naval aircraft. Since I was playing large, I didn't find it much of a problem paying maintenance on the planes.
I would also like to see a quality of life improvement where you could choose to ignore reports from non-carrier aircraft, but still have the simulation stop for air attacks on your forces, and for when your carrier aircraft went into action. In the game I described above, at times it was pausing every couple of minutes of simulation for hours.
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alert
New Member
Posts: 4
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Post by alert on May 21, 2019 8:17:20 GMT -6
I know this has been discussed, but I'd like to see manual control of airbases with a significant penalty to VP or maintenance. Would rather have fewer, more significant bases that I can control, rather than the disconnected sprawl you see in the med.
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