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Post by janxol on May 20, 2019 14:50:07 GMT -6
I have to agree that early CA's don't feel quite a tough as they did in RTW1 though I can't put my finger on why. As far as light cruisers, I tend to try to make them relatively small while keeping them well rounded as they tend to show up in every engagement and also tend to get sunk quite often even if I try to make them well armored. With that in mind tend to try to keep them under 6000 tons early and have had designs as small as around 4500 tons. Late game when they get alot of bells and whistles they tend to get into the 7500-8000 ton range to as high as 9800 tons though but at that point, their toys make up for the extra cost and so far have had them put up a good showing against even CAs with the right equipment (6 inch autoloaders hehe). Also for me at least, BCs seem more important in RTW2 as they seem to be the 2nd most common ship the AI selects for me for battle. Don't get me wrong, they were important in RTW1 but just seem to be even more so in RTW2. Biggest issue I seem to have is with trade protection. The new rules that won't allow you to build them outside of wartime really seems to be harsh so I tend to build a ton of really tiny DDs to get around the rules. You can build 600 ton KEs in peacetime. They have lower upkeep than DDs.
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Post by warlock on May 20, 2019 14:52:02 GMT -6
I have to agree that early CA's don't feel quite a tough as they did in RTW1 though I can't put my finger on why. As far as light cruisers, I tend to try to make them relatively small while keeping them well rounded as they tend to show up in every engagement and also tend to get sunk quite often even if I try to make them well armored. With that in mind tend to try to keep them under 6000 tons early and have had designs as small as around 4500 tons. Late game when they get alot of bells and whistles they tend to get into the 7500-8000 ton range to as high as 9800 tons though but at that point, their toys make up for the extra cost and so far have had them put up a good showing against even CAs with the right equipment (6 inch autoloaders hehe). Also for me at least, BCs seem more important in RTW2 as they seem to be the 2nd most common ship the AI selects for me for battle. Don't get me wrong, they were important in RTW1 but just seem to be even more so in RTW2. Biggest issue I seem to have is with trade protection. The new rules that won't allow you to build them outside of wartime really seems to be harsh so I tend to build a ton of really tiny DDs to get around the rules. You can build 600 ton KEs in peacetime. They have lower upkeep than DDs. That's go to know. I didn't realize that at all.
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Post by Antediluvian Monster on May 20, 2019 15:53:11 GMT -6
Speaking of KE, do they ever actually sink subs in spirited gun duels? I only ever see the 600 ton dual 4" variety lose. I mean, historically a single 40mm could be enough to mow down sub's deck crew and make the boat surrender.
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